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#71
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instead of nerfing caster just give melee more hit points ya hear
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#72
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Quote:
Warrior: Level 10: Focused will: Increase Hitpoints by 3 per tick Level 20: Provoke 1: Increase Hate by 85 (L20) to 100 (L35) Level 30: Resistance disc 1: Increase All Resists by 16 (L30) to 20 (L38) Level 40: Fearless disc 1: Increase Chance to Resist Fear Spell by 10000 Rogue: Level 10: Focused will: Increase Hitpoints by 3 per tick Level 20: Sneak attack: 1: Increase Chance to Hit by 10000% with Backstab 2: Increase Chance to Critical Hit by 50% with Backstab 3: Increase Backstab Damage Modifier by 40% 4: Increase Backstab Minimum Damage Modifier by 200% Level 30: Resistance disc 1: Increase All Resists by 16 (L30) to 20 (L38) Level 40: Fearless disc 1: Increase Chance to Resist Fear Spell by 10000 Monk: Level 10: Focused will: Increase Hitpoints by 3 per tick Level 30: Resistance disc 1: Increase All Resists by 16 (L30) to 20 (L38 Level 35: Phantom Zephyr 1: Frenzy Radius (5/50) 2: Reaction Radius (10/50) 3: Pacify Level 40: Fearless disc 1: Increase Chance to Resist Fear Spell by 10000 Everyone gets a regen, a resistance aura, and a fear immunity as well as something each class needs... Warrior gets a hate modifier, rogues get a more reliable backstab, monks get a pacify Everyone is happy | |||
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#73
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Yes give melee a boost, since they always dominate the end game once they get gear and resists they could use a bit of help... excellent logic I salute you!
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#74
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Quote:
I really think malo/mala/tash should nullify whatever resist buffs you have as well as debuffing their respective stats in order for casters to be viable in guild vs guild. If you tried to balance the resist system around raid buffed people with a resist item in every slot, then normal people who aren't raid buffed probably shouldn't bother playing because they would die in 2 seconds. | |||
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#75
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Quote:
Warriors NEED these skills, they have zero threat potential until they get dual ykeshas, monks need the pacify to some extent because it just makes easier pulling especially in raid zones where stuff comes upon you at a whim... as for rogues that skill only adds like an extra 20-40 damage to backstab and is only useable while hidden, hardly game breaking for the most disadvantaged melee class. Also you played VZ/TZ I had a level 12 ogre warrior that with Viik's dark defender was piercing for 28 a hit, while the dagger was only 7/20, even with my 144 STR I shouldn't have been hitting for 4x the damage of the weapon in question, 2x very possibly but 4x no. So the only reason melee had a huge advantage was because they could literally cleave you down with triple attacks due to the broken combat formula. | |||
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Last edited by Abacab "The REAL truth"; 04-17-2011 at 03:25 AM..
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#76
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Quote:
The only buffs that were used were: Resist cold: DRU/30 SHM/24 NEC/24 Resist fire: DRU/20 SHM/27 CLR/33 Resist magic: ENC/37 Resist disease: SHM/30 NEC/31 Resist poison: CLR/30 Shield of flame: MAG/19 All of those spells are within this level 30 warriors groupable range, and come from classes a warrior will almost always be permanently attached from level 6 on. It's just quite ignorant to assume that a warrior would not have the following gear choices nor those buffs at all times considering most of that gear is what a warrior will be upgrading his patchwork armor and bronze swords from before he attempts crafted armor or attempts to raid for planar. | |||
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#77
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To reiterate the ease of obtaining said gear
Silver-plated bracer: Froglok Shin Lord, level 30 mob; common drop Bloodstained mantle: Undead Knight level 28 mob; common drop Dwarven ringmail tunic: Emperor Crush level 18 mob; common drop Cloak of the ice bear: Martar Icebear level 30 mob; common drop Grotesque alloy mask: Lord Pickclaw level 32 mob; uncommon drop Earring of magic reflection: Nillipuss quest: multiple resist and WR bag rewards Blackened alloy coif Pickclaw foeseeker level 23 mob; uncommon drop Fiery vambraces Any level 25+ goblin in Sol A; common drop Icy greaves Elite Goblin guard level 28 mob; common drop Charred boots Inferno Goblin Captain level 32 mob; common drop Shin gauntlets Froglok shin knight level 28 mob; uncommon drop Giant snakespine belt WK ogres mostly level 28; uncommon drop Collar of undead protection Froglok Gaz Squire level 24 mob; common drop Runed bone fork Froglok Gaz Squire level 24 mob; uncommon drop Silver diamond rings Crafted trivial at 71 Langseax of the wolves Questable at level 1, attainable at level 15 with a group The hardest thing on this list to obtain would be the diamond rings simply because they require a diamond so without them you're looking at -6 to all resists, to which you can just quest a Rat-shaped ring +10 DR/PR and buy an HP ring or something, again very minimal work | ||
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#78
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I'd be level 50 by the time you camped all that
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#79
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#80
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Abacab > Wehrmacht
__________________
Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine Pyrokinetic Quote:
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