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  #1  
Old 11-27-2023, 01:50 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
So why would I use this ability every 6 seconds for only 1 point of hate/threat? That's absolutely miniscule compared to using it for a potential emergency that can arise in a dungeon with a group.

Just stop posting, already. Do you honestly think anyone likes having you around at this point?
Why do you upgrade a piece of equipment to get +20HP? Realistically speaking that is also only increasing your survival odds by a very small percentage. But I assume you would be happy to get that kind of an upgrade.

The reason is very simple. Every little bit helps, and it could make a difference. 1% is better than 0%.
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  #2  
Old 11-27-2023, 01:54 AM
Gloomlord Gloomlord is offline
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Did you honestly just compare getting 20+ HP to using an ability to gain 1 point of hate? When it can be used to help strip aggro off in an instant?

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Yeah, nobody is taking you seriously anymore. Checkmate, narcissist.
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  #3  
Old 11-27-2023, 01:55 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
Did you honestly just compare getting 20+ HP to using an ability to gain 1 point of hate? When it can be used to help strip aggro off in an instant?
You forgot that taunt is unreliable, so you can never assume it is going to work. Please stop using this false analogy that taunt is similar to something like Defensive Disc.

Back to my point. You do understand that getting +20 HP on an item is also a very small increase in your survival, correct? It's probably less than a +1% chance you are going to survive. Why? Because at level 60 mobs are hitting for 150+. It's pure luck if you happen to live with only 20 HP remaining.
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  #4  
Old 11-27-2023, 02:00 AM
Gloomlord Gloomlord is offline
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So what if taunt is unreliable? It can work and it can help. That's better than 1 point of hate every 6 seconds. What if 2 mobs come in and start whacking the enchanter? One successful taunt, and then I can potentially focus my aggro spells on the other one.

You're impermeable to reason.
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  #5  
Old 11-27-2023, 02:02 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
So what if taunt is unreliable? It can work and it can help. That's better than 1 point of hate every 6 seconds. What if 2 mobs come in and start whacking the enchanter? One successful taunt, and then I can potentially focus my aggro spells on the other one.

You're impermeable to reason.
If two mobs start whacking the enchanter, you cast your agro spells. Put taunt in when it's back from cooldown, it's only a 6 second timer at worst. Where is the problem here? If you were spamming taunt, it is possible the mob would never have gone to the Enchanter too. This is either from the few extra points generated, or the chance of taunt happening to be hit at the same time the Enchanter gains agro.

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Originally Posted by Guesty07 [You must be logged in to view images. Log in or Register.]
What a tool. Stop engaging with him. Everybody knows he's wrong, he's the only person who thinks he's right.
Incorrect. Please stop posting nonsense. If you think I am wrong, explain yourself properly.
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  #6  
Old 11-27-2023, 03:16 AM
Jimjam Jimjam is online now
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If you were spamming taunt, it is possible the mob would never have gone to the Enchanter too.
There is another reason too. While a mob is rooted the tank may lose aggro without realising. Periodically taunting rooted mobs can be helpful to ensure they don’t run off after another groupmate when root fades/breaks.
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  #7  
Old 11-27-2023, 03:22 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
There is another reason too. While a mob is rooted the tank may lose aggro without realising. Periodically taunting rooted mobs can be helpful to ensure they don’t run off after another groupmate when root fades/breaks.
That's a great point! I never thought about that scenario before.
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  #8  
Old 11-27-2023, 02:02 AM
Guesty07 Guesty07 is offline
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What a tool. Stop engaging with him. Everybody knows he's wrong, he's the only person who thinks he's right.
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  #9  
Old 11-27-2023, 02:04 AM
Gloomlord Gloomlord is offline
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I refuse to engage with this lunatic further. He really needs to stop posting at this point.
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  #10  
Old 11-27-2023, 02:05 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
I refuse to engage with this lunatic further. He really needs to stop posting at this point.
As you can see, you have nothing to refute my points. Thank you for admitting you have no ability to show that spamming taunt is "moronic". I accept your concession.

Spamming Taunt and holding Taunt for the right time are both perfectly viable strategies. Taunt has a fast enough cooldown to where you can always switch your tactics when needed. There are pros and cons to both strategies. There is no evidence to suggest one strategy is unusable, or provides no benefit/a negative effect.
Last edited by DeathsSilkyMist; 11-27-2023 at 02:12 AM..
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