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#1
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I was never super into EQ's pvp, but I was super into WoW's, specifically arenas. Then and now in WoW, almost always a top ranked arena player could learn the hardest raids but a top PvE player could almost never achieve top 10 rank in arenas | |||
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#2
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And I know I'm not the only person who feels that way, hence paid character boosts.. like you couldn't pay me to level alts on WoW, which is why I've essentially been a Rogue main for like 16+ years now but on EQ I can just go to a random server and start over fresh and have just as much fun (if not more) than I would playing on my main... I think I just really dont like doing quests to level, it feels like a running simulator where you try to figure out what stupid crap it wants you to do without actually reading the quest... even on WoW classic I level purely by grinding.. I can grind almost all day, but the second I start doing pointless quests I get burned out super quick. It's just that in EQ ya know, the 1-59 is actually more important than max level in so many ways, and I think that's one thing Pantheon is trying to capture when they talk about making a game that is more about the journey than the end. | |||
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#4
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Most people don't want to be able to lose to innovation and creativity. Kids who feel like they are good because they win at pvp... well. Yeah. You're great at being a scripted AI yourself lol. So many people lack genuine self awareness and ingenuity, it's being deliberately bread out of people. Imagine getting paid to be a raid encounter and own newbs tho [You must be logged in to view images. Log in or Register.] | |||
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#5
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#6
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A lot of PVP seems to be about getting tricks / combos off, which isn't really different to the memorisation/preparation you mention too. I don't know what my point is here, if I even have one. | |||
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#7
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it doesnt matter how good you are at your class, it matters how good the people on your team are. this is not a new phenomenon ... it actually has been this way since at least cataclysm https://us.forums.blizzard.com/en/wo...ing-pvp/781245 now i still love pvp in wow (when its balanced, the last time i played it was not) but i also spent years of my life trying to find arena partners who were serious while getting rejected by players who were in the absolute upper brackets and essentially shunned by them even though I could out-play most of them game has also changed a lot like i consider myself garbage at pvp now, i half-ass try and still hit 2k rating usually on my first day of playing and i genuinely feel like me and my team is playing at what would be a 1400 rating team in cataclysm... | |||
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#8
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For one, when I was doing arenas you were matched against someone of similar skill. Nowadays apparently there is a lot of “boosting” which is selling rating by carrying a scrub, when I played it wasn’t nearly as prevalent You also tended to have almost identical gear. There was a best in slot for pvp, and that gear was almost always a set you earned by doing pvp So close in skill, close in gear. The only thing that you could use to an advantage is your team comp. Just like how in card games an aggressive deck tends to counter control decks and control decks tend to counter midrange decks, etc, arena comps could be like that. There were some that had a significant advantage over another But usually it wasn’t destiny. Kids who feel like people who were good at pvp lacked skill, could never hack it at pvp. It’s like saying “basketball is a silly skill-less game. All it takes to be good at basketball is being tall” ok there, go see how well you do in the NBA In pvp, you would have (if you were skilled) a strategy based on opponent’s team comp going in, that’s your macromanagement. This you would need to adjust on the fly. That’s your micromanagement. No one could get to the top rank in arenas by thinking “ok every time we see [x] comp we do [y] plan”. Because at super high ratings, a skilled team is going to anticipate it, because they’ve likely seen it 50+ times that week in games, and they will adjust to make it difficult or impossible. So adjustment in response is necessary The thing that keeps the skill level from approaching something like a RTS game is the global cooldown. There is no way to separate oneself as an extremely fast player when you can only execute so many actions per second. Unlike RTS where people can have APM’s (actions per minute) in the 300+ range | |||
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#9
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P.s.
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#10
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