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  #71  
Old 10-25-2019, 09:20 PM
Polixa Polixa is offline
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Originally Posted by sentinel [You must be logged in to view images. Log in or Register.]
I like this change. Besides being classic, it is nice that everything isn't easily quantified (like DoT damage). Makes things more mysterious hehe
I don't feel that this argument holds water when you consider classes which primarily deliver nuke or melee damage get to see their output. Why should dots be treated any different?
  #72  
Old 10-25-2019, 09:48 PM
Videri Videri is offline
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Quote:
Originally Posted by Polixa [You must be logged in to view images. Log in or Register.]
I don't feel that this argument holds water when you consider classes which primarily deliver nuke or melee damage get to see their output. Why should dots be treated any different?
Lots of things in classic EQ didn’t make sense. Remember the devs’ priority is reproducing classic...not necessarily quality of life. XD
  #73  
Old 10-25-2019, 09:58 PM
Polixa Polixa is offline
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Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Lots of things in classic EQ didn’t make sense. Remember the devs’ priority is reproducing classic...not necessarily quality of life. XD
That's not what I was disputing. His comment was that concealing dot damage made things more mysterious. I said that this does not stack up with melee/nuke damage being visible.
  #74  
Old 10-26-2019, 07:55 AM
Fultun Fultun is offline
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You guys crack me up.

Came here to see if anyone else noticed DoT messages disappeared, and found this. Guess I never noticed on Live as I played a Paladin in those early years so I never had DoTs to be concerned about. [You must be logged in to view images. Log in or Register.]

The darkness thing is a bigger hit to me, I thought it was the extra light from the new second monitor. Good to know I am not crazy. [You must be logged in to view images. Log in or Register.]
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  #75  
Old 10-26-2019, 02:45 PM
Malikail Malikail is offline
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Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Lots of things in classic EQ didn’t make sense. Remember the devs’ priority is reproducing classic...not necessarily quality of life. XD
If that's their priority they need to lower the quality of the game add in a bunch of glitches and raise server reboot times to more like half an hour. Green is not even close that's a custom rules server. Now I'm not criticizing anybody I'm just saying it may have started out that way but that goal not only isn't being achieved but in the year I've been on the server they're not even working towards it. I was playing on Povar in these years this isn't even close to what it was like, this is better in a lot of ways and I like it more for that reason. For that exact same reason I laugh at people and mock people who make this Purity argument because it doesn't hold up to observation and scrutiny
  #76  
Old 10-26-2019, 02:51 PM
El-Hefe El-Hefe is offline
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Quote:
Originally Posted by Malikail [You must be logged in to view images. Log in or Register.]
If that's their priority they need to lower the quality of the game add in a bunch of glitches and raise server reboot times to more like half an hour. Green is not even close that's a custom rules server. Now I'm not criticizing anybody I'm just saying it may have started out that way but that goal not only isn't being achieved but in the year I've been on the server they're not even working towards it. I was playing on Povar in these years this isn't even close to what it was like, this is better in a lot of ways and I like it more for that reason. For that exact same reason I laugh at people and mock people who make this Purity argument because it doesn't hold up to observation and scrutiny
“It’s not perfect so we shouldn’t even try.”

That’s a silly argument.
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  #77  
Old 10-27-2019, 07:58 AM
redhorse redhorse is offline
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Quote:
Originally Posted by Polixa [You must be logged in to view images. Log in or Register.]
I don't feel that this argument holds water when you consider classes which primarily deliver nuke or melee damage get to see their output. Why should dots be treated any different?
This is the correct answer. Nothing else to see here, move along.
  #78  
Old 10-27-2019, 05:11 PM
aspomwell aspomwell is offline
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If we're just going with the "it's classic" argument then it should also take over a minute to zone and we should randomly crash at least 10% of the time...

... not to mention we're discussing the blue server.

*bumping to remain a greasy wheel*
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  #79  
Old 10-27-2019, 05:54 PM
azeth azeth is offline
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Quote:
Originally Posted by Polixa [You must be logged in to view images. Log in or Register.]
I don't feel that this argument holds water when you consider classes which primarily deliver nuke or melee damage get to see their output. Why should dots be treated any different?
Because thats how it was in 2001. That is what the server emulates.

What is the complaint?
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  #80  
Old 10-27-2019, 06:07 PM
El-Hefe El-Hefe is offline
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Quote:
Originally Posted by aspomwell [You must be logged in to view images. Log in or Register.]
If we're just going with the "it's classic" argument then it should also take over a minute to zone and we should randomly crash at least 10% of the time...

... not to mention we're discussing the blue server.

*bumping to remain a greasy wheel*
Dumb argument. It’s the classic game running on modern machines, they’re not trying to simulate the problems of the eras hardware nor has that ever been part of the servers stated goals.
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