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  #71  
Old 08-22-2011, 04:49 AM
Macken Macken is offline
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Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
If you had played any of the past few boxes you'd know perfectly well that I actively seek PVP regardless and make that fact well known.
Bardalicious spent all of his time on Alter-Gate running in circles around Loio away from Reele.

Didn't matter.

Reele pvp'd Bardalicious on his way to the top of the final leaderboard.

That's why Bardalicious doesn't want this. Fear and bad memories permanantly ingrained in his psyche.

Do not waste your time trying to convince him otherwise. His fear of me is stronger than your logic.
  #72  
Old 08-22-2011, 07:06 AM
Frytard Frytard is offline
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Coin loot is fine since most of the currency will be in gems + resist gear trades.
Item loot i would not recommend because a lot of people who are rolling solo on the server wont get a chance to have anything decent before griefed off the server.
XP loss from deaths could work if there is a code that the developers can put in where no exp loss in cities or something of that nature where bind camp griefing wont be worth while. (i know one flaw to what i just said is people farming freeport guards without chance of exp loss but it would also make it a great pvp zone) or have "PvP Hot Zones" where people risk EXP loss in those zones
Last edited by Frytard; 08-22-2011 at 12:35 PM..
  #73  
Old 08-22-2011, 08:05 AM
Tamiah2011 Tamiah2011 is offline
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Quote:
Originally Posted by Misto [You must be logged in to view images. Log in or Register.]
coin loot is cool.

I'd like item loot cause I enjoyed leveling 1-50 in No drop gear.

XP loss is a little extreme and may lead to potential griefing.



LOL what gear was no drop in classic?Beside high end
  #74  
Old 08-22-2011, 08:25 AM
Tamiah2011 Tamiah2011 is offline
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Rogean your asking a bunch of carebears from blue server what they think a pvp should be like.I played Rallos from day one and the POP. was alway high instill Sony started changing the rules for the crybabys.Gear loot keep everyone on there toes and keep twinks from killing the server base.Once Sony removed gear loot rules the lower areas were full of greifers all twinked out and it chased all the new players away from pvp.When gear loot was ineffect you didnt have that problem and people avoided griefing like the flu.Coin loot is so gay because everyone muled there coins and griefing was even higher at farm spots.I feel you have to keep a high fear factor for pvp to keep everyone in check and gear loot worked great at this.If you make items no drop by adding augs you defeat the purpose of pvp,Because at end game it wont even be surprise and skill anymore,It will all be about gear..No skill=no fun and no surprise = no pvp....


Just me 5 cents
  #75  
Old 08-22-2011, 09:03 AM
Masq Masq is offline
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Join Date: Apr 2011
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Just copy DAOC pvp exp system.

You gain exp on kills, don't lose it on death, and you can only kill the same person 3times in like a 24hr period to gain exp.

This allows people to PvP freely without huge repercussions of dying repeatedly and losing exp/levels. It also gives more incentive to engage in active PvP than to goto crushbone and grind mobs or whatnot.

I also like the team based PvP system, and think it would entice a lot of people unfamiliar with PvP to give it a shot. Having no one to play with or starting solo on a FFA PvP server is a nightmare, and the more players on a PvP server, the better.
Last edited by Masq; 08-22-2011 at 09:05 AM..
  #76  
Old 08-22-2011, 09:08 AM
HallygukRZ HallygukRZ is offline
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Former RZ player here, knowing pvp inside out (forgot a lot of details though). Played shm and wiz. I'd say go with Coin and 1 Item loot, thats how it was back then. And I liked it.
Always made you check /wh was in zone to know what gear you can afford to wear. As stated before, it also keeps outrageous lower/mid lvl twinks in check.

@some previous poster: There are plenty of low lvl/mid lvl no drop items btw.

Never played on VZ/TZ, so I dunno about the -/+ 8 lvl rule.
I prefer 4 lvl's as it was on RZ I guess. But that's nothing to do with the topic.
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Hallyguk Zek <Europa> Officer and Ogre Oracle
Spirit luvin' and Slayer of the Sleeper Kerafyrm.
Formerly known as: Hallyguk Knochenbrecker
Level 65 Shaman of Wudan on Rallos Zek
Last edited by HallygukRZ; 08-22-2011 at 09:10 AM..
  #77  
Old 08-22-2011, 09:09 AM
Masq Masq is offline
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Quote:
Originally Posted by Tamiah2011 [You must be logged in to view images. Log in or Register.]
No skill=no fun and no surprise = no pvp....
Everquest takes skill? The game is stupidly imbalanced, theres almost no skill involved. Games like RTS and FPS take skill, where everyone is on equal footing. having blatant class imbalances, gearing imbalances, and level imbalances doesn't exactly equate to skill.
  #78  
Old 08-22-2011, 09:21 AM
Bardalicious Bardalicious is offline
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Quote:
Originally Posted by HallygukRZ [You must be logged in to view images. Log in or Register.]
Former RZ player here, knowing pvp inside out (forgot a lot of details though). Played shm and wiz. I'd say go with Coin and 1 Item loot, thats how it was back then. And I liked it.
Always made you check /wh was in zone to know what gear you can afford to wear. As stated before, it also keeps outrageous lower/mid lvl twinks in check.

@some previous poster: There are plenty of low lvl/mid lvl no drop items btw.

Never played on VZ/TZ, so I dunno about the -/+ 8 lvl rule.
I prefer 4 lvl's as it was on RZ I guess. But that's nothing to do with the topic.
Agree'd, Rallos Zek was popular for a reason. Rogean seems pretty set on what he's doing with the server though, I don't think we're going to get a PVP server that remotely resembles RZ [You must be logged in to view images. Log in or Register.]
  #79  
Old 08-22-2011, 09:32 AM
Bardalicious Bardalicious is offline
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Quote:
Originally Posted by Masq [You must be logged in to view images. Log in or Register.]
Everquest takes skill? The game is stupidly imbalanced, theres almost no skill involved. Games like RTS and FPS take skill, where everyone is on equal footing. having blatant class imbalances, gearing imbalances, and level imbalances doesn't exactly equate to skill.
Having to compensate for a lack of balance requires more skill than all being on the exact same level in regards to class power, items, experience levels etc.

EverQuest PVP was never intended to be balanced and I'm pretty sick of hearing arguments in favor of having a balanced system. Just because some dude that has the same exact advantages as you, the same exact guns as you, moved his mouse slightly faster and clicked it to kill you, means he has more skill than you? That's hardly a measure of skill. The same can be said about World of Warcraft. The classes in that game were designed to be "balanced". Does that mean it takes skill to play the game? Hardly.

Skill is having to overcome odds that aren't in your favor, imo. An over-geared SK rolling over a lower level, under-geared caster class doesn't take much skill, no, but in reverse if that same caster rolls over the SK? Yeah, I'd say he had some semblance of skill.
  #80  
Old 08-22-2011, 10:24 AM
Arillious Arillious is offline
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Coin loot: No reason not to have it
Item loot: I like it, but not practical
Exp Loss: Once again, I like it, but I hate grinding. The loss would have to be pretty small otherwise people will avoid pvp.
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