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#72
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I think it is time to classify raiding, as it is done on P99 as 'self harm' and limit each raid guild 1 hrs time to raid 1 mob per night.
It's not only self harmful people engage in raiding because they are bored and unhappy and nacissistic. So it stems from them wanting to deny pixels/ or have more pixels than other players and not from them wanting to group with other players or do teamwork things or help other players. A mandatory 8 hour per week guild rule should be implemented by guilds for their players to 'do good works in the name of the Lord Brad' in which they earn some DKP reward for helping out newbies and players wanting to kill velkators mobs, not solo on a shaman. Praise be to the Lord. And shall you be forever locked in raid train DA bounce unicorn hell should you selfishly and egotistically deny these intrinsic facts, and laws of Everquest. | ||
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#73
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Give me Guk, Perma or Sol anyday of the week. Much better level designs. http://wiki.ezserver.online/Lost_Dungeons_of_Norrath vs https://wiki.project1999.com/Upper_Guk https://wiki.project1999.com/Permafrost https://wiki.project1999.com/Solusek%27s_Eye
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#74
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I forget which artist did the cover art, but they didn't have Keith Parkinsons touch with it. Still pretty cool and I prefer it over *any* digital artist baloney made today.. but still. It wasn't EQ.
Things were going into decline hard at this point. [You must be logged in to view images. Log in or Register.]
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#75
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LDON was alright and they were cool, they were pretty to look at.
They were the beginning of wow dungeon loot tubes though. | ||
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#76
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that said they also did have some branching, were u could head straight to the target and kill it or go around killing the names or go kill a % of mobs before killing the main target, i think those were pretty much the only options and they weren't 'full levels' were every room/was kinda designed from a 'purpose' and 'what is down this hall point of view'.
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#79
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Quote:
You arrange with a few of your mates a kick around for 90 mins or so and you're done. It was also easy to get a pick up group quickly too, without being expected to hang around finding a replacement. EQ can be a bit of a drawn out affair, and the 90 min dungeons of LDON made for much healthier playing habits than spending ages searching norrath for groups, do your session, but feel compelled to stay another hour while you try to find your replacement. | |||
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#80
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