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View Poll Results: What would you rather have:
Skill based PvP 36 50.00%
Random number generator based PvP 36 50.00%
Voters: 72. You may not vote on this poll

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  #1  
Old 04-21-2011, 01:49 PM
naez naez is offline
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Vanilla Ice was pretty cool he had the lightning bolts shaved into his head and ripped off Queen for his beats
  #2  
Old 04-21-2011, 01:51 PM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
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Wehrmacht is a pretty cool guy. eh plays rangers and doesn't afraid of anything
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Old 04-21-2011, 05:46 PM
yaaaflow yaaaflow is offline
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Old 04-21-2011, 07:18 PM
Hasbinbad Hasbinbad is offline
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voted rng just because i don't like wermacht
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Old 03-26-2013, 09:21 PM
SamwiseRed SamwiseRed is offline
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rip wehrmacht the prophet.
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Old 03-28-2013, 02:38 PM
SamwiseRed SamwiseRed is offline
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good thread, would bump again

featuring null, secrets, walk getting called out, and much more
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Old 03-28-2013, 11:12 PM
Heywood Heywood is offline
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Why was Wehrmacht banned? broski was pretty cool on vztz.
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Old 03-29-2013, 02:29 PM
Hangerbaby Hangerbaby is offline
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I don't know what the code on this server looks like, but I can tell you right now that VZTZ code virtually ignored resists, armor, etc.

When I worked a bit on the melee damage code, I found out that the calculation was using level number multiplied by weapon damage to calculate your damage ceiling... including crits.

Also, inside of the damage function, there was a random between 0 and max damage. So if you were wondering why you were a level 40 2hander warrior hitting for 2 damage, there's your answer.

I'd like the see the code for this server but I am not privileged [You must be logged in to view images. Log in or Register.]
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Old 03-29-2013, 02:37 PM
Swyft Swyft is offline
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Quote:
Originally Posted by Hangerbaby [You must be logged in to view images. Log in or Register.]
I don't know what the code on this server looks like, but I can tell you right now that VZTZ code virtually ignored resists, armor, etc.

When I worked a bit on the melee damage code, I found out that the calculation was using level number multiplied by weapon damage to calculate your damage ceiling... including crits.

Also, inside of the damage function, there was a random between 0 and max damage. So if you were wondering why you were a level 40 2hander warrior hitting for 2 damage, there's your answer.

I'd like the see the code for this server but I am not privileged [You must be logged in to view images. Log in or Register.]
don't know why we'd be coding for Tallon and Vallon and not Sullon and Rallos which were always the most popular pvp server's.
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Old 03-29-2013, 02:39 PM
Hangerbaby Hangerbaby is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
don't know why we'd be coding for Tallon and Vallon and not Sullon and Rallos which were always the most popular pvp server's.
The combat metrics would remain the same, I'm just recounting what I've experienced with eqemu code in the past. I'm saying that it should be no surprised to anyone that there is a lot of progress still left and needed to be made in this department.

But again, I'm not the authority ... and I don't know fk all about the code on p1999
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