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#1
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#2
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![]() The reason the bs is so high is he was using duelist, which is 2x backstab damage. his normal bs would of been just above 500 damage.
After playing a few more hours as my rogue it is such a shame how bad our backstab was nerfed. Doing minimum damage (81 damage backstab at 54) more then half the time is quite disconcerting to watch. I have done min damage backstabs up to four times in a row currently. That has NEVER happened before until the last two patches. | ||
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#3
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![]() Playing rogue today was a little depressing. A majority of my backstabs were under 100 at level 40 with a 9 damage MH and 204 str. It doesn't seem right that my minimum BS now (40) is less than what I can hit for with melee damage.
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#4
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![]() I waybacked eqtraders and could not find clump of dough in anything other then mixing bowl and collapsible mixing bowl.
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#5
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![]() I don't remember backstab being particularly powerful. I recall that a good backstab was usually celebrated/met with awe and excitement by a group anywhere from 40 on up. Backstab maybe shouldn't be "more than half the time" the claim is but AFAIK it wasn't super-over-the-top powerful and capable of always hitting near max.
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#6
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![]() Has 2hs been fixed?
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Last edited by Poeskas; 06-14-2011 at 11:17 AM..
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#7
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![]() My Rogue is just 53 and when raid buffed I'm at max str with 230 dex and he hit's for low 100's 2/3 of the time and I'll see a max backstab maybe once every 10 minets or so this didnt start with this patch it started with the MaY 29th patch.
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#8
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![]() I think the problem with backstab is that it is being mitigated by AC and/or level too much. I don't have any parse evidence for this yet, but after spending 2-3 hours killing shit and getting maybe 3 or 4 >340 backstabs total during that time, I found myself in WC, and backstabbed a Kodiak.. Double backstab for 280/360.
This leads me to believe that backstab damage range is working properly but that it is being mitigated as per normal hits, which my experience in live leads me to believe is wrong. On live during kunark, you could pretty much guarantee a given range (just for the sake of argument, we'll call it 1/2-3/4 of your max backstab when fighting blues/whites/yellows/reds) on a given strength of mobs, except once in a while you would get a minimum backstab, giving you a sadface, and once in a while you would get a max hit, giving you a happy face. If your min backstab was 80 and your max was 450, it would look something like this: You backstab Innoruuk for 260 points of damage! You backstab Innoruuk for 310 points of damage! You backstab Innoruuk for 275 points of damage! You backstab Innoruuk for 365 points of damage! You backstab Innoruuk for 80 points of damage! You backstab Innoruuk for 290 points of damage! You backstab Innoruuk for 350 points of damage! You backstab Innoruuk for 450 points of damage! You backstab Innoruuk for 280 points of damage! You backstab Innoruuk for 260 points of damage! You backstab Innoruuk for 80 points of damage! You backstab Innoruuk for 400 points of damage! Right now, if your min/max were the same, you would see something more like this: You backstab Innoruuk for 80 points of damage! You backstab Innoruuk for 80 points of damage! You backstab Innoruuk for 80 points of damage! You backstab Innoruuk for 320 points of damage! You backstab Innoruuk for 80 points of damage! You backstab Innoruuk for 210 points of damage! You backstab Innoruuk for 80 points of damage! You backstab Innoruuk for 80 points of damage! You backstab Innoruuk for 80 points of damage! Of course I have absolutely no evidence for this, no old parses, no screenshots.. But this is pretty much how it was based on empirical observation. So it is my hypothesis that backstab should not mitigated as per normal hits by level and/or AC. It either ignores AC altogether and is based on your hit rolls, or has some form of an armor-piercing type function.. Dunno what you guys can do with that.
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#9
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![]() Pet damage still needs a fix. I just watched my pet hit for lowest damage possible literally every other hit on a blue con mob for the first 75% of the fight. And if it quads, 90% of the time it quads for the lowest damage and 0% ever for high end damage. It's as if this change didn't take into account that pets tend to miss a hell of a lot. So, add up the misses and the low damage from pets, and the resists mobs (even light blues) have to caster spells, and you might as well reroll a new non-pet toon, because your pet class is now pathetic.
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#10
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![]() Quote:
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Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | |||
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