Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-24-2020, 03:44 AM
NPC NPC is offline
Sarnak


Join Date: Jan 2020
Posts: 223
Default

Quote:
Originally Posted by Wallicker [You must be logged in to view images. Log in or Register.]
Manastone is good for any caster if used correctly - end of story.
No, on 40th level hps regen 3 per tick, mana 17 per tick. If you have no way of regenerating hps, then its worthless. It becomes faster an more efficient to just meditate, even if you sacrificed health to below 50% an used bandages to heal back up. Its still faster to just normal meditate. Necros and shamans already have more efficient life to mana conversion, so worthless to them. Regular life regen is 3 hp per tick, thats 30 hps a min. So you could sac 60 hps every 2 min for an extra 10 mana a min.

When using it as a cleric you have to worry about low life agro, which if a cleric gets agro due to low life your group is gonna die. High level groups this becomes a much bigger part of grouping than low level groups. The cleric needs to be able to sacrifice enough life to be able to complete heal once then make extra mana.
400 mana for complete heal, you have to sac 1200 hps just to able to complete heal yourself back gaining nothing in the process.

Mana stone is not as useful as most think it is.
  #2  
Old 02-23-2020, 10:49 PM
damus1 damus1 is offline
Aviak


Join Date: Oct 2017
Posts: 66
Default

even at 2000 hp manastone is extraordinarily good for cleric, about 10x faster than medding. With regen is becomes stackable clarity for every other caster. Whether its worth buying or camping is up to you, but theres no denying its an incredibly powerful item.
  #3  
Old 02-23-2020, 11:03 PM
Castle2.0 Castle2.0 is offline
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,506
Default

tl;dr

Quote:
even at 2000 hp manastone is extraordinarily good for cleric, about 10x faster than medding. With regen is becomes stackable clarity for every other caster. Whether its worth buying or camping is up to you, but theres no denying its an incredibly powerful item.
  #4  
Old 02-24-2020, 04:00 AM
Videri Videri is offline
Planar Protector

Videri's Avatar

Join Date: Dec 2014
Posts: 2,942
Default

Another way to look at the manastone is to say it converts your HP regen into mana regen at a rate of 60hp per 20 mana. Who wouldn't want to be able to flip a switch and say "Whatever I have for HP regen is now mana regen instead"? It's similar to a mini-clarity you can turn on and off at will.

As a cleric, you can ask your local druid or shaman for chloro and make additional use of your own HP that way.

Hey, would anyone use a manastone on a shadowknight, paladin, or ranger? I guess if you had a mana bar and you could wear a fungi, a manastone might be cool. Only in classic zones, though...just brainstormin'.
  #5  
Old 02-25-2020, 04:29 PM
NPC NPC is offline
Sarnak


Join Date: Jan 2020
Posts: 223
Default

Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Another way to look at the manastone is to say it converts your HP regen into mana regen at a rate of 60hp per 20 mana. Who wouldn't want to be able to flip a switch and say "Whatever I have for HP regen is now mana regen instead"? It's similar to a mini-clarity you can turn on and off at will.

As a cleric, you can ask your local druid or shaman for chloro and make additional use of your own HP that way.

Hey, would anyone use a manastone on a shadowknight, paladin, or ranger? I guess if you had a mana bar and you could wear a fungi, a manastone might be cool. Only in classic zones, though...just brainstormin'.
So just saying its a amazing item, but not doing the math to prove it makes no sense. Chloroplast last like 12 min, if you're casting it on yourself it gives 10 hp/tick, thats 100 hps a min, if it lasts 12 min thats 1200 hps. You could convert that to 400 mana, but it costs 200 mana to cast Chloroplast. So you would only get a net benefit of 200 mana over 12 min, a whole 16 extra mana per min, which would be about 1.6 mana per tick. If someone else is casting chloro on you then it can be a bit of a boon, that would double the effect to about 3 mana per tick, but I think I would rather just have a clarity instead for 5-7 mana per tick without clicking constantly. Right now only clerics can use it effectively, 39th level cleric with at least 2k-ish hps to get some benefit above everyone else. Every other class is only gonna get 1-2mana/tick benefit tops. Mages get a regeneration line of shielding, but its only 3hps per tick, thats even less than chloroplast, an it takes components.
This is mainly a wizard item, because they can bind, gate to old world use the mana stone, immediately gate back, plus they have epic free hps shield, but again 1.5 years away or so. To say mana stone is worth 200k now is insane, I would say 50-70k tops, if that, to anyone but a cleric. There maybe some clerics that would pay 100k+, but its insane everyone wants one an doesn't even realize the limitations.

Btw I have a mage with a manastone.
Last edited by NPC; 02-25-2020 at 04:34 PM..
  #6  
Old 02-24-2020, 07:09 AM
Sacer Sacer is offline
Sarnak


Join Date: Apr 2016
Posts: 229
Default

Don't forget doing that cleric dance you go from passive mana regen to active mana regen, no more house chores while meding, for some it's a pro for other it's a cons.
  #7  
Old 02-24-2020, 08:12 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,465
Default

Ya no big deal just camp 12 yaks to get manastone

I'll be beating the doors off Seb as enc, no stone
  #8  
Old 02-24-2020, 08:52 AM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,346
Default

People being shit at EQ is no logic for dinging something like the manastone.

there are tons of uses for stones, most of them aren't game changing except for maybe druids, eventually wizards, clerics, and necromancers.

At level 20 you start regening 3 hp a tick. Which you can functionally turn into 1 mana per tick. Nothing incredible but still something.

Converting mana between classes. Sometimes someone in a group needs mana and others in the group have plenty of mana but no way to give it to the person who needs. Now with manastone it's possible. Anyone who can heal or rune now has a way to transfer mana directly to that player in need.

Obviously being grouped/around anyone who can/will chloro/regen will make it very useful. I can easily as an enchanter find a shaman or druid who will happily trade me 2 chloros for 1 clarity. They win and you win. they are only losing 400 mana but gain around 2k from clarity.

Obviously if you ever need emergency mana for finishing off mobs, getting another heal off, gating, etc. it has its uses

Some of the uses can even sneak up on you, like when I'm playing my enchanter I'm always keeping berserk spirit up. Thing is, about half the time I won't get hit and normally all that mana would be wasted. but now instead I can gain a third of my mana back from casting it. Or maybe I got hit but my rune still has some HP left i can go ahead and get some free mana back, too.
  #9  
Old 02-24-2020, 09:04 AM
Wallicker Wallicker is offline
Planar Protector


Join Date: Nov 2018
Posts: 1,063
Default

Yea not to mention if you have a bard in your group, hymn then becomes a huge boost to mana instead of hp if you aren’t in a roll that’s causing you to take hits, Magicians also get a line of regen shielding. It’s legit like having an unlimited click Mod Rod with a slightly worse conversion ratio, if you can’t see the usefulness in that well I can’t help you.
  #10  
Old 02-24-2020, 02:01 PM
Smellybuttface Smellybuttface is offline
Sarnak


Join Date: Mar 2019
Posts: 320
Default

I don’t think anyone (well, most anyone) was questioning how great a Manastone is. The arguments mostly centered around if it’s worth the platinum return on time investment if you plan to sell it now, or something what its value is for the remaining months of Classic if someone were to buy one now.

To be sure, it is an amazing item.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:17 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.