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Originally Posted by Smellybuttface
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Why would that be? Warrior’s have the best mitigation in the game. Paladin’s and SK’s aren’t decreasing the time spent killing the mob, only offering potentially faster aggro. That doesn’t have anything to do with who would be healed more. In fact, Warrior’s not only have higher mitigation, but higher DPS, equating to a faster kill on a mob. As a healer, there’s nothing that would cause the Warrior to take MORE damage than a hybrid, only multiple reasons why he would take less.
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Actually the difference in tanking for hybrids/warriors is incredibly small in vanilla EQ. I as the main tank plenty of times in the planes back in the day.
Warrior also isn't going to have higher than a knight DPS in most of vanilla either since they can use mith 2 hd and warrior will probably be using 1 hd taunting weapons.
Additonally an SK or ranger will probably save the healer more mana if dealing with fleeing mobs(vast majority in the game) as they basically just let you kill them when snared after 15% health.
Quote:
Originally Posted by Smellybuttface
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Root is an easy and accessible spell for multiple classes in EQ. Would absolutely prefer rooting a mob and let a Warrior tank it then punishing the group by accepting a 40+% exp penalty that’s chopped up across all members. Then of course the asshole that picks a Troll SK and gets butthurt over groups not bending over backwards to invite him.
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Well, root isn't terribly reliable. It gets resisted and can break quite early and can break from anyone doing spell damage too. Additionally ,if you do use root than you once again don't get to save all that mana when mobs hit 15% life.
If your group is needing to wait on mana from the healer, in any decent sized group the ranger/SK will more than make up for the exp penalty, assuming they did not have a snarer in the party beforehand.