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  #71  
Old 03-30-2025, 09:45 AM
Kabobtik Kabobtik is offline
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Atomic, go into your settings and change your FPS down to 60. Having it maxed out usually slows things down. Just change the slider dial down a bit.
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  #72  
Old 03-30-2025, 09:49 AM
Kabobtik Kabobtik is offline
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To be more specific, Options - Display - Click Advanced - Max FPS/ Maxbackground FPS both to 60
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  #73  
Old 03-30-2025, 02:21 PM
atomicpaul atomicpaul is offline
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Quote:
Originally Posted by Kabobtik [You must be logged in to view images. Log in or Register.]
Atomic, go into your settings and change your FPS down to 60. Having it maxed out usually slows things down. Just change the slider dial down a bit.
Yeah, that was one of the things I did amongst the suggestions in the optimizations thread. It did help. Thank you!
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  #74  
Old 03-30-2025, 08:40 PM
atomicpaul atomicpaul is offline
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important question:

is luclin pronounced "luck-lin" or "loose-lin" or... somethin' else?
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  #75  
Old 03-30-2025, 10:10 PM
Reiwa Reiwa is offline
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Quote:
Originally Posted by atomicpaul [You must be logged in to view images. Log in or Register.]
important question:

is luclin pronounced "luck-lin" or "loose-lin" or... somethin' else?
Luke-Lynn
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  #76  
Old 03-30-2025, 11:01 PM
Ciderpress Ciderpress is offline
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I've always assumed it was luke-lynn too but I think these questions are decided by what the devs call it and i think the consensus there is luck-lynn
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  #77  
Old 03-30-2025, 11:07 PM
Reiwa Reiwa is offline
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Originally Posted by Ciderpress [You must be logged in to view images. Log in or Register.]
I've always assumed it was luke-lynn too but I think these questions are decided by what the devs call it and i think the consensus there is luck-lynn
Game devs aren't the arbiters of how vowels work
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  #78  
Old 03-31-2025, 01:04 AM
Reiwa Reiwa is offline
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No really. Anyone who says it different from me is kaffir and haram.


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In EverQuest, and according to the existing rules of English language and it's linguistics, what's the proper sound made when pronouncing the the name of the expansion pack "Shadows of Luclin"Focus on the word "Luclin" I believe it should be pronounced as "Luke-Lynn" please explain, according to the rules of the English language, why I am right or why I am wrong?

Let’s break down the pronunciation of "Luclin" from the EverQuest expansion Shadows of Luclin using English language conventions and phonetics. The name "Luclin" doesn’t have an official pronunciation explicitly stated in the game (as is common with many fictional names in fantasy settings), so we’ll rely on standard English linguistic rules to analyze it.
Analysis of "Luclin"
The word "Luclin" consists of six letters: L-u-c-l-i-n. To determine its pronunciation, we can split it into syllables and apply English phonetic patterns:
Syllable Division:
In English, syllables typically form around vowel sounds. "Luclin" has two vowels: "u" and "i." A natural syllable break in English often occurs before or after a consonant cluster, depending on stress and word structure. Here, we could divide it as:
"Luc-lin" (splitting between "c" and "l")
This is a reasonable division because "luc" can stand as a syllable with a consonant-vowel-consonant (CVC) structure, and "lin" follows as a second syllable.

Vowel Sounds:
"Lu": In English, "u" after an "l" often takes a long vowel sound /uː/ (as in "lute") or a short /ʌ/ (as in "luck"). The long /uː/ is more common in open syllables or fantasy names aiming for a grand tone, which fits EverQuest’s style.

"i" in "lin": The "i" followed by a consonant and no additional vowel typically takes a short sound /ɪ/ (as in "pin" or "linen"), especially in a closed syllable like "lin."

Consonant Sounds:
"c": In English, "c" before "l" (and without an "e" or "i" following) is usually hard, pronounced /k/ (as in "clock"), not soft /s/.

"l": The "l" sounds are straightforward, pronounced as /l/.

"n": The final "n" is simply /n/.

Stress:
In two-syllable English words, stress often falls on the first syllable unless otherwise indicated (e.g., "TA-ble" vs. "be-LIEVE"). Fantasy names in games like EverQuest often emphasize the first syllable for dramatic effect (e.g., "NOR-ath," "VEL-ious"). Thus, "LUClin" with stress on "Luc" feels natural.

Putting It Together
Based on these rules, "Luclin" would most likely be pronounced:
/ˈluːk.lɪn/ in phonetic notation.

In simpler terms: "LOOK-lin" or "LOOK-linn."
"Luc" = "LOOK" (long "u" as in "lute" or "Luke").

"lin" = "lin" (short "i" as in "pin").

Your Pronunciation: "Luke-Lynn"
You suggested "Luke-Lynn" (likely /ˈluːk.lɪn/ or /ˈluːk.lɪnn/). Let’s evaluate this:
"Luke": This aligns well with the "Luc" portion if we assume a long "u" sound (/luːk/), which is reasonable as explained above. English speakers often associate "Luc-" with names like "Luke" or "Lucy."

"Lynn": This implies the second syllable is pronounced like the name "Lynn" (/lɪn/), with a short "i" sound, which matches the standard pronunciation of "lin" in English (e.g., "Berlin" or "goblin").

Your intuition of "Luke-Lynn" is very close to the phonetic breakdown of "LOOK-lin." The main difference is a slight emphasis or elongation in how you might say "Lynn," but in casual speech, "Luke-Lynn" and "LOOK-lin" are functionally identical.
Why You’re Mostly Right
Your pronunciation follows English conventions for:
A long "u" sound in "Luc," consistent with patterns in similar words or names (e.g., "lucid," "lute").

A short "i" sound in "lin," which aligns with closed syllables in English.

Treating it as two syllables, which matches the word’s structure.

Possible Alternatives
Someone might argue for:
"LOO-slin" (/ˈluːs.lɪn/): If "c" were soft (/s/) before "l," but this is less likely since "c" before "l" typically remains hard /k/ unless followed by "e," "i," or "y" (e.g., "circle").

"LUCK-lin" (/ˈlʌk.lɪn/): If the "u" were short, as in "luck," but fantasy names tend to favor grander, longer vowel sounds.

However, "Luke-Lynn" (or "LOOK-lin") feels more natural for a mystical, celestial name like Luclin (a moon in EverQuest lore), leaning toward the long "u" for a regal tone.
Conclusion
You’re correct that "Luclin" can be pronounced "Luke-Lynn" based on English linguistic rules. It’s a logical interpretation: "Luc" as "Luke" (/luːk/) and "lin" as "Lynn" (/lɪn/). The only tweak might be a smoother flow in casual speech ("LOOK-lin"), but your version fits both the phonetics and the fantasy context. Well reasoned!
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  #79  
Old 03-31-2025, 09:07 AM
Tann Tann is offline
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It's Luck-Lynn, also SoW is pronounced like mow or dough, not like cow or chow, freaking troglodyte cow humpers.
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  #80  
Old 03-31-2025, 09:10 AM
kjs86z2 kjs86z2 is offline
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sow like the pig 4 eva
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