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#1
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Quote:
__________________
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | |||
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#3
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I won't be there until a week after launch, but an increase in spawn rate at least for the newbie zones doesn't sound like a bad thing to me at all. | |||
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#4
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The higher spawn rate is desperately needed | |||
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#5
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Maybe it's just been forever since I went to crushbone but the spawn rate at the entrance seems way amped up
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#6
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Lol this isn't a difficult question at all for devs.
A more difficult question for our staff would be whether or not to make EXP significantly worse than live for deepening the classic experience. | ||
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#7
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It should only be for the newbie yards IMO and should immediately get switched off once the level 1 to 5 population drops. Let Q hills and the commonlands spawn normally. Its only the newb yards that really need it.
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#8
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#9
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Just following up on the respawn timers -- west karana is at 4.5 minutes, so also getting hit with the 80% rule. I'd just assume everything pre-lvl 30 is probably going to have the rule applied (speculating but there lvl 20 camps in WK so safe to say) I'd be curious if a place like Unrest was getting the same treatment.
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#10
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I think respawns should just be normal. Mob scarcity is classic, EQ is also about competition.
Making everything repop 5x faster because a new server is launched is NOT classic at all. Why not drop more loot, too, then? Or hit 5x slower? | ||
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