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#1
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Oh look. Another whiney "I can't deal with the UI" thread. And the OP will spend 25 pages trying to explain his ridiculous stance on something that no one is going to change anyway because the devs here don't cater to whiners.
Bye! | ||
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#2
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Quote:
Not OP but look at the comparison between the two images in this post: https://www.project1999.com/forums/s...&postcount=203 And tell me that the green UI is at a perfect scale at all resolutions and couldn't possibly be hard to read on certain set ups to some people. If you say so, then you're not qualified to contribute to this discussion anyway, so bye indeed. | |||
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#3
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Quote:
At the end of the day, there is a very wide array of resolutions people will be using on P1999. Cheap Laptop with integrated graphics? Probably 720p. Desktop with standard monitor? Probably 1080p. Some will have 4K, some will have ultra wides. At the end of the day the only logical thing to do is support the lowest resolution that is likely to be used. Because sizing a UI for 4K and expecting people on 720p to deal with it is ridiculous. People with larger monitors have the ability to play windowed mode, or play at a lower resolution. People with smaller resolutions don’t have any option to scale up. Once again. This UI was pre-packaged and planned to be used anyway. All we did was replace some components with the proper Velious UI components and clean up some bugs. | |||
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#4
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#5
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Quote:
The problem is this UI was designed for the lowest resolution that was likely to be used 20 years ago. It really needs to be scaled up to support the lowest resolution that would be used today, which will give the 80% of people at a higher resolution than that a UI which is much more usable. Quote:
The fact is that project 1999 will suffer because of the forced UI that will feel very "not classic" for most people trying to play at their native resolution due to the fact that it does not scale. If anyone wants to try to fix that, that would be much appreciated by many people | ||||
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Last edited by soronil; 10-17-2019 at 08:56 AM..
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#6
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I liked the way for a monthly fee more.
Today you play through a game and get a beautiful item in the shop for microtransactions, wich is OK for some games. I realy like Path of Exile for example. But in a game with a monthly fee you knew that everything in the game (specially when it was a bit harder, like EQ was) was earned by players with patience and teamwork. It was worth something. Not just pay money. It was about reputation: Did you see XY? Wow, he made it. He finaly got XYZ. That looks so cool. I wish i could anesthetize myself for the next week... i can't wait. This in mind: bronze armor will be so uber [You must be logged in to view images. Log in or Register.]
__________________
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