Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: What to do?
Wipe it and use it as a login server for P1999 Zek 17 26.56%
Let it continue on with it's meager population 47 73.44%
Voters: 64. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 05-18-2011, 04:57 PM
Haul Haul is offline
Fire Giant

Haul's Avatar

Join Date: Apr 2010
Posts: 721
Default

Quote:
Originally Posted by Prince [You must be logged in to view images. Log in or Register.]
im super glad we have a bunch of ppl that have never played on a pvp server declaring that they in fact know for sure what is best for the upcoming pvp server
+1
  #72  
Old 05-18-2011, 05:04 PM
wehrmacht wehrmacht is offline
Banned


Join Date: Mar 2011
Location: SullonZek
Posts: 532
Send a message via AIM to wehrmacht
Default

My main problem with FFA is that if you actually play the server the way it's meant to be played and just randomly attack everyone you see, you're not going to make it very far.

It's the people that don't gank others and make a bunch of stupid alliances or just create a giant zerg guild that come out ahead so the "random PK player" is punished while the people playing like women excel.

Rallos Zek was also the biggest joke of all the PvP servers. The only server in the history of Everquest where PvP was frowned upon and every guild on the server allied with each other to go fight the sleeper. Not even blue servers did that.

Quote:
Originally Posted by Haul [You must be logged in to view images. Log in or Register.]
+1
Knuckle is one of those people. He never played an EQ live server.
  #73  
Old 05-18-2011, 05:53 PM
Knuckle Knuckle is offline
Planar Protector

Knuckle's Avatar

Join Date: Dec 2010
Posts: 3,896
Send a message via AIM to Knuckle
Default

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
My main problem with FFA is that if you actually play the server the way it's meant to be played and just randomly attack everyone you see, you're not going to make it very far.

It's the people that don't gank others and make a bunch of stupid alliances or just create a giant zerg guild that come out ahead so the "random PK player" is punished while the people playing like women excel.

Rallos Zek was also the biggest joke of all the PvP servers. The only server in the history of Everquest where PvP was frowned upon and every guild on the server allied with each other to go fight the sleeper. Not even blue servers did that.



Knuckle is one of those people. He never played an EQ live server.
I played eq live for like 5 years???

Also. my pvp credentials on vztz speak for themselves, im a fucking allstar baby.
__________________
  #74  
Old 05-18-2011, 06:11 PM
fiegi fiegi is offline
Planar Protector


Join Date: Apr 2011
Posts: 1,209
Default

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
My main problem with FFA is that if you actually play the server the way it's meant to be played and just randomly attack everyone you see, you're not going to make it very far.

It's the people that don't gank others and make a bunch of stupid alliances or just create a giant zerg guild that come out ahead so the "random PK player" is punished while the people playing like women excel.

Rallos Zek was also the biggest joke of all the PvP servers. The only server in the history of Everquest where PvP was frowned upon and every guild on the server allied with each other to go fight the sleeper. Not even blue servers did that.



Knuckle is one of those people. He never played an EQ live server.
Maybe this happened when EQ went to shit after Velius...... but classic thru velius on Rallos was far from how you're advertising it. In Velius era alone there were 40 on 40's in plane of fear for CT. I'd agree tho, rallos must of really went to shit to have the entire server ally to kill the sleeper, thats pathetic. But thats far from the rallos i played on for 6 years. Item loot alone on Rallos has to count for something my man.
  #75  
Old 05-18-2011, 06:28 PM
Haul Haul is offline
Fire Giant

Haul's Avatar

Join Date: Apr 2010
Posts: 721
Default

Rallos Zek wasn't a joke, item loot was hardcore. You're making claims on a server you didn't play or played for a couple weeks where the competition was too much for you man.
  #76  
Old 05-18-2011, 06:57 PM
Doors Doors is offline
Planar Protector

Doors's Avatar

Join Date: Apr 2011
Location: Pittsburgh
Posts: 2,934
Default

Haul - 1
Everyone else - 0
__________________
Quote:
Originally Posted by Drakaris View Post
You can be my squire once you can bench half of what I can.
  #77  
Old 05-18-2011, 06:57 PM
Jigga Jigga is offline
Sarnak


Join Date: Mar 2011
Posts: 275
Default

pvp servers love gear more than pve servers imo. Gear has more importance in pvp at least up to like velious era . Blue servers some classes need very little gear to function. Bard for example doesnt need to be well geared on a pure blue server but on a pvp server they are so soft they gear is more important.

Anyways just my opinion
  #78  
Old 05-18-2011, 07:09 PM
fiegi fiegi is offline
Planar Protector


Join Date: Apr 2011
Posts: 1,209
Default

Quote:
Originally Posted by Jigga [You must be logged in to view images. Log in or Register.]
pvp servers love gear more than pve servers imo. Gear has more importance in pvp at least up to like velious era . Blue servers some classes need very little gear to function. Bard for example doesnt need to be well geared on a pure blue server but on a pvp server they are so soft they gear is more important.

Anyways just my opinion
this is true
  #79  
Old 05-18-2011, 07:42 PM
Pudge Pudge is offline
Planar Protector

Pudge's Avatar

Join Date: Mar 2011
Posts: 1,523
Default

Quote:
Originally Posted by Justown [You must be logged in to view images. Log in or Register.]
Lameish PvP Rule set server with pop of 500+ > Good PvP rules with pop of 100ish being completely dominated by 1 guild.
I agree. But it would be great to have both.. Everyone here is arguing over which is better in the long run between FFA and Teams, but maybe if there were creative solutions posted it would help appease both sides.

Pro-Teams ppl want the instant comradery and territorial battles/danger.

Pro-FFA don't want to be restricted to only pvping half the population of the server. They do not want cross-teaming problems to arise (healing isnt the only thing same-team enemies can do.. training and spying are also easy to do). They want to be able to claim a camp by fighting for it, not poopsocking in line (or resorting to training their own team).

Everyone wants a larger population, and because EQ is a very social game and if you have no friends on a pvp server you die, having instant comradery is very good for new players. So teams will likely be better for population at first.

To compromise:

Teams till level 40, after 40, you auto-guild into your "team guild" but the ruleset is FFA - you can attack former team members (but obv not the ones in your guild) and can leave your guild at any time to join another one. Ppl who are 40+ also able to attack levels 1-50 in raid zones (almost like saying FFA in raid zones, except a level 35 in a raid zone will not be able to attack another same-team level 35). Maybe also have a team-wide chat channel, especially as the server matures to where most ppl are 50 (so newbs still have a chance to talk to one another and get together easily).
--this helps new players gain friends, experience some pvp, and level with a bit of safety for awhile before they become "big boys" and move into FFA land, with a transition to a guild that includes their past teammates. I imagine it'd be pretty easy to implement also. Eventually I imagine the conflict over territories will die down as most of the server becomes level 50, but this is also when territories are not as important, b/c it becomes all about raid loot.
  #80  
Old 05-18-2011, 08:02 PM
minakto minakto is offline
Banned


Join Date: Apr 2011
Posts: 242
Default

Dont think clientside will permit alot of custom style ruleset with out issues being caused. Tz,sz or rz are choices as working as they worked on live as in grouping and healing and buffing. Changing level range for beint attackable and stuff can be done. I could be incorrect but when i viewed it that is what I noticed.

So i think it will have to be TZ and have xteaming healing, RZ FFA, or SZ with howit used to be on live with the good,neut, and evil
Last edited by minakto; 05-18-2011 at 08:22 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:01 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.