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Old 10-13-2019, 10:24 PM
aaezil aaezil is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Oh wow is it that visible? I haven't had a chance to login and play on the Beta yet.
Ya its 80 seconds instead of 6 min 40 seconds
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  #2  
Old 10-13-2019, 11:08 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
Ya its 80 seconds instead of 6 min 40 seconds
When the zones are fully populated it'll be far less noticable I imagine (with 1-200 ppl in every noob yard)
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Old 10-13-2019, 11:47 PM
kabouter kabouter is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
When the zones are fully populated it'll be far less noticable I imagine (with 1-200 ppl in every noob yard)
Already yesterday it was a fight over spawns. So I can't image what it would be like with 10x the pop.

I won't be there until a week after launch, but an increase in spawn rate at least for the newbie zones doesn't sound like a bad thing to me at all.
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Old 10-14-2019, 12:59 AM
Sillyturtle Sillyturtle is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
When the zones are fully populated it'll be far less noticable I imagine (with 1-200 ppl in every noob yard)
It’s not noticeable at all. Even with 200 people online it was hard to get skeletons for bone chips in nektulos and qeynos

The higher spawn rate is desperately needed
  #5  
Old 10-14-2019, 01:01 AM
GhostCow GhostCow is offline
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Maybe it's just been forever since I went to crushbone but the spawn rate at the entrance seems way amped up
  #6  
Old 10-14-2019, 11:57 AM
Gustoo Gustoo is offline
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Lol this isn't a difficult question at all for devs.

A more difficult question for our staff would be whether or not to make EXP significantly worse than live for deepening the classic experience.
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  #7  
Old 10-14-2019, 12:07 PM
Fammaden Fammaden is offline
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It should only be for the newbie yards IMO and should immediately get switched off once the level 1 to 5 population drops. Let Q hills and the commonlands spawn normally. Its only the newb yards that really need it.
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Old 10-14-2019, 12:11 PM
Deathrydar Deathrydar is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
It should only be for the newbie yards IMO and should immediately get switched off once the level 1 to 5 population drops. Let Q hills and the commonlands spawn normally. Its only the newb yards that really need it.
I agree with that.
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Old 10-14-2019, 06:18 PM
zaneosak zaneosak is online now
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Just following up on the respawn timers -- west karana is at 4.5 minutes, so also getting hit with the 80% rule. I'd just assume everything pre-lvl 30 is probably going to have the rule applied (speculating but there lvl 20 camps in WK so safe to say) I'd be curious if a place like Unrest was getting the same treatment.
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Old 10-14-2019, 06:52 PM
Izmael Izmael is offline
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I think respawns should just be normal. Mob scarcity is classic, EQ is also about competition.

Making everything repop 5x faster because a new server is launched is NOT classic at all. Why not drop more loot, too, then? Or hit 5x slower?
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