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#1
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Quote:
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Yikes I need help, not pickles. | ||||
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Last edited by magnetaress; 05-06-2020 at 01:36 PM..
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#2
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Last edited by phr0stbyt3; 05-06-2020 at 02:59 PM..
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#3
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Lore would have been an excellent step in the right direction with that camp for sure. Thx )
I guess for certain specific items, you really have a totally valid point. I shouldn't godzilla u. | ||
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#4
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#5
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When was the lore mechanic introduced? Was it in from day 1?
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#6
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What lore mechanic? I have an original manastone on live, it's over 20 years old. It's not lore, it's exactly how it is here on P99.
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#7
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You know that mechanic that makes it so you can only have one copy of some items in inventory / banked?
I was wondering if it came in around the time of the Temple Sol Ro armor. I remember the 'Lore Pending' tag on Shralok Packs and other items, which suggests to me that perhaps at some point there may not have been a 'lore' mechanic in game. | ||
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#8
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There should be a server that never goes past week 2 or w/e I use tog in and train the entire newbie zones to the guards to loot up, i made about 10p per hr this way on my newbie characters I dont think guards should gank the mob (poof) if the guard gets the kill the corpse should be locked and everyone should have a chance at the loot, no exp, if u do 50% dmg the killl should be urs No LORE No NO DROP No Trivial loot code KSing should be legal, people should be able to mez steel and wiz nuke Seriously its great that blue/green/red (sorta) have rules, and they try to follow a pnP There is room for a wild wild west server tho. also wiz nukes got nerfed, right at the end of beta, b4 live, but they should be unerffed and wizards should have their full potential unocked | |||
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#9
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I've been reading the whole post and the different ideas made me think about this:
Code:
- Every character gets a counter for each different list. - /list command forms a group with the first 6 players in the list. - Every hour spent by a player in the group gives him a positive amount of points to his counter. Players not in the group get a lower amount of points each hour. Dunno if it's possible to make ungrouped players earn points by assisting in each kill of mobs spawned in that camp. - When the item drops, it is randomly assigned to one of these 6 players and he is removed both from list and group. He also gets a huge negative amount of points to his counter. The next player in the list is added to the group. - AFK checks are be only applied to the group, and a /voteafk command can be created for them to use with players that don't contribute towards the goal. If 3 players use the command for the same member and he also skips an AFK check, he is automatically thrown out from the group and assigned a negative amount of points. The same happens if all the 5 players use the command against the 6th member or if a player skips two AFK checks in a row. - When a player joins a list, it adjusts the positions of every player in it according to the points every player has in their counter. - Every hour spent online without using the /list command for any camp will decrease the negative score until reaching 0. | ||
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#10
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No thanks, dude you are clearly an exploitive creep | |||
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