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| View Poll Results: What would you rather have: | |||
| Skill based PvP |
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36 | 50.00% |
| Random number generator based PvP |
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36 | 50.00% |
| Voters: 72. You may not vote on this poll | |||
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#71
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I sure hope wehrmacht gets the banhammer before this ever goes live, jesus christ you are annoying
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#72
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Resist system needs to be RNG with spells like root and snare otherwise those who stack resistance and have the ability to kite will decimate pure melee and other hybrids with ease.
I fought Wehr over on a PEQ box and his ToV ranger was 99% impervious to spells, my lifetaps, snares, dispells were all resisted or partially resisted and as a shadowknight I had no way of stopping Wehr's ability to get SoE and /autofire back peddle... Granted this is a post-luclin ranger so they're healing for like 3k and dropping 800 pt bow hits but what makes this situation any different than classic? I could just grind a ranger to 60, get a skybow and wolf myself and never seriously worry about any warrior/rogue/sk/paladin scratching me because I'm negating every spell and resisting my ability to strip his SoW and stop the indefinite backpeddle, I'm forced to zone or get kited to death, and how is getting perma-kited any different than getting CC'd by any other class? Which Wehr would love to stick with the nullification of CC type abilities because his class of choice will always be a range class which gives him a distinct and skewed advantage over any 1v1 situation by stacking resist and pressing his 'down' key. I'd say make spells RNG for CC, and if that cannot happen open up Berserker so there will be at least some way to stop kiting via at-range disc stuns and snares | ||
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#73
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Pumice, crimson pots, golem wands, surely someone who takes everquest as serious as Wehrmacht does would be using them from day one? Not to mention cure potions and what not.. Snares/roots and mez did land, hell, enchanters on PvP servers (at least Mythd on TZ) would take on entire groups of people with the use of mez.. Assuming you debuff their resists, spells would land. Saying that 120 MR makes you immune to root is probably not true, but the chance of it landing would be low. Toss a tash/malo on that and its an entirely different story.
If you dont allow these spells to land (and nukes always being partially resisted) then you'll have vztz all over again. Everyone rolling monk/sk/warrior and then you just roll people over. A bard in the melee group and wooh, fun times. Just because CC spells are able to land it does not mean that PvP is RNG - EQ pvp puts A LOT of weight in being prepared. You should be stacking your buffs correctly, have pumice and clickies etc. Same goes for crimson pots/cures... You are turning it more into wow by allowing melees to rip through everything just by having an easily acquired resist set, and thats not how it ever was in EQ | ||
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#74
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Quote:
shocked btw, walk is a bad player on the box and turns out to be a bad player on eqlive. lol ftw | |||
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#75
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Quote:
Quote:
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#77
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Secrets, we already discussed your philosophy on balance, you said that in a 2vs1 fight, the side with 2 should automatically win every time no matter how bad they are due to bringing more people. Please do not let secrets anywhere near the code for this box.
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#78
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^ mad
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#79
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Quote:
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#80
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I gotta agree with Wehrmacht here... if this is true (If secrets said this) this is not EQ classic at all. I thought the whole damn point of p99 was trying to make this as classic as you can? People are thirsty for kills... it should take you effort to get your kills as it did in EQ live. Matter of fact people dieing less = better for the server population. You know how many people QUIT because 2-3 people roll up on this guy and he has decent gear and the first damn spell that lands is snare/root/stun and hes dead and couldn't do SHIT!!! then boom rage quit. I used to roll up on 3 people lvling on my ranger and try my best to use tactics (skill) to take them out 1v3. But if you guys want to make this a noob pvp zone where the most overpowered spells in the game (pvp wise) lands on you easily go ahead. I understand that the pvp resist system is HARD to code but this is how classic worked and I'm just trying to give GMs an idea on how it worked. Rangers was damn hard to play during that time and if i was getting rooted/snared/mezzed etc etc i would know. I played really defensively back in the days and just stacked MR to 80-100 and rolled around with my brother (who was a enchanter) to get people snared. | |||
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