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#1
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#2
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![]() Rogues theoretically should be able to take hits way better then a Ranger with their much higher caps on defensive skills.
This is one of those things that thematically *seem* wrong, but on paper for all intents and purposes the way they designed this games stats, Rangers are squishier, defensively speaking. (Without getting into HP/Stamina that falls into gearsets) | ||
#3
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A ranger (or shaman) tanking over a rogue isn’t ideal. It if you want to increase kill speed it’s the way to go. | |||
#4
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#5
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I’d rather see a cleric load flash of light or chain root than heal a tanking rogue. Not that they can’t, it’s just they shouldn’t have to. | |||
#6
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#7
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![]() That's like saying that any recipe should begin with the acquisition of a stove, and if any recipe doesn't include that, it's a bad recipe.
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#8
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![]() One of my favorite 6-man groups ever was me (rogue), three other rogues, an enchanter and a bard, doing stables in CoM. We just swapped aggro around in a circle of hasted backstabs. It was glorious, and we had no trouble making it work. The fun of a 20-yr old game is not meta-based Holy Trinity min-maxing (it's already been done. All of it.) but exploring the non-meta fringes of possibility. Rogues fulfilling a tank role struggle with snap aggro, low health, and loss of dps. That's all. Good/bad/can/can't is all situational.
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