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#1
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Someone suggested instancing in another thread, but that would make the rare items too common
Removing all of the rules in regards to training could be disaster for lowbie camps/everywhere else in general Having big raid target mobs spawn in random zones would be HILARIOUS (and may work, maybe?) [You must be logged in to view images. Log in or Register.]
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#2
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Lol, this is nice
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#3
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hey, i had a thought that occurred to me about a million times over the last year...
if 4 day windows were introduced to prevent poopsock and we've spent more time poopsocking with 4 day variance than we've spent not poopsocking, maybe we should just go classic. | ||
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#4
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Hmmm sounds really frustrating. WELCOME TO EQ
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#5
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your game theory needs more consideration of the huge negative externalities present.
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<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||
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#6
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i concur sir.
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#7
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I still dont undestand why there is so much complaining about raiding. If you want to kill a mob spend the time to do it, if you dont then quit whining for the mobs to be handed to you with x amount of time for you to log in and kill it with guild A and B. This is a classic server and most of us are playing on it for that reason exactly, competition. You dont want to waste your life/time camping mobs thats fine too, jus wait till the content is semi old and raid it when the top guilds arent actively farming the mob.
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#8
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Quote:
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#9
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In that case make a post about having the variance removed not having a raid mob rotation.
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#10
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Raiding Trak would be fun if they spawned him in a random world zone, once a week, at a random time. Obv not classic but people would have to race for him which beats poopsocking his lair imo.
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