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  #1  
Old 10-01-2019, 04:09 PM
Danth Danth is offline
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I agree with your assessment. At it's core Luclin is very much Kunark 2.0. It was bad in many ways but it did not necessarily have to be bad.

But we are indeed getting a little off-track. I've no personal interest in the short-race hybrids but neither do they overly offend me. As noted the Halfling Ranger's absence baffles me in particular.

Danth
  #2  
Old 10-01-2019, 04:11 PM
Jimjam Jimjam is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I agree with your assessment. At it's core Luclin is very much Kunark 2.0. It was bad in many ways but it did not necessarily have to be bad.

But we are indeed getting a little off-track. I've no personal interest in the short-race hybrids but neither do they overly offend me. As noted the Halfling Ranger's absence baffles me in particular.

Danth
We can only assume as the master race and greatest class they were so far ahead they were already raiding the planes of power for the first 4 years before anyone else caught up with them.
  #3  
Old 10-01-2019, 04:10 PM
brokenpromise brokenpromise is offline
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Originally Posted by pink grapefruit [You must be logged in to view images. Log in or Register.]
Can't believe we're talking about mooncats for the 8 billionth time in my super important gnome SK thread.

*sigh*

So I'm pretty sure the moon lore had been in the game the entire time, and was likely being tossed around by the devs as a possible expansion from a very early point. If the luclin expansion had not introduced lame mechanics like pvp safe zones, spires ports, horses, and the terrible "updated" graphics, it likely would have been received much better and a classic emulated project would likely include it in its timeline.

Like imagine if the only way to access the moon would be for a wizard to port you to the nexus (where pvp was still enabled), and then once there the other wizard and the druid ports required keys like the Velious ports. And the bazaar as a zone did not exist, and there were no "updated" graphics (vah shir models made in the same style as other classic races).

Don't blame the vah shir for what luclin did to the game. And don't blame the moon as a setting. It was bad mechanics introduced in luclin that doomed the game to mediocrity. If anything the vah shir and beastlords in general were innocent victims of short-sighted developers. They could have been so much more than what they were; but we unfairly lump them in with all the other bad things because at the time they came as a package [You must be logged in to view images. Log in or Register.]
Only thing I disagree with is the updated graphics bit. Otherwise you just mirrored my entire view.

I was pretty young when eq came out. I was like 11 or 12 when you luclin came out. I grew up with those graphics so I am very partial to them.

Honestly, why hate on the updated graphics? Ogres and trolls arent fat anymore?
  #4  
Old 10-01-2019, 04:11 PM
pink grapefruit pink grapefruit is offline
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Originally Posted by brokenpromise [You must be logged in to view images. Log in or Register.]
Only thing I disagree with is the updated graphics bit. Otherwise you just mirrored my entire view.

I was pretty young when eq came out. I was like 11 or 12 when you luclin came out. I grew up with those graphics so I am very partial to them.

Honestly, why hate on the updated graphics? Ogres and trolls arent fat anymore?
Get out of my thread.
  #5  
Old 10-01-2019, 04:13 PM
brokenpromise brokenpromise is offline
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Get out of my thread.
Mom..? Dad..?
  #6  
Old 10-01-2019, 04:14 PM
Gustoo Gustoo is offline
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Originally Posted by pink grapefruit [You must be logged in to view images. Log in or Register.]
Get out of my thread.
qft
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  #7  
Old 10-01-2019, 04:14 PM
Danth Danth is offline
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Originally Posted by brokenpromise [You must be logged in to view images. Log in or Register.]
Honestly, why hate on the updated graphics? Ogres and trolls arent fat anymore?
I regarded the style as a downgrade from the original art style. "Has twice the polygons, looks half as good" might sum up my feeling. Obviously that's subjective by nature so there'll be a wide range of opinion.

Danth
  #8  
Old 10-01-2019, 04:19 PM
Deathrydar Deathrydar is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I regarded the style as a downgrade from the original art style. "Has twice the polygons, looks half as good" might sum up my feeling. Obviously that's subjective by nature so there'll be a wide range of opinion.

Danth
Agreed! The original graphics have a sort of fantasy "humor", if you will, to them. I laugh my ass off, still to this day, when I see Ogres and Trolls interacting with the world. Even some of the Elf models are funny.....and the Dwarves....don't get me started!

They traded that "fun" style in for a more serious type of look and I just thought it brought the game to another place.
  #9  
Old 10-01-2019, 04:20 PM
Jimjam Jimjam is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I regarded the style as a downgrade from the original art style. "Has twice the polygons, looks half as good" might sum up my feeling. Obviously that's subjective by nature so there'll be a wide range of opinion.

Danth
Agreed. Classic skins were art, luclin was just HD colouring in.
  #10  
Old 10-01-2019, 06:12 PM
Evia Evia is offline
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Quote:
Originally Posted by brokenpromise [You must be logged in to view images. Log in or Register.]
Only thing I disagree with is the updated graphics bit. Otherwise you just mirrored my entire view.

I was pretty young when eq came out. I was like 11 or 12 when you luclin came out. I grew up with those graphics so I am very partial to them.

Honestly, why hate on the updated graphics? Ogres and trolls arent fat anymore?
its the animations more than anything.

sitting/running/casting spells/swinging weapons all looked clunky and dumb
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