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#2
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Quote:
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#3
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With the right # of clerics and good kunark weps, should be able to move pretty quick I guess. I presume it is obvious some one will try to let sleeper loose asap.
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#4
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As an enchanter, my memories of Velious were pretty awful. tbqh, I'd rather skip velious and get straight to Luclin.
Why did I roll on this server again??? Oh yeah, Kunark kicks ass.
__________________
Lucidius - Enchanter (Blue)
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#5
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If you hate Velious, I hope you give it another shot this time around. Shit is grand, son.
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#6
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Nah, I love Velious, just not as an enchanter. Enchanter is awesome for Kunark and Luclin content, but for a Velious endgame I'm seriously considering a different toon.
__________________
Lucidius - Enchanter (Blue)
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#7
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Quote:
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#9
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Yeah I felt bad for enchanters in Velious.
Back on the main point. Wizards work/worked as intended. Good burst dps on raids and the intended lack of sustainability. Orginial EQ was great because it gave classes checks like that. Did anyone ever read the WoW description for Death Knights? I'm paraphrasing but it really did go something like this: Death Knight Description: yada yada yada .... ..... ... .... Stengths: ... ..... .... ... ..... .... Fighting gives rune power so as long as you keep fighting you can have unlimited rune power ... ..... .... Weakness: Your attacks need rune power Anyway what I am getting at is I hate fantasy RPGs where one class can do everything with no real failing. At one point Death Knights, a hybrid tank class, topped the charts on AoE damage.
__________________
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#10
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The point of nukers is not sustained dps, but burst dps... they're there to burn the mob through critical points (e.g. while a mob is trying to CH itself), not to top the overall damage charts.
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