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  #71  
Old 07-07-2011, 01:51 PM
Envious Envious is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
4 mobs max with targeted AoE. Enchanter could be clarity-bot - but why duo just to have a clarity bot? There's just a lack of a cohesive strategy that benefits both players.

And why "duo" so the wizard can get groups? Again - don't get me wrong, just about any two classes could do successfully, but I was only pointing out that wizard duos typically don't work well unless they're centered around AoE in some form.



I apologize if I've frustrated you...

It's just I know how much damage a wizard can put out with pbaoe (and how fast he can do that)...and it doesn't seem like it would be faster for the trouble than the Bard, solo, until much later (like late 40s with supernova for speed and 53 at least for the Jyll's line). Dunno tho - it sounds appealing at later levels, but questionable early on. It's something I'm interested enough in to test.

And for pre-AoE kiting Bard/Wiz, the duo is tenable (as I mentioned earlier), but it doesn't seem to have a good multiplier effect for both players. The wizard is pretty much just nuking while the Bard melees.


But i'll admit i'm being a bit picky. My bad.
There is not much in game that is going to double or more than double a bards ability to AE kite... so pairing with a bard is a loss for the bard either way.

And having a clarity bot is centered around AoE in some form... tash + clarity, these help with wizard quad kiting.
  #72  
Old 07-07-2011, 02:41 PM
Galanteer Galanteer is offline
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Join Date: Jun 2011
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most of the suggestions seem to be about maxing exp, however, most of these combos only work well in a very limited range of zones in the game. Also there is an assumption that one wants to rush to max level....

So imo a combo should open up as much of the game as possible rather than pigeon holing you to spend half your time in just a few zones. Its a big world out there, and most of it is empty...

thus my choice of most enjoyable combo would be enchanter/druid --you can succeed in most zones with this -only if the enchanter player enjoys charming.
Enchanter brings charm pet. crowd control and clarity. Also the enchanter can tash/haste the pet and slow the enemy. Druid heals, snares pet, sow and transport..

that said, a friend of mine and I just started a combo -monk/shaman (I chose this since I have played many enchanters already) Really the best combo is what the two of you enjoy playing, nothing else trumps this.
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