Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Reply
 
Thread Tools Display Modes
  #1  
Old 02-23-2022, 03:24 AM
Viscere Viscere is offline
Sarnak

Viscere's Avatar

Join Date: Oct 2018
Posts: 272
Default

He ain't crazy

GMs are picked mostly from the raid scene, because they have to have experienced it in order to police it.
__________________
https://imgur.com/a/pb0q0W1
Reply With Quote
  #2  
Old 02-23-2022, 03:33 AM
Bardp1999 Bardp1999 is offline
Planar Protector

Bardp1999's Avatar

Join Date: Feb 2015
Location: Maceland
Posts: 1,443
Default

[You must be logged in to view images. Log in or Register.]
__________________
Forum Quest
Spyder73 (BANNED)
NecroP1999 (BANNED)

#LobsterClan
#FreeWuTang
Reply With Quote
  #3  
Old 02-23-2022, 10:14 AM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 6,358
Default

[You must be logged in to view images. Log in or Register.]
Reply With Quote
  #4  
Old 02-23-2022, 12:57 PM
OuterChimp OuterChimp is offline
Sarnak

OuterChimp's Avatar

Join Date: Nov 2019
Location: USA
Posts: 312
Default

Notice nobody complains about the Teal Server. We don't have these issues.
Reply With Quote
  #5  
Old 02-24-2022, 03:27 PM
Bones Bones is offline
Fire Giant

Bones's Avatar

Join Date: Oct 2009
Posts: 553
Default

The raid scene has generally always been toxic... long before vanquish or riot existed, even back in 2009.

Funny thing is its not even the GM's fault they have tried all kinds of measures to stem the bullshit but the career neckbeard everquesters always find a way to bend or circumvent the rules and mechanics that were put in to try and make it as fair as possible. Then these same toxic dipshits have the audacity to blame the GMs for putting those mechanics and rules in once a new meta is discovered that basically bypasses them.

Green was an anomaly, competition was actually pretty healthy there for a while and still sort of is but its starting to slip away. Kingdom was starting to perform better and better against Seal Team each quake and natural cycle getting more targets than before each time. Seal Team, getting hit hard by burnout, sensed their grip of control was starting to slip away and in pure desperation to maintain control has since basically all but merged with a smaller less competitive 3rd guild to roll around with a 2 guild 120+ man zerg for pretty much every target since. Now lately they have all been basically skirting the line of staying within the rules and it appears to be snowballing as petitions come flying out seemingly every cycle/quake now. I predict it wont be long until Green becomes as bad a cesspool as Blue unless some drastic change happens. I don't think there's anything the GMs can do, this has to be a player led charge to keep the server amicable, and its probably going to have to come from Seal Team since they appear to be the ones pushing the boundaries of staying within the rules in an attempt to gatekeep the final end-game content and shut Kingdom out.

It comes down to the hardcore raiders. They are what ruin the server, not the GM's, not the casuals. Just too goddamn desperate to stifle competition and maintain "Top Dog" status for literally fucking years that they will do anything, literally anything up to and including scripting and cheating to keep their competition from getting targets. Some healthy competition is great but this incessant need to just dominate indefinitely is extremely unhealthy for the server and from 12+ years of experience on this server I don't feel it will ever go away. Its just the type of player this game attracts.
Reply With Quote
  #6  
Old 02-24-2022, 03:59 PM
Samoht Samoht is offline
Planar Protector

Samoht's Avatar

Join Date: Jul 2011
Posts: 2,551
Default

Quote:
Originally Posted by Bones [You must be logged in to view images. Log in or Register.]
Green was an anomaly, competition was actually pretty healthy there for a while and still sort of is but its starting to slip away. Kingdom was starting to perform better and better against Seal Team each quake and natural cycle getting more targets than before each time. Seal Team, getting hit hard by burnout, sensed their grip of control was starting to slip away and in pure desperation to maintain control has since basically all but merged with a smaller less competitive 3rd guild to roll around with a 2 guild 120+ man zerg for pretty much every target since. Now lately they have all been basically skirting the line of staying within the rules and it appears to be snowballing as petitions come flying out seemingly every cycle/quake now. I predict it wont be long until Green becomes as bad a cesspool as Blue unless some drastic change happens. I don't think there's anything the GMs can do, this has to be a player led charge to keep the server amicable, and its probably going to have to come from Seal Team since they appear to be the ones pushing the boundaries of staying within the rules in an attempt to gatekeep the final end-game content and shut Kingdom out.
Sounds like Kingdom should wake the sleeper then.

Watch the seal tears flow.
__________________
IRONY
Quote:
Originally Posted by Alarti0001 View Post
Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
Reply With Quote
  #7  
Old 02-24-2022, 04:48 PM
Bones Bones is offline
Fire Giant

Bones's Avatar

Join Date: Oct 2009
Posts: 553
Default

Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Sounds like Kingdom should wake the sleeper then.

Watch the seal tears flow.
lol yeah idk how many keys they have for sleepers if they could even kill a golem much less a warder. I'm also pretty sure seal team has had sleepers uncontested for months and who knows how much warder loot they have but I think it'd hurt kingdom more to wake the sleeper at this point than seal team
__________________
Reply With Quote
  #8  
Old 02-24-2022, 05:02 PM
Bones Bones is offline
Fire Giant

Bones's Avatar

Join Date: Oct 2009
Posts: 553
Default

I'm also not convinced Seal team wouldn't just immediately wake the sleeper the instant Kingdom sets foot in there and begins to contest golems. As much as they claim to love competition I promise you 100% they don't actually want to be contested in Sleepers tomb. There's further ramifications than just the chance of losing golems to Kingdom.
It would affect quakes for them greatly. My guess is Kingdom, not having any primals for their rogues would probably go for golems relatively early if not immediately after sleepers key dragons on the outside. Seal team would then have to choose to go contest in sleepers against the golems and let all the smaller guilds rack up all the outside kills like KT, Dain, statue, etc. or let kingdom kill the golems so they can get those other loot pinatas outside.

Right now they have the luxury of not having to chose and can just follow kingdom around everywhere on quakes trying to leap frog them on targets and go to sleepers on their own time the next day as its uncontested.
__________________
Reply With Quote
  #9  
Old 02-25-2022, 02:22 AM
azxten azxten is offline
Fire Giant

azxten's Avatar

Join Date: May 2010
Posts: 757
Default

Quote:
Originally Posted by Bones [You must be logged in to view images. Log in or Register.]
Funny thing is its not even the GM's fault they have tried all kinds of measures to stem the bullshit but the career neckbeard everquesters always find a way to bend or circumvent the rules and mechanics that were put in to try and make it as fair as possible.
P99 is broken from a game design perspective. I've theorized this and gone well down the path of proving it. It's up to the staff to start addressing the core unclassic mechanics that make P99 too easy.

This started with proving Enchanter charm is trivializing the entire game from start to finish and massively breaking the leveling and itemization curves that should exist. It led to putting together the proof the channeling is insanely more successful on P99 than it was on live.

https://www.youtube.com/watch?v=gqW42BFqVjo

And most recently after watching this video you can hear it directly from the guy who created the Enchanter spells that the way P99 works is nothing like live Enchanter.

Not only that but his repeatedly obsession with the "aggro system" and that he even seems to view EQ's core differentiation being this "aggro system" also tells me that another major problem, beyond channeling, is aggro. He even mentions aggro management for healers which is basically non-existent on P99 the same way charm is incredibly broken for Enchanter compared to live.

The vision Brad had in classic EQ does not exist on P99 and neither do the mechanics this MUD master implemented. We have a hollow shell and the devs don't seem to care even if you hand them the C++ code in a patch file like I did with undeniable proof that the mechanics should change and what is proposed is classic.
Reply With Quote
  #10  
Old 02-25-2022, 02:59 AM
Bones Bones is offline
Fire Giant

Bones's Avatar

Join Date: Oct 2009
Posts: 553
Default

Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
P99 is broken from a game design perspective. I've theorized this and gone well down the path of proving it. It's up to the staff to start addressing the core unclassic mechanics that make P99 too easy.

This started with proving Enchanter charm is trivializing the entire game from start to finish and massively breaking the leveling and itemization curves that should exist. It led to putting together the proof the channeling is insanely more successful on P99 than it was on live.

https://www.youtube.com/watch?v=gqW42BFqVjo

And most recently after watching this video you can hear it directly from the guy who created the Enchanter spells that the way P99 works is nothing like live Enchanter.

Not only that but his repeatedly obsession with the "aggro system" and that he even seems to view EQ's core differentiation being this "aggro system" also tells me that another major problem, beyond channeling, is aggro. He even mentions aggro management for healers which is basically non-existent on P99 the same way charm is incredibly broken for Enchanter compared to live.

The vision Brad had in classic EQ does not exist on P99 and neither do the mechanics this MUD master implemented. We have a hollow shell and the devs don't seem to care even if you hand them the C++ code in a patch file like I did with undeniable proof that the mechanics should change and what is proposed is classic.
I hear you, but I am not speaking about issues with the p99 code in general, which there may admittedly be many of, but lots of work has been done in the last 12 years. As bad as you think it might be right now p99 was far more broken in 2009. I was more speaking on raid rules and other non-classic mechanics that have been added in to try and stem the toxic af raid scene that has perpetually existed on p99 in particular. Many of which I complete disagree with, such as rooted dragons and removing push interrupt, but I understand why they did it at the time.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:50 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.