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  #71  
Old 10-14-2019, 10:32 AM
zaneosak zaneosak is offline
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The 80% rule is in effect in some non newbie yard zones, at least Qeynos Hills (maybe that is intended) Can anybody confirm other zones further out than GFay, steamfont, FP, etc. etc.

There could be some odd ramifications if its server wide to be honest.

I just watched a dude in qeynos hills on the beta sit at the rabid wolf spawn which is 80 seconds instead of 6 min 40 seconds like on live and not only fill his bags and turn in, but come back and just take the mob back from the next person in line (who cares its beta) Maybe frowned upon, I don't know the camp rules in outdoor zones.

But you're looking at just 1 little spawn with a 80 second spawn time that can net you 90pp an hour at lvl 5. I am sure there are other similar spawns in other zones. Perhaps just a byproduct of having increased spawn times which I suppose are a necessity. Bandit sisters at 80 seconds also comes to mind, you'd be very rich, very fast relative to your level needed to obtain said platinum.
  #72  
Old 10-14-2019, 10:43 AM
Deathrydar Deathrydar is offline
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Can confirm faster spawn rates in Freeport newbie yards. It seems that they are sped up in EC as well.
  #73  
Old 10-14-2019, 10:47 AM
Natewest1987 Natewest1987 is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
The 80% rule is in effect in some non newbie yard zones, at least Qeynos Hills (maybe that is intended) Can anybody confirm other zones further out than GFay, steamfont, FP, etc. etc.

There could be some odd ramifications if its server wide to be honest.

I just watched a dude in qeynos hills on the beta sit at the rabid wolf spawn which is 80 seconds instead of 6 min 40 seconds like on live and not only fill his bags and turn in, but come back and just take the mob back from the next person in line (who cares its beta) Maybe frowned upon, I don't know the camp rules in outdoor zones.

But you're looking at just 1 little spawn with a 80 second spawn time that can net you 90pp an hour at lvl 5. I am sure there are other similar spawns in other zones. Perhaps just a byproduct of having increased spawn times which I suppose are a necessity. Bandit sisters at 80 seconds also comes to mind, you'd be very rich, very fast relative to your level needed to obtain said platinum.
...
damn. it took me about two hours to come up with 4pp for a single lvl 8 spell in Nektulos. Teach me your wizardly waysss
  #74  
Old 10-14-2019, 10:54 AM
zaneosak zaneosak is offline
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Quote:
Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
...
damn. it took me about two hours to come up with 4pp for a single lvl 8 spell in Nektulos. Teach me your wizardly waysss
I don't support this but does not seem avoidable... unless staff wants to cherry pick quest mobs like this and not effect their spawn which is probably unlikely. I think the staff realizes increased spawn rates are necessary. Me and my buddy yesterday got to lvl 7 and had to put our money together to get the spells we wanted at 5. Obviously with 10x experience you should have more platinum by the time you need spells though. But even with that being the case..... you could be set for platinum all the way to lvl 20 by camping a lvl 3 wolf for 3 hours, does not seem super classic [You must be logged in to view images. Log in or Register.]
  #75  
Old 10-14-2019, 11:10 AM
soronil soronil is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
I just watched a dude in qeynos hills on the beta sit at the rabid wolf spawn which is 80 seconds instead of 6 min 40 seconds like on live and not only fill his bags and turn in, but come back and just take the mob back from the next person in line (who cares its beta) Maybe frowned upon, I don't know the camp rules in outdoor zones.
There will be no fewer than 20 people (i would be suprised if only 20) zerging this spawn at launch. No one will respect your "camp" on a level 3 mob in the newbie yard worth 2 plat.

Most kills will go to players who group up for it. A group of 6 splitting 2p every 85 seconds is not that OP, and that assumes the same group gets it every time.

I am staying as far away from that dumpster fire as I can. Find a different way to make plat.
  #76  
Old 10-14-2019, 11:15 AM
zaneosak zaneosak is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
There will be no fewer than 20 people (i would be suprised if only 20) zerging this spawn at launch. No one will respect your "camp" on a level 3 mob in the newbie yard worth 2 plat.

Most kills will go to players who group up for it. A group of 6 splitting 2p every 85 seconds is not that OP, and that assumes the same group gets it every time.

I am staying as far away from that dumpster fire as I can. Find a different way to make plat.
I wasn't planning on using it to make plat, just an observation that no matter who gets the plat, its going to dump an otherwise unintended amount on the server. It adds up for every spawn/camp that is alike, all over the increased spawn rate zones.
  #77  
Old 10-14-2019, 11:46 AM
Deathrydar Deathrydar is offline
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Difficult decision and I do not envy the devs here. Do you keep it classic with the default spawn timers and everyone will be sitting around doing practically nothing the first couple of weeks? Or do you increase the spawn timers and ruin the economy?
  #78  
Old 10-14-2019, 11:57 AM
Gustoo Gustoo is offline
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Lol this isn't a difficult question at all for devs.

A more difficult question for our staff would be whether or not to make EXP significantly worse than live for deepening the classic experience.
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  #79  
Old 10-14-2019, 12:01 PM
zaneosak zaneosak is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Difficult decision and I do not envy the devs here. Do you keep it classic with the default spawn timers and everyone will be sitting around doing practically nothing the first couple of weeks? Or do you increase the spawn timers and ruin the economy?
Not only the economy. Depending on how far out they do the increased spawn timers. You will level at an insanely higher rate than intended just due to mob availability. If it's capped at like level 10, not that big of a deal as far as leveling goes but if they go out further it could get weird.
  #80  
Old 10-14-2019, 12:05 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
Not only the economy. Depending on how far out they do the increased spawn timers. You will level at an insanely higher rate than intended just due to mob availability. If it's capped at like level 10, not that big of a deal as far as leveling goes but if they go out further it could get weird.
Maybe......if there are 2,000 players online at launch, "your" spawn will be heavily contested.
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