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  #1  
Old 05-18-2023, 01:03 PM
branamil branamil is offline
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Can we give the p99 source code to TAKP? At least they deliver frequent updates and fixes and actually communicate.
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  #2  
Old 05-18-2023, 03:58 PM
loramin loramin is online now
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I apologize! I came back into this from the "New Posts" link, not noticing that it was in the bugs forum [You must be logged in to view images. Log in or Register.]

To clarify, my post (for what I thought was the general forum) was trying to say:
  • A) Nilbog doesn't seem to care what the peanut gallery thinks
  • B) Bug fix priority is determined without any communication (presumably because of A)
  • C) Bug fix priority can (and often does) suggest bias

When C happens, and there's no dev communication (B), it's normal/logical for people to discuss the possibility of bias ... (which Nilbog himself would presumably ignore, per A) ...

... but again, all of that was in the abstract! This discussion clearly doesn't belong in a bug thread, and again I apologize for not noticing the forum when I posted. [You must be logged in to view images. Log in or Register.]
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  #3  
Old 05-18-2023, 04:24 PM
Jimjam Jimjam is online now
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I apologize! I came back into this from the "New Posts" link, not noticing that it was in the bugs forum [You must be logged in to view images. Log in or Register.]

To clarify, my post (for what I thought was the general forum) was trying to say:
  • A) Nilbog doesn't seem to care what the peanut gallery thinks
  • B) Bug fix priority is determined without any communication (presumably because of A)
  • C) Bug fix priority can (and often does) suggest bias

When C happens, and there's no dev communication (B), it's normal/logical for people to discuss the possibility of bias ... (which Nilbog himself would presumably ignore, per A) ...

... but again, all of that was in the abstract! This discussion clearly doesn't belong in a bug thread, and again I apologize for not noticing the forum when I posted. [You must be logged in to view images. Log in or Register.]
It would be great if bug fixes that don’t already have a forum thread get one for transparency describing the previous state, the evidence the staff found to support the change and what the change is.

It is very frustrating to try work on further investigating a fix when there isn’t any documentation of evidence.

Just imo,
I’m grateful for whatever work is done, tbh, even when it leaves me scratching my head.
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  #4  
Old 05-18-2023, 07:18 PM
SantagarBrax SantagarBrax is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
It would be great if bug fixes that don’t already have a forum thread get one for transparency describing the previous state, the evidence the staff found to support the change and what the change is.

It is very frustrating to try work on further investigating a fix when there isn’t any documentation of evidence.

Just imo,
I’m grateful for whatever work is done, tbh, even when it leaves me scratching my head.
^ 100%
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  #5  
Old 05-19-2023, 02:37 AM
Duik Duik is offline
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Maybe the fact the devs decided to not release any of their source could have facilitated the Daybreak agreement and if Daybreak did wish to redo old zones. If p99 source was in the wild there would be no need to negotiate with p99 devs at all.
RogBog may have been coveting their dev work (and rightly so!) and had no intention to share with anyone and the Daybreak agreement was a fluke. Or, they coulda been on the long game from the beginning.
All of that is pure speculation and could be completely wrong of course. Either way, the p99 project at least in whatever form it takes seems safe from imminent clusure. Yippie.
Last edited by Duik; 05-19-2023 at 02:42 AM.. Reason: Speeling
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  #6  
Old 05-22-2023, 08:22 PM
Patrece Patrece is offline
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ur not OP
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  #7  
Old 07-07-2023, 08:40 AM
Dolalin Dolalin is offline
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The Magician's Tower is back on the Wayback Machine, and here is a guide about chain casting pets:

Quote:
CHAIN CASTING PETS -- A How-to guide

So you want to learn how to chain cast pets, and find out just what all the hoopla is all about? Here's a how-to.

1. For starters, pick a pet appropriate for chain casting. The overriding bias is to use an earth pet. The pet root will help keep the mob away from you between killing the old pet and siccing the new pet. You can theoretically use any pet, however. Don't be afraid to experiment.

2. Keep in mind that the biggest key to chain casting is mana recovery. Buffing the pet should be kept to a minimum to conserve mana. Fire shields are useful, but not in every circumstance.

3. Make sure you have these hotkeys set up: a. /pet attack b. /Assist , and optionally c. /pet report health

4. This part kind of goes without saying, but bring a lot of malachite with you to keep you hunting for a while between merchant trips. It's inexpensive, and a wise investment.

5. Find a safe spot to pull to, and park your pet there (/pet guard here). Now pull your mob. The preference is to use a low aggro spell like a small nuke, or cancel magic, or Malise-type spell.

6. Sic your pet now, and quickly start negotiating a safe sitting distance. *Sit down and meditate while the pet is fighting*, and hit f1 twice to target your pet and monitor pet hit points. Pet hit points are your major concern early in the fight, and monitoring them is critical.

7. Depending on how fast the pet is losing hit points, you will want to recast roughly when the pet is between 20 and 40% of his hit points. When it's time to recast, hit your /Assist hotkey to target the mob, then start casting a new pet.

8. It takes 10 seconds to cast a new pet, so you have approximately 9 seconds to type this message: /pet get lost. Do not make this a hotkey, and when you type it do NOT hit <Enter> yet. Wait until you have half a bubble of casting time left, then hit <Enter> to kill the old pet. Your new pet will appear in about half a second or so. At that time, hit your /pet attack hotkey to continue the fight. Go back to step 6 and repeat until the mob is either low on hit points or dead.

Alternately, with the New UI, you can click the "Go Away" button in the pet window instead of typing /pet get lost.

9. When the mob is low on hit points you must decide whether you want full experience for the kill, or share it with your pet. If you pulled with a small nuke and did any damage, you will get full experience for the kill. If not you will need to nuke at least once before the mob dies to get full experience. If the pet does all the damage it will take 75% of the experience.

10. Dead mob, loot at will. [You must be logged in to view images. Log in or Register.]

Edited by: Jochan Galadar at: 2/26/03 12:23:03 am
and a reply:

Quote:
Chaining

Couple additions, /pet report health is still very usefull to hotkey as it gives you instant and accurate health and buff information. The new ui pet health meter and percentages only seem to update on a tick boundary so can be up to 6 seconds old. They also don't update at all at extreme ranges.

In answer to the multi-mob question. Yes, if your pet can handle the damage output from several mobs at once, you can chain pets. There are a couple tricks to this. First off, a damage shield is mandatory, your pet can only attack one mob at a time. So with a damage shield in place, all mobs are taking damage.

Second, you have to control your agro on the multi-mobs very carefully, do not nuke any of them unless you can finish one off completely before you need to chain another pet. If you haven't nuked any of the mobs, when you chain the next pet and send it in, it won't need to overcome any agro you have built on a mob and the mobs won't run past your pet to bum rush you. You can also train a mob that has rushed you back onto your fighting pet if you don't have major agro on that mob. DS-ing, burning out, and even healing your pet do not generate significant agro.

Earth pets are prefered for this as the rooting of one of the mobs helps out. Other tricks you can do, are spread the pet agro around to both mobs. On chains, tell your pet to attack the opposite mob on each succesive chain, or tell it to first attack the mob that you think you have more agro on. If you have nuked one of the mobs, always tell the new chained pet to attack that mob first. You can also alternately target the multiple mobs and use /pet backoff, /pet attack commands to get the pet hitting a preffered target, either one with less health or more agro on you. I do this often in jaggedpines when I get a roaming add, with practice, taking down two gnoll warriors at once is easy, I have even done three once, but would truthfully have to say that you are better off gating with 3 gnoll warriors as your pet will be losing health very fast and there is little room for error.


Mandrayke
57th Mage Innoruuk
https://web.archive.org/web/20030419...picID=94.topic
Last edited by Dolalin; 07-07-2023 at 08:50 AM..
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  #8  
Old 07-07-2023, 10:43 AM
Nycon43 Nycon43 is offline
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It's funny how this used to work just fine but was changed for some reason? Not sure if intentional or not but never know.
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  #9  
Old 06-04-2025, 07:56 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Nycon43 [You must be logged in to view images. Log in or Register.]
It's funny how this used to work just fine but was changed for some reason? Not sure if intentional or not but never know.
I feel like they intentionally broke it for the release of Green server to limit the power of Mages in the pre-Kunark era. That's really dumb though, because we were already doing this in 1999 and there were already more powerful things in 1999 - Necromancer and Enchanter pets had lower attack delay when given low delay weapons and could dual wield (Mage pets were not able to equip weapons until early 2000, at which point they fixed pets getting faster attack speed from weapons; although pets did instead gain higher attack damage if given a weapon that was higher damage than the pet's normal max damage).
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  #10  
Old 06-05-2025, 08:52 PM
Dundrige Dundrige is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I feel like they intentionally broke it for the release of Green server to limit the power of Mages in the pre-Kunark era. That's really dumb though, because we were already doing this in 1999 and there were already more powerful things in 1999 - Necromancer and Enchanter pets had lower attack delay when given low delay weapons and could dual wield (Mage pets were not able to equip weapons until early 2000, at which point they fixed pets getting faster attack speed from weapons; although pets did instead gain higher attack damage if given a weapon that was higher damage than the pet's normal max damage).
So bad... against the constitution of P99 (not classic)... imbalances the game (Mages are literal coth bots)... and they actually decided to spend their hard work and time doing it!
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