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			#71  
			
			
			
			
			
		 
		
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			 The 80% rule is in effect in some non newbie yard zones, at least Qeynos Hills (maybe that is intended) Can anybody confirm other zones further out than GFay, steamfont, FP, etc. etc.  
		
		
		
		
		
		
		There could be some odd ramifications if its server wide to be honest. I just watched a dude in qeynos hills on the beta sit at the rabid wolf spawn which is 80 seconds instead of 6 min 40 seconds like on live and not only fill his bags and turn in, but come back and just take the mob back from the next person in line (who cares its beta) Maybe frowned upon, I don't know the camp rules in outdoor zones. But you're looking at just 1 little spawn with a 80 second spawn time that can net you 90pp an hour at lvl 5. I am sure there are other similar spawns in other zones. Perhaps just a byproduct of having increased spawn times which I suppose are a necessity. Bandit sisters at 80 seconds also comes to mind, you'd be very rich, very fast relative to your level needed to obtain said platinum.  | ||
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			#72  
			
			
			
			
			
		 
		
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			 Can confirm faster spawn rates in Freeport newbie yards. It seems that they are sped up in EC as well. 
		
		
		
		
		
		
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			#73  
			
			
			
			
			
		 
		
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 damn. it took me about two hours to come up with 4pp for a single lvl 8 spell in Nektulos. Teach me your wizardly waysss  | |||
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			#74  
			
			
			
			
			
		 
		
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			#75  
			
			
			
			
			
		 
		
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 Most kills will go to players who group up for it. A group of 6 splitting 2p every 85 seconds is not that OP, and that assumes the same group gets it every time. I am staying as far away from that dumpster fire as I can. Find a different way to make plat.  | |||
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			#76  
			
			
			
			
			
		 
		
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			#77  
			
			
			
			
			
		 
		
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			 Difficult decision and I do not envy the devs here. Do  you keep it classic with the default spawn timers and everyone will be sitting around doing practically nothing the first couple of weeks? Or do you increase the spawn timers and ruin the economy? 
		
		
		
		
		
		
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			#78  
			
			
			
			
			
		 
		
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			 Lol this isn't a difficult question at all for devs. 
		
		
		
		
		
			
		
		
		
		
		A more difficult question for our staff would be whether or not to make EXP significantly worse than live for deepening the classic experience.  | ||
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			#79  
			
			
			
			
			
		 
		
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			#80  
			
			
			
			
			
		 
		
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