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#1
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FFA raid zones and add in Lower guk for manastone geeks.
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The Rushmore Doctrine
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#2
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#3
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"More fun for everyone" rofl don't try to blow smoke up my ass. Let's face it. I guarantee 95% of the time people zone plug is due to them being outnumbered. The current resist system already alleviates the possibility of escape for those who are outnumbered. I'm not saying that a person facing a 1 on 2 should have a chance to win, but they should have a chance to get the hell out of dodge. The way it is now, if you have 2 people jump you, you might as well just stop and /loc. What's next? Disable gate when engaged in pvp combat? If casters have a gate, then melee should be able to plug. It is classic.
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#4
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__________________
The Rushmore Doctrine
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#5
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in every pvp game something like that can happen , you now have to kill your mob with the imminent threat of pvp when you engage you could either A Try him and fight mid boss ( Epic zek battles ) or B Run like a girl and do something else for an hour till they log on and leave or C STFU And play on a pvp server and stop crying like a girlyman | |||
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#6
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A 10-15 minute LD penalty would likely make EQ unplayable on some nights for me. If the penalty only applied when a PC was actively under attack prior to zoning, it'd be workable. I've suggested on the discussion thread that programmers review the temporary IP ban and instead force an account to log directly into an active but LD character. LD characters can linger 30 seconds after PvP stops prior to poofing. Anyone who "legitimately" LDs during PvP might be able to relog in time to do something this way, and it wouldn't adversely affect people getting the occasional zone glitch.
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#7
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In game name - Falciparum, 50 enchanter
Issues: Still can't dispell pets, this terribly mauls some classes. Can't dispell groupmates, this fucks pure melee as with well coordinated groups support classes can spend time keeping pure melee cc/dot free rather than relying on them to try and channel / stop staying on top of their targets. Bond of death: Does not leave an icon on you when its casted in pvp. Need to guess where it should be to dispell it in your buff order. In addition, does the effect go away on the necromancer as well once you dispell any part of the spell? | ||
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#8
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another issue i haven't seen mentioned as a main topic is faction. guards should be helping out newbs from getting ganked and such (or keepin fat ogres out of the south side of town)
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Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
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#10
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