Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-19-2021, 04:27 AM
unsunghero unsunghero is offline
Banned


Join Date: Aug 2015
Posts: 8,467
Default

Quote:
Originally Posted by RecondoJoe [You must be logged in to view images. Log in or Register.]

but i also will say a lot of wow players would struggle with EQ, and not just because its a time sync (I find wow classic far more grueling than the grind in EQ), but the amount of preparation and thought that goes into things... like when I heal a dungeon in WoW, i know exactly how much mana im going to use before a pull... as long as I have a certain amount of mana, nothing can go wrong...
Technically a scripted PvE encounter can never match the challenge potential involving both macro but also micromanagement involved in a team-based PvP match. This is because no matter how difficult a PvE encounter is programmed to be, the raid target will always behave based on its pre-programmed AI. Learn the AI, beat the encounter. A player opponent has an infinitely wider range of possible choices they can make

I was never super into EQ's pvp, but I was super into WoW's, specifically arenas. Then and now in WoW, almost always a top ranked arena player could learn the hardest raids but a top PvE player could almost never achieve top 10 rank in arenas
  #2  
Old 05-19-2021, 06:34 AM
RecondoJoe RecondoJoe is offline
Banned


Join Date: May 2020
Posts: 241
Default

Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
Technically a scripted PvE encounter can never match the challenge potential involving both macro but also micromanagement involved in a team-based PvP match. This is because no matter how difficult a PvE encounter is programmed to be, the raid target will always behave based on its pre-programmed AI. Learn the AI, beat the encounter. A player opponent has an infinitely wider range of possible choices they can make

I was never super into EQ's pvp, but I was super into WoW's, specifically arenas. Then and now in WoW, almost always a top ranked arena player could learn the hardest raids but a top PvE player could almost never achieve top 10 rank in arenas
I don't disagree with you. WoW's PVP is the only thing that has kept me playing the game off and on for years... but even the leveling grind in WoW feels worse to me....
And I know I'm not the only person who feels that way, hence paid character boosts.. like you couldn't pay me to level alts on WoW, which is why I've essentially been a Rogue main for like 16+ years now

but on EQ I can just go to a random server and start over fresh and have just as much fun (if not more) than I would playing on my main...

I think I just really dont like doing quests to level, it feels like a running simulator where you try to figure out what stupid crap it wants you to do without actually reading the quest...

even on WoW classic I level purely by grinding.. I can grind almost all day, but the second I start doing pointless quests I get burned out super quick.

It's just that in EQ ya know, the 1-59 is actually more important than max level in so many ways, and I think that's one thing Pantheon is trying to capture when they talk about making a game that is more about the journey than the end.
  #3  
Old 05-19-2021, 07:58 AM
Mblake1981 Mblake1981 is offline
Planar Protector

Mblake1981's Avatar

Join Date: Jan 2017
Location: Queen Ann
Posts: 2,970
Default

Pantheon reminds me of DaoC with a WoW & EQ flavoring packet tossed in. [You must be logged in to view images. Log in or Register.]
__________________
  #4  
Old 05-19-2021, 08:18 AM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 6,358
Default

Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
Technically a scripted PvE encounter can never match the challenge potential involving both macro but also micromanagement involved in a team-based PvP match. This is because no matter how difficult a PvE encounter is programmed to be, the raid target will always behave based on its pre-programmed AI. Learn the AI, beat the encounter. A player opponent has an infinitely wider range of possible choices they can make

I was never super into EQ's pvp, but I was super into WoW's, specifically arenas. Then and now in WoW, almost always a top ranked arena player could learn the hardest raids but a top PvE player could almost never achieve top 10 rank in arenas
PvE is generally a game of memorization and preparation.

Most people don't want to be able to lose to innovation and creativity.

Kids who feel like they are good because they win at pvp... well. Yeah. You're great at being a scripted AI yourself lol.

So many people lack genuine self awareness and ingenuity, it's being deliberately bread out of people.

Imagine getting paid to be a raid encounter and own newbs tho [You must be logged in to view images. Log in or Register.]
  #5  
Old 05-19-2021, 08:21 AM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 6,358
Default

Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
PvE is generally a game of memorization and preparation.

Most people don't want to be able to lose to innovation and creativity.

Kids who feel like they are good because they win at pvp... well. Yeah. You're great at being a scripted AI yourself lol.

So many people lack genuine self awareness and ingenuity, it's being deliberately bread out of people.

Imagine getting paid to be a raid encounter and own newbs tho [You must be logged in to view images. Log in or Register.]
I mean, heck at its core all games are player vs developers, but the iteration process and the developers ability to defeat the player is abstracted out each expansion or season. So these dweebs who are pvp adverse are really deceiving themselves thinking their UNdkp is super clever.
  #6  
Old 05-19-2021, 08:37 AM
Jimjam Jimjam is online now
Planar Protector


Join Date: Jul 2013
Posts: 12,761
Default

Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
PvE is generally a game of memorization and preparation.

Most people don't want to be able to lose to innovation and creativity.

Kids who feel like they are good because they win at pvp... well. Yeah. You're great at being a scripted AI yourself lol.

So many people lack genuine self awareness and ingenuity, it's being deliberately bread out of people.

Imagine getting paid to be a raid encounter and own newbs tho [You must be logged in to view images. Log in or Register.]
The funny thing is when AI isn't predictable the players complain about RNG.

A lot of PVP seems to be about getting tricks / combos off, which isn't really different to the memorisation/preparation you mention too.

I don't know what my point is here, if I even have one.
  #7  
Old 05-19-2021, 08:40 AM
RecondoJoe RecondoJoe is offline
Banned


Join Date: May 2020
Posts: 241
Default

Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
PvE is generally a game of memorization and preparation.

Most people don't want to be able to lose to innovation and creativity.

Kids who feel like they are good because they win at pvp... well. Yeah. You're great at being a scripted AI yourself lol.

So many people lack genuine self awareness and ingenuity, it's being deliberately bread out of people.

Imagine getting paid to be a raid encounter and own newbs tho [You must be logged in to view images. Log in or Register.]
individual skill level in WoW isnt really reflected and i know that will sound crazy, but it's really not... ive literally stomped gladiator rogues in duels repeatedly, had them spend days trying to beat me, meanwhile i could never come close to getting gladiator because of the gate-keeping that goes on in the game.

it doesnt matter how good you are at your class, it matters how good the people on your team are. this is not a new phenomenon ... it actually has been this way since at least cataclysm

https://us.forums.blizzard.com/en/wo...ing-pvp/781245

now i still love pvp in wow (when its balanced, the last time i played it was not)
but i also spent years of my life trying to find arena partners who were serious while getting rejected by players who were in the absolute upper brackets and essentially shunned by them even though I could out-play most of them

game has also changed a lot
like i consider myself garbage at pvp now, i half-ass try and still hit 2k rating usually on my first day of playing and i genuinely feel like me and my team is playing at what would be a 1400 rating team in cataclysm...
  #8  
Old 05-19-2021, 11:29 AM
unsunghero unsunghero is offline
Banned


Join Date: Aug 2015
Posts: 8,467
Default

Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
PvE is generally a game of memorization and preparation.

Most people don't want to be able to lose to innovation and creativity.

Kids who feel like they are good because they win at pvp... well. Yeah. You're great at being a scripted AI yourself lol.

So many people lack genuine self awareness and ingenuity, it's being deliberately bread out of people.

Imagine getting paid to be a raid encounter and own newbs tho [You must be logged in to view images. Log in or Register.]
Well, there is no such thing as “owning noobs” when we are talking about an environment like rated arenas

For one, when I was doing arenas you were matched against someone of similar skill. Nowadays apparently there is a lot of “boosting” which is selling rating by carrying a scrub, when I played it wasn’t nearly as prevalent

You also tended to have almost identical gear. There was a best in slot for pvp, and that gear was almost always a set you earned by doing pvp

So close in skill, close in gear. The only thing that you could use to an advantage is your team comp. Just like how in card games an aggressive deck tends to counter control decks and control decks tend to counter midrange decks, etc, arena comps could be like that. There were some that had a significant advantage over another

But usually it wasn’t destiny. Kids who feel like people who were good at pvp lacked skill, could never hack it at pvp. It’s like saying “basketball is a silly skill-less game. All it takes to be good at basketball is being tall” ok there, go see how well you do in the NBA

In pvp, you would have (if you were skilled) a strategy based on opponent’s team comp going in, that’s your macromanagement. This you would need to adjust on the fly. That’s your micromanagement. No one could get to the top rank in arenas by thinking “ok every time we see [x] comp we do [y] plan”. Because at super high ratings, a skilled team is going to anticipate it, because they’ve likely seen it 50+ times that week in games, and they will adjust to make it difficult or impossible. So adjustment in response is necessary

The thing that keeps the skill level from approaching something like a RTS game is the global cooldown. There is no way to separate oneself as an extremely fast player when you can only execute so many actions per second. Unlike RTS where people can have APM’s (actions per minute) in the 300+ range
  #9  
Old 05-19-2021, 01:44 AM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 6,358
Default

P.s.

  #10  
Old 05-19-2021, 04:17 AM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,565
Default

Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
P.s.

I remember playing Quake 2 in 400x300 software rendering on a p200mmx, and then buying a voodoo2 to play Everquest, and suddenly playing Q2 in 800x600 with like double the fps. Blew me away.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:22 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.