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#1
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The journey is delayed gratification, which butts heads in a society where a lot of things are instant gratification. The delayed gratification of getting that item/killing that target is lost in these weeks, as its now a path of instant gratification.
The internal reward I would argue is much greater when there is a journey attached to getting where you want. This is why we see the vast majority of video game have this element too it. Whether it being completed challenges or accomplishments to unlock weapons in Call of Duty, or whether it be mining or gathering resources to reach your goal in Minecraft, or any game where there are levels and bosses. There is a internal reward piece to this which really keeps people playing. It's a lot of fun this way too. Now you can use a hack to unlock all the weapons in Call of Duty, or play on a different mode in Minecraft, or skip to the final bosses levels that skips this journey. Is it fun this way? Sure a lot of people enjoy this, but I would argue the vast majority enjoy the other way better because there is a greater internal reward. Are the feelings the same in which one has to put a lot of time, effort, overcome obstacles, and compete to achieve that item they are after in Everquest, vs the opposite? I would argue for a lot and dare say the majority it is not. | ||
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#2
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For me the journey has been:
Sitting in fear while TMO got trained endlessly. Getting ganked and ganking on red in vanilla unrest at lvl 30 in rags. Casey posts. Killing Goinz, Champ, with <Neriak Chess Club> Creating <Fay Nobility> and <Kittens who Sparkle> then abandoning them to neglect and the rest of red. Losing my friends Rubi Bp. Spamming Ooc. Getting lvl 30 and quitting 50x Lulz posts. And all a long the way learning to say the F words less and make cute selfies. Also, sorry Swish & Nirgon. Idk I ever hated u so much. | ||
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#3
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Partnering up with Big Hurb, and Gaffin was good times too. Also breaking Tunaks heart. Being frenemies with Miguel and his billion alts, and cock blocking Nizzar. And weirding out Kevin, blueflower.
R.i.p. folks. Those times r gone. No raid loots once. | ||
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#4
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Quote:
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#5
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I think what is stopping me from attaining a light body is that it is essentially creative mode and I don't feel worthy of mod powers and level designs.
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#6
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Quote:
Don't forget, whoever gets this loot during the draft will more than likely be spending a ton of DKP within their guild to win it. Maybe they earned that DKP by killing Vindi, Velk, Talendor, Faydedar etc. but they are still spending plenty of time and effort to earn it. These characters are also more than likely level 60 and most of them probably many years old. I would say they are plenty deserving. Isn't the draft only every 3 months anwyays? | |||
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#7
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Quote:
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#8
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Yeah, so they have a chance at something every three months, will have all their other guildies also wanting the same handful of loots, and are at the mercy of the mob's loot table that one week. And somehow we are supposed to believe that this bypasses delayed gratification?
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#9
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Those mobs are going to drop those items every week no matter who kills them or how they did it. Honestly, what's the difference between someone from a smaller guild getting some items during a rotation and some warm body that shows up in a zerg guild?
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