![]() |
|
#71
|
|||||
|
Quote:
I'm pretty sure both can be true for both games. It isn't terribly hard to make it to max level on EQ or WoW (pre-expansions). Some people learn when they level and some don't. EQ doesn't have some magical skill barrier that keeps crappy players from reaching max level. I remember way more people in WoW doing everything they could to crunch numbers, maximize dps thru rotations, and discover which items meshed well with certain builds. I was also in a raiding guild in WoW(pre expansions) and we got up to a few bosses into Naxx. (so it's all relative).
__________________
Quote:
| ||||
|
|
|||||
|
#72
|
|||
|
starting with some encounters in velious eq raiding starts to get it's groove on, luclin has some tough encounters and PoP and beyond really take alot of coordination and skillz..
most of you newbs that quit before any of this wouldn't know, too busy crying about PoK or vah'shir. | ||
|
|
|||
|
#73
|
||||
|
Quote:
It's not magic but I do believe there is a social/game mechanical barrier though, or at least there was one from my experience. In WoW any class could and can solo to max level and even get decent gear from quests. In EQ many classes can't solo and had to be more proficient at their class to not be kicked out of groups.
__________________
| |||
|
|
||||
|
#75
|
||||
|
Quote:
Rathe Council is a close second having to kill the 12 mobs (6 mezzable 6 non mezzable) within a 7 minute window... Balreth (Solteris 3) you had to beat a mob to 20%, at which point is splits into 2 different mobs, and balance their HP within 5% of each other down to 20% if they unbalance the event fails. At 20% they split into 4, repeating the balance again. At 20% of the 4 split, they split into 8. You balance those down and they split into 16 mobs and must be killed (no balance). So imagine balancing 8 mobs, within 5% of all of their HP, if any get 5% different at any point in time the event fails and you get to start again. This is while healing 8 different tanks. Later EQ was better raiding than classic imo. But classic has some qualities over later EQ expansions too :P. | |||
|
|
||||
|
#77
|
||||
|
Quote:
EQ1 was awesome at creating time sinks size of a moon, but its raids, specially pre-PoP were ultra boring. It took our guild 3 freaken months of grinding trash mobs to get everyone VT key. Inside it took 4-6 hours to clear through endless waves of trash mobs just to get to the bosses, and what do we find at the end? Every single boss in VT is a 20-30min tank and spank. EQ1 classic was maybe tough on solo game, but when it came to encounters - it was dull and repetitive yeah, WoW/EQ2 soloing/leveling is very easy, but their raid scripts is what makes it worth trying. And unlike eq1, you can't bring 120+ people to zerg RZ encounter cause you don't have the skill to beat it, like guilds did on eq1 - in EQ2/WoW you are limited to your 4-6 groups, and zerging is not an option | |||
|
|
||||
|
#78
|
|||
|
"We use the buffer overflow very selectively," expanded Rogean. "We could do it on entire zones at once, but we only do it when we know we're going to catch someone. And our rules are if you get caught using MQ you'll be permanently banned. We make players think twice about using cheats. We've banned thousands of accounts already. They know it is not tolerated so most of them will never use it.
.....Ban ? | ||
|
|
|||
|
#79
|
|||
|
the first half of the article (or at least the interview) was obviously written before the DLL, including that quote. the DLL introduction was what prompted the follow up.
| ||
|
|
|||
|
#80
|
||||
|
Quote:
I agree with you on VT, but I'll say I still liked the zone somewhat. I question your ability to clear it in 4-6 hours if we're talking pre-PoP, post PoP ok I'd believe it. Either way, the more involved luclin fights were outside of VP, VP was just the candy zone. Emp and High Priest were difficult fights in the beginning and very fun. SSRA in general was quite a bit of fun. The solteris comment above that wasn't the first raid mechanic to implement a balancing strategy to win. Anguish had the Jelvin event and one of the coolest raids imo was one of those proving grounds trials, can't remember the exact name, where each player had to watch for the emotes and direct their character accordingly whether it be to duck or jump or take their rings off etc etc. | |||
|
|
||||
![]() |
|
|