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  #71  
Old 10-07-2011, 12:55 PM
Autotune Autotune is offline
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Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
It's a generalization, there are always a couple of noobs, but it was never like WoW. In WoW it was hella easy to get max level and I would be in dungeon groups where tanks didn't know shit about tanking, dps didn't know what assisting or waiting for agro was, and healers were pretty much screwed by the former.

I also played on a PvP server, so people knew more about their class. We did RZ in tactics with an enemy guild zoning in selo-speeded, invulnerable SKs to Death Touch our tanks. It could also be that being on a PvP server my groups were pretty much guild only.

I'm pretty sure both can be true for both games. It isn't terribly hard to make it to max level on EQ or WoW (pre-expansions). Some people learn when they level and some don't. EQ doesn't have some magical skill barrier that keeps crappy players from reaching max level.

I remember way more people in WoW doing everything they could to crunch numbers, maximize dps thru rotations, and discover which items meshed well with certain builds. I was also in a raiding guild in WoW(pre expansions) and we got up to a few bosses into Naxx. (so it's all relative).
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  #72  
Old 10-07-2011, 01:08 PM
Gwence Gwence is offline
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starting with some encounters in velious eq raiding starts to get it's groove on, luclin has some tough encounters and PoP and beyond really take alot of coordination and skillz..

most of you newbs that quit before any of this wouldn't know, too busy crying about PoK or vah'shir.
  #73  
Old 10-07-2011, 01:09 PM
Atmas Atmas is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I'm pretty sure both can be true for both games. It isn't terribly hard to make it to max level on EQ or WoW (pre-expansions). Some people learn when they level and some don't. EQ doesn't have some magical skill barrier that keeps crappy players from reaching max level.

I remember way more people in WoW doing everything they could to crunch numbers, maximize dps thru rotations, and discover which items meshed well with certain builds. I was also in a raiding guild in WoW(pre expansions) and we got up to a few bosses into Naxx. (so it's all relative).
I agree it is all relative and people have different experiences. WoW has more variables, I remember crunching numbers as well.

It's not magic but I do believe there is a social/game mechanical barrier though, or at least there was one from my experience. In WoW any class could and can solo to max level and even get decent gear from quests. In EQ many classes can't solo and had to be more proficient at their class to not be kicked out of groups.
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  #74  
Old 10-07-2011, 01:10 PM
burkemi5 burkemi5 is offline
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Originally Posted by Gwence [You must be logged in to view images. Log in or Register.]
most of you newbs that quit before any of this wouldn't know, too busy crying about PoK or vah'shir.

lol, so true. PoP / luclin FTW
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  #75  
Old 10-07-2011, 01:16 PM
Daldaen Daldaen is offline
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Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
I think Rathe Council event took way more coordination than anything I ever came across in WoW and my guild did it without Vent.

On the other hand early EQ raiding was not that complex compared to some of the WoW stuff. Also in the expansions the bosses in group dungeons had strats, not really the case for original EQ.

Overall though you could make it to max level in WoW and not know shit about maximizing your class potential. EQ was the opposite, people who were max level (and didn't buy their toon) had skillz.
Lol if anyone ever raided Solteris... the 3rd event is likely the most coordination event in game.

Rathe Council is a close second having to kill the 12 mobs (6 mezzable 6 non mezzable) within a 7 minute window...

Balreth (Solteris 3) you had to beat a mob to 20%, at which point is splits into 2 different mobs, and balance their HP within 5% of each other down to 20% if they unbalance the event fails. At 20% they split into 4, repeating the balance again. At 20% of the 4 split, they split into 8. You balance those down and they split into 16 mobs and must be killed (no balance). So imagine balancing 8 mobs, within 5% of all of their HP, if any get 5% different at any point in time the event fails and you get to start again. This is while healing 8 different tanks.

Later EQ was better raiding than classic imo. But classic has some qualities over later EQ expansions too :P.
  #76  
Old 10-07-2011, 03:04 PM
bluejam bluejam is offline
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Originally Posted by Fists [You must be logged in to view images. Log in or Register.]
but where is vp!?
  #77  
Old 10-07-2011, 03:24 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Lol if anyone ever raided Solteris... the 3rd event is likely the most coordination event in game.

Rathe Council is a close second having to kill the 12 mobs (6 mezzable 6 non mezzable) within a 7 minute window...

Balreth (Solteris 3) you had to beat a mob to 20%, at which point is splits into 2 different mobs, and balance their HP within 5% of each other down to 20% if they unbalance the event fails. At 20% they split into 4, repeating the balance again. At 20% of the 4 split, they split into 8. You balance those down and they split into 16 mobs and must be killed (no balance). So imagine balancing 8 mobs, within 5% of all of their HP, if any get 5% different at any point in time the event fails and you get to start again. This is while healing 8 different tanks.

Later EQ was better raiding than classic imo. But classic has some qualities over later EQ expansions too :P.
before eq1 got to Solteris, all that was already done in eq2 and wow.
EQ1 was awesome at creating time sinks size of a moon, but its raids, specially pre-PoP were ultra boring.

It took our guild 3 freaken months of grinding trash mobs to get everyone VT key. Inside it took 4-6 hours to clear through endless waves of trash mobs just to get to the bosses, and what do we find at the end? Every single boss in VT is a 20-30min tank and spank.
EQ1 classic was maybe tough on solo game, but when it came to encounters - it was dull and repetitive

yeah, WoW/EQ2 soloing/leveling is very easy, but their raid scripts is what makes it worth trying. And unlike eq1, you can't bring 120+ people to zerg RZ encounter cause you don't have the skill to beat it, like guilds did on eq1 - in EQ2/WoW you are limited to your 4-6 groups, and zerging is not an option
  #78  
Old 10-07-2011, 04:24 PM
Eternal-Elf Eternal-Elf is offline
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"We use the buffer overflow very selectively," expanded Rogean. "We could do it on entire zones at once, but we only do it when we know we're going to catch someone. And our rules are if you get caught using MQ you'll be permanently banned. We make players think twice about using cheats. We've banned thousands of accounts already. They know it is not tolerated so most of them will never use it.

.....Ban ?
  #79  
Old 10-07-2011, 04:26 PM
Shiftin Shiftin is offline
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the first half of the article (or at least the interview) was obviously written before the DLL, including that quote. the DLL introduction was what prompted the follow up.
  #80  
Old 10-07-2011, 06:00 PM
Gwence Gwence is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
before eq1 got to Solteris, all that was already done in eq2 and wow.
EQ1 was awesome at creating time sinks size of a moon, but its raids, specially pre-PoP were ultra boring.

It took our guild 3 freaken months of grinding trash mobs to get everyone VT key. Inside it took 4-6 hours to clear through endless waves of trash mobs just to get to the bosses, and what do we find at the end? Every single boss in VT is a 20-30min tank and spank.
EQ1 classic was maybe tough on solo game, but when it came to encounters - it was dull and repetitive

yeah, WoW/EQ2 soloing/leveling is very easy, but their raid scripts is what makes it worth trying. And unlike eq1, you can't bring 120+ people to zerg RZ encounter cause you don't have the skill to beat it, like guilds did on eq1 - in EQ2/WoW you are limited to your 4-6 groups, and zerging is not an option
100 people at rallos with the hopes of flagging as many as possible, I know the flag mob would disappear after 72 people got flags but.. I can't remember if that mechanic was in initially or something that was added later once raid window was put into the game. In any case, Rallos was a balls to the wall type of fight that was fun as hell but not really reliant on skill as much as zerg presence (in the beginning days of PoP anyway).

I agree with you on VT, but I'll say I still liked the zone somewhat. I question your ability to clear it in 4-6 hours if we're talking pre-PoP, post PoP ok I'd believe it. Either way, the more involved luclin fights were outside of VP, VP was just the candy zone. Emp and High Priest were difficult fights in the beginning and very fun. SSRA in general was quite a bit of fun.

The solteris comment above that wasn't the first raid mechanic to implement a balancing strategy to win. Anguish had the Jelvin event and one of the coolest raids imo was one of those proving grounds trials, can't remember the exact name, where each player had to watch for the emotes and direct their character accordingly whether it be to duck or jump or take their rings off etc etc.
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