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  #71  
Old 08-13-2011, 08:33 AM
KB_Trader KB_Trader is offline
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  #72  
Old 08-13-2011, 12:30 PM
stormlord stormlord is offline
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Originally Posted by Fourthmeal [You must be logged in to view images. Log in or Register.]
/guildwar would make the big guilds actually compete for mobs without trainign each other.
If they train each other then a GM can rape them. That's one of the purposes for having a GM - to enforce the peace. Having them kill each other to keep the peace is antithetical on a blue server. Additionally, how many players do you think /guildwar will cause to ragequit or bitch to the GM's about something? How much more time will the GM's have to work to confirm or deny the claims of different players? I'd anticipate increased traffic.

Aside from that, why aren't there any discord players? Red players? There's the option in-game right now to do that. I guess /guildwar may fit some inner desire to spill blood, but there're already ways in-game to do that. Unless it's easy like 1-2-3 then I have to think there're better things for the coders to work on.

So if someone steps forward and says this is easy like 1-2-3 then I'd be supportive of it. But if not, everybody here should keep in mind that pvp players will always be a minority...

Why let a minority bother us? Tell them to /duel or talk to the priest of discord. Somebody can get creative and make a red guild and then their arch nemesis can do the same. Solve a lot of issues...

If you're high level, for example, make a low level red guild. Twink em. Eventually somebody will oppose you for fun and just to talk sh**. That's what pvpers do. They get a thrill from raping each other. Try it.

And to increase your recruitment pool, give recruits some twinkies. NoDrop sh** is best because then they can't just transfer it to their blue character. But I think most recruits would have fun for a while until they got killed a dozen times. Then I think they'd transfer everything and maybe not come back again. But the issue boils down to: if you can offer them something that's tempting, then they may stay red just to have it.
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Last edited by stormlord; 08-13-2011 at 12:50 PM..
  #73  
Old 08-13-2011, 12:33 PM
PurelyElf PurelyElf is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
If they train each other then a GM can rape them. That's one of the purposes for having a GM - to enforce the peace. Having them kill each other to keep the peace is antithetical on a blue server.

Aside from that, why aren't there any discord players? Red players? There's the option in-game right now to do that. I guess /guildwar may fit some inner desire to spill blood, but there're already ways in-game to do that. Unless it's easy like 1-2-3 then I have to think there're better things for the coders to work on.
I'd turn my book in, but then I wouldn't be able to heal or buff anyone that is still blue. Which would make my cleric all but useless.
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  #74  
Old 08-13-2011, 12:34 PM
Fourthmeal Fourthmeal is offline
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red99 can't come soon enough
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  #75  
Old 08-13-2011, 12:53 PM
stormlord stormlord is offline
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Originally Posted by PurelyElf [You must be logged in to view images. Log in or Register.]
I'd turn my book in, but then I wouldn't be able to heal or buff anyone that is still blue. Which would make my cleric all but useless.
Get some glasses buddy; or reread. Make a red guild. Then you can heal each other.

It would be like a challenge. You can still trade with blue players ya know. With enough time, red guilds would start popping up to compete against you just for kicks. (Well, this is what I think would happen.)
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
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"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 08-13-2011 at 12:55 PM..
  #76  
Old 08-13-2011, 05:35 PM
Stormhowl Stormhowl is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
If they train each other then a GM can rape them. That's one of the purposes for having a GM - to enforce the peace.
Except the point of putting /guildwar in is so they can settle the disputes themselves with force, rather than wasting the GM's time with yet another raid dispute every time Trakanon pops. Pretty sure the server staff has stated at least once somewhere on the forums that they're tired of dealing with the raid drama.

The last thing we need is bitter server admins.
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  #77  
Old 08-13-2011, 06:35 PM
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  #78  
Old 08-13-2011, 06:47 PM
Kobias Kobias is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
Except the point of putting /guildwar in is so they can settle the disputes themselves with force, rather than wasting the GM's time with yet another raid dispute every time Trakanon pops. Pretty sure the server staff has stated at least once somewhere on the forums that they're tired of dealing with the raid drama.

The last thing we need is bitter server admins.
IMO, this doesn't solve anything. If I was a guild leader, I wouldn't waste my raid time waring with another guild that inevitably solves nothing. Mostly because I don't HAVE to accept. The disgruntled party is probably going to be the challenger, and that's because they didn't get Trak--Well, they're not getting a war either.

If you want something more fun: everytime Trakanon spawns, Sebilis turns into a pvp zone. =p

...but, why stop there? Do CT/Fear too =P
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Originally from Tarew Marr. May it rest in peace, as it died to become Drinal :'(
Last edited by Kobias; 08-13-2011 at 06:49 PM..
  #79  
Old 08-13-2011, 07:57 PM
Stormhowl Stormhowl is offline
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Quote:
Originally Posted by Kobias [You must be logged in to view images. Log in or Register.]
IMO, this doesn't solve anything. If I was a guild leader, I wouldn't waste my raid time waring with another guild that inevitably solves nothing. Mostly because I don't HAVE to accept. The disgruntled party is probably going to be the challenger, and that's because they didn't get Trak--Well, they're not getting a war either.
This entire discussion/line of thinking was working under the assumption both parties used /guildwar. There's no need to repeatedly and annoyingly state in every reply "assuming both parties accept".
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Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
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  #80  
Old 08-13-2011, 08:15 PM
Kobias Kobias is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
This entire discussion/line of thinking was working under the assumption both parties used /guildwar. There's no need to repeatedly and annoyingly state in every reply "assuming both parties accept".
Sure. If they both accept. I'm just pointing out in reality it wont. It didn't happen in real EQ over bosses, and only Red99 people are going to push for it here.

My point is just that you're suggesting it'll solve Trakanon problems by letting people fight for it, which wont work. This isn't an attack on you personally, as I think /guildwar feature would be really cool. I had fun doing it in EQLive, until a level 50 came and killed me while I was 17 [You must be logged in to view images. Log in or Register.]. I just don't see it being used for the reasons you suggest it would be.
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Originally from Tarew Marr. May it rest in peace, as it died to become Drinal :'(
Last edited by Kobias; 08-13-2011 at 08:16 PM.. Reason: spelling fail
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