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#1
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Classic, kunark and velious are flooded with empty, unused, unfinished zones.
There's 20 i could name off hands that are extremely broken, underutilised, unfinished, etc. Adding luclin barely adds any more, but it does open a shitload of content up for people. If you applied luclin level content to p99 asbergers it would be truely remarkable gameplay. I'd love to see the novel approaches to many of the ring events, steps that can be skipped, quests half bypassed etc. Would be unlike luclin ever done on EQ before excepting the all but perfected endgame farming of Al Kabor for rotated AHR necks. The content is really fun, zones are far better tuned than velious was. | ||
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#2
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Luclin was trash, Planes of Power even worse, and they'd ruin P1999 insofar as I care. I'm here specifically because those expansions ruined the game for me, and they'd ruin it again.
Danth | ||
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#3
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#4
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i like how people say most hate luclin and dont want it then there is a forum post where 95% of the people want luclin... irony?
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#5
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#6
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I wouldn't mind a Luclin server but I would prefer an original only server.
Or reset the server every 5 years, as it should be for any mmo. And not a progression server where its bam bam bam next expansion. | ||
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#7
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I'm not surprised people are bored, though, and think adding an expansion will suddenly make things better. It won't change the flawed game mechanics, the time waste, and the fact that the info is already out there and you're not doing anything new or interesting or skillful, only repeating tired old grinding. Things will only be worse, as instead of staring at carefully created pixels that were part of a well-considered world, you'll be staring at artistically defunct pixels.
__________________
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#8
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Luclin is the culmination of the EQ dev team firing on all cylinders and you can tell by how well crafted and iconic the vast majority of the Luclin raids are, minus vex thal which is just them throwing up their hands and adding 10x hp to all the mobs to create the illusion of difficulty. Ssra Temple is easily one of the most iconic zones in the history of EQ. Obviously we all understand that this project was meant to cap at velious. This thread and conversation is with that caveat in mind and we're discussing the merits of releasing Luclin. | |||
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#9
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The imbalance, the imperfection is the essence of classic EQ and that's the reason we're here. Otherwise we'd play other, newer, "better balanced" (but desperately boring) MMOs. | |||
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#10
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You only speak of raids though. Raids are not all that EQ is, they weren't even supposed to be the most frequently played aspect of the game, at least in the form they took on. Most of Luclin does not look good (especially with trash like the mounts) and does not feel like EQ proper. You can feel the artificiality of the zones as you go through them, the boxiness and the poorly placed and designed assets, how there is little sense of it being an actual world with real inhabitants. It was not a well-conceived concept, it was just supposed to seem cool in its "departure from Norrath", to get more people to buy it. There's plenty of stuff I don't love about Velious, but it at least had a vision and cohesion with the Dragon/Giant/Dwarf angle and being an iceland, which was a terrain type that Everquest didn't have much of yet. Doing quests in Velious, you actually feel like you're participating in a story or epic thing at times, whereas with Luclin it takes on more of the bad, modern MMO feeling of things just standing around and being there in service of the superficial fetch-quest itself. What's iconic is taking the boat to Velious for the first time and running past the massive Tower of Frozen Shadow, seeing giants roam around, as other creatures that actually make sense inhabit the shoreline. Or running down through the massive chasm towards Kael for the first time. Or wandering around the wastes, feeling the chill in your bones, and getting a sense of the cultures that authentically exist there. Quote:
What's further underwhelming about Planes of Power is the unmemorable way in which they are entered, starting with just clicking in from some random stupid stone in a tiny zone that people of all levels are bunched up running around in. It's SO artificial and unsatisfying. That expansion being so linearly raid-focused is despicable too, it's empty spoon-fed gameplay, no real adventure, just this pre-set script sitting there for people to go through the motions, so that they can keep on the gear treadmill and feel like they are advancing. A rat race.
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