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#71
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Didn't matter. Reele pvp'd Bardalicious on his way to the top of the final leaderboard. That's why Bardalicious doesn't want this. Fear and bad memories permanantly ingrained in his psyche. Do not waste your time trying to convince him otherwise. His fear of me is stronger than your logic. | |||
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#72
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![]() Coin loot is fine since most of the currency will be in gems + resist gear trades.
Item loot i would not recommend because a lot of people who are rolling solo on the server wont get a chance to have anything decent before griefed off the server. XP loss from deaths could work if there is a code that the developers can put in where no exp loss in cities or something of that nature where bind camp griefing wont be worth while. (i know one flaw to what i just said is people farming freeport guards without chance of exp loss but it would also make it a great pvp zone) or have "PvP Hot Zones" where people risk EXP loss in those zones | ||
Last edited by Frytard; 08-22-2011 at 12:35 PM..
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#73
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LOL what gear was no drop in classic?Beside high end | |||
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#74
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![]() Rogean your asking a bunch of carebears from blue server what they think a pvp should be like.I played Rallos from day one and the POP. was alway high instill Sony started changing the rules for the crybabys.Gear loot keep everyone on there toes and keep twinks from killing the server base.Once Sony removed gear loot rules the lower areas were full of greifers all twinked out and it chased all the new players away from pvp.When gear loot was ineffect you didnt have that problem and people avoided griefing like the flu.Coin loot is so gay because everyone muled there coins and griefing was even higher at farm spots.I feel you have to keep a high fear factor for pvp to keep everyone in check and gear loot worked great at this.If you make items no drop by adding augs you defeat the purpose of pvp,Because at end game it wont even be surprise and skill anymore,It will all be about gear..No skill=no fun and no surprise = no pvp....
Just me 5 cents | ||
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#75
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![]() Just copy DAOC pvp exp system.
You gain exp on kills, don't lose it on death, and you can only kill the same person 3times in like a 24hr period to gain exp. This allows people to PvP freely without huge repercussions of dying repeatedly and losing exp/levels. It also gives more incentive to engage in active PvP than to goto crushbone and grind mobs or whatnot. I also like the team based PvP system, and think it would entice a lot of people unfamiliar with PvP to give it a shot. Having no one to play with or starting solo on a FFA PvP server is a nightmare, and the more players on a PvP server, the better. | ||
Last edited by Masq; 08-22-2011 at 09:05 AM..
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#76
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![]() Former RZ player here, knowing pvp inside out (forgot a lot of details though). Played shm and wiz. I'd say go with Coin and 1 Item loot, thats how it was back then. And I liked it.
Always made you check /wh was in zone to know what gear you can afford to wear. As stated before, it also keeps outrageous lower/mid lvl twinks in check. @some previous poster: There are plenty of low lvl/mid lvl no drop items btw. Never played on VZ/TZ, so I dunno about the -/+ 8 lvl rule. I prefer 4 lvl's as it was on RZ I guess. But that's nothing to do with the topic.
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Hallyguk Zek <Europa> Officer and Ogre Oracle
Spirit luvin' and Slayer of the Sleeper Kerafyrm. Formerly known as: Hallyguk Knochenbrecker Level 65 Shaman of Wudan on Rallos Zek | ||
Last edited by HallygukRZ; 08-22-2011 at 09:10 AM..
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#77
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#78
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#79
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EverQuest PVP was never intended to be balanced and I'm pretty sick of hearing arguments in favor of having a balanced system. Just because some dude that has the same exact advantages as you, the same exact guns as you, moved his mouse slightly faster and clicked it to kill you, means he has more skill than you? That's hardly a measure of skill. The same can be said about World of Warcraft. The classes in that game were designed to be "balanced". Does that mean it takes skill to play the game? Hardly. Skill is having to overcome odds that aren't in your favor, imo. An over-geared SK rolling over a lower level, under-geared caster class doesn't take much skill, no, but in reverse if that same caster rolls over the SK? Yeah, I'd say he had some semblance of skill. | |||
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#80
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![]() Coin loot: No reason not to have it
Item loot: I like it, but not practical Exp Loss: Once again, I like it, but I hate grinding. The loss would have to be pretty small otherwise people will avoid pvp. | ||
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