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Old 09-12-2011, 06:00 PM
Bubbles Bubbles is offline
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This thread is completely pointless....

without tags.
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Old 09-12-2011, 06:01 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
This thread is completely pointless....

without tags.
Agreed.
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  #3  
Old 09-14-2011, 03:51 PM
Asedo Asedo is offline
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It would be nice to see a rotation but it isn't going to happen. If it did the only way i could see it happening is GMs handling the rotation. The only way to get on the rotation would be having to have killed like Trak or some other Kunark dragon before TMO or TR got it killed. Considering that is only the 2 really killin them. Which means why would they want to give people a chance at a dragon when they control all the Dragon Loot. Basically every smaller guild would have to get together and cock block TMO and TR on every dragon kill and force them into a rotation. Which will never happen cause this server is like a bunch little school girls fighting over a boy. So good luck on your efforts but i don't see it happening. So just tough it out, build, and poopsock like no tomorrow and maybe you will get a dragon.
  #4  
Old 09-12-2011, 06:38 PM
mitic mitic is offline
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rotation on bosses was the reason why soe started to make instanced zones and that was the very reason why we all stoped playing on live.

think about it for a moment
  #5  
Old 09-12-2011, 06:43 PM
Kope Kope is offline
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Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
rotation on bosses was the reason why soe started to make instanced zones and that was the very reason why we all stoped playing on live.

think about it for a moment
I thought it was to give everyone a shot on completing the game for themselves because not everyone could with a minimum amount of "raid bosses" needed.

Basically the precursor to poopsocking is why they did it (or so i've been told from a few different sources).
  #6  
Old 09-12-2011, 07:14 PM
Vohl Vohl is offline
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I actually appreciated the Ragefire solution -- collect rare drops in a (then) high-end zone to spawn a bottleneck mob. The same mechanism was used later to trigger bosses in later releases.

This avoids instancing, incents players to get into dungeon groups, and gets rid of camping the named (and the nastiness involved).

While it isn't authentic to the original Kunark content, I think it is very much in the spirit of original EQ to make a difficult quest with rare items result in a raid encounter, such as a dragon fight.
  #7  
Old 09-12-2011, 09:25 PM
Zenlina Zenlina is offline
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The current design is fine imo, sure tmo/tr have been getting the majority of the mobs, but i have also seen bda/taken pushing for bosses too and getting them on afew occasions. Sure the newer guilds entering the raid scene might run into afew hiccips with both TR/TMO (this is inevitable because both guilds have been adapting to the rules and raiding bosses longer) but they still able to take away with some wins.

This i applaud them because it shows that they are taking action and not just blowing air as i have seen alot in this thread doing. It all comes down to adapting to how things are done at the moment, all the info has already been put in this forum how its done, just comes down to if people are willing or not to do them. Not try to change things to cater better to what you want.

This is not live, rotation and removal of variance will not change anything except cause more headaches for the GM, thats why they put this system in, its to cater to the dev/gm needs not ours and its there right since they run the server.
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Old 09-12-2011, 09:36 PM
SwordNboard SwordNboard is offline
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Quote:
Originally Posted by Vohl [You must be logged in to view images. Log in or Register.]
I actually appreciated the Ragefire solution -- collect rare drops in a (then) high-end zone to spawn a bottleneck mob. The same mechanism was used later to trigger bosses in later releases.

This avoids instancing, incents players to get into dungeon groups, and gets rid of camping the named (and the nastiness involved).

While it isn't authentic to the original Kunark content, I think it is very much in the spirit of original EQ to make a difficult quest with rare items result in a raid encounter, such as a dragon fight.
I actually sort of like this.
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Old 09-12-2011, 09:38 PM
Kika Maslyaka Kika Maslyaka is offline
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I am curious:

-with lev 52 restriction on dragons, how do 53+ people suppose to LEGALLY obtain their epic drops??? Like seriously, WTF Verant was thinking?
  #10  
Old 09-12-2011, 09:47 PM
Zenlina Zenlina is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
I am curious:

-with lev 52 restriction on dragons, how do 53+ people suppose to LEGALLY obtain their epic drops??? Like seriously, WTF Verant was thinking?
Talendor, Fey, Gorenaire, Sev, Ragefire dragon edition (Once epic out).
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