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#71
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#72
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I know you're just trolling me, and that I probably shouldn't answer.. Oh well.
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#73
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On a side note: How would you propose a "competition" of mobilization, when both sides essentially stay logged in killing near the spawn or stay camped out at the spawn waiting for a batphone? A race from a random zone to the boss? Instancing each guild having a boss to engage and the first one dead gets the prize? | |||
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#74
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I honestly don't see what the issue would be. Are that many people really going to bitch and moan about 2 Trak spawns in 2 days, and no Sathir for a week? Get over it. At least you know that if you're in a capable guild and a mob pops prime time, you've got as good a shot as anyone at the mob. You just need to haul ass. As things currently stand, unless you've got 40 unemployed guildies that can park one toon and wait for a batphone at any time of day, you're fucked. It'd also disincentivize these massive clusterfucked alliances. With complete random spawns, mobilization would be at a premium -- meaning 60-man raid forces would be too big and slow to compete in most cases. There'd finally be a reason for smaller, quality-based guilds to exist and continue to exist without merging. Obviously some guilds would still dominate, but they'd do it because of skill and speed, not raw numbers. There'd be actual value in being able to do mobs with fewer members, since it'd be faster. Parity would also have people weighing the value of remaining in a dominant guild and being 14th in line for an item or joining/starting a newer, smaller guild where they'd still have a shot at the same mobs, but would be closer to the top of the food chain. Just sayin'. | |||
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#75
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Everybody wants a set of rules/considerations that benefits them the most.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#76
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What i mean is raids dont camp prebuffed at traks lair, instead everyone just does their grouping or whatever and when trak spawns a race starts. We didn't precamp in traks lair before you started doing it. And it was the same way with the poopsocking. It's just a lame thing to do.
I for one had a lot more fun at the first few trak raids where we had to fight down and be faster than the competition, or at the full server repops where everyone was spread out cause trak wasn't in window. | ||
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#77
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Shrug, it's got nothing to do with benefit. It's got to do with enjoyment. Nobody, including the perpetrators, enjoys camping out at Trak and logging in to sweep the floor with him after a batphone. It's not like I'm sore about losing out on Trak. I haven't had time to play regularly in months. I just don't understand why it's necessary to forewarn everyone when a mob is going to pop. Why give a window? EVERYONE is stuck in this system where you either form a zerg guild and wait on mobs to pop or you miss out entirely. It's worthless to blame someone -- it's just the way it is. And nobody likes it.
So why not fix it in a way that promotes competition and skill? I understand the fact that completely randomized pops would end up fucking over certain timezones and over/under-spawning certain mobs, but at least you'd reinstate the concept of competition. | ||
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#78
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#80
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But not classic, so i doubt it will ever be considered [You must be logged in to view images. Log in or Register.] | |||
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