Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 04-17-2011, 02:04 AM
georgie georgie is offline
Planar Protector

georgie's Avatar

Join Date: Apr 2011
Location: chicago
Posts: 2,528
Default

instead of nerfing caster just give melee more hit points ya hear
  #72  
Old 04-17-2011, 02:18 AM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
Banned


Join Date: Feb 2011
Posts: 179
Default

Quote:
Originally Posted by georgie [You must be logged in to view images. Log in or Register.]
instead of nerfing caster just give melee more hit points ya hear
Just give melee the following pre-50 discs:

Warrior:
Level 10: Focused will: Increase Hitpoints by 3 per tick
Level 20: Provoke 1: Increase Hate by 85 (L20) to 100 (L35)
Level 30: Resistance disc 1: Increase All Resists by 16 (L30) to 20 (L38)
Level 40: Fearless disc 1: Increase Chance to Resist Fear Spell by 10000


Rogue:
Level 10: Focused will: Increase Hitpoints by 3 per tick
Level 20: Sneak attack:
1: Increase Chance to Hit by 10000% with Backstab
2: Increase Chance to Critical Hit by 50% with Backstab
3: Increase Backstab Damage Modifier by 40%
4: Increase Backstab Minimum Damage Modifier by 200%
Level 30: Resistance disc 1: Increase All Resists by 16 (L30) to 20 (L38)
Level 40: Fearless disc 1: Increase Chance to Resist Fear Spell by 10000

Monk:
Level 10: Focused will: Increase Hitpoints by 3 per tick
Level 30: Resistance disc 1: Increase All Resists by 16 (L30) to 20 (L38
Level 35: Phantom Zephyr
1: Frenzy Radius (5/50)
2: Reaction Radius (10/50)
3: Pacify
Level 40: Fearless disc 1: Increase Chance to Resist Fear Spell by 10000


Everyone gets a regen, a resistance aura, and a fear immunity as well as something each class needs... Warrior gets a hate modifier, rogues get a more reliable backstab, monks get a pacify

Everyone is happy
  #73  
Old 04-17-2011, 02:22 AM
lethdar lethdar is offline
Fire Giant

lethdar's Avatar

Join Date: Oct 2010
Posts: 753
Default

Yes give melee a boost, since they always dominate the end game once they get gear and resists they could use a bit of help... excellent logic I salute you!
  #74  
Old 04-17-2011, 02:26 AM
wehrmacht wehrmacht is offline
Banned


Join Date: Mar 2011
Location: SullonZek
Posts: 532
Send a message via AIM to wehrmacht
Default

Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
Looking at your resist chart, I made a level 30 warrior with the following gear:

My resists were as follows
Abacrab, you built a level 30 character with a resist item in every slot (probably not likely to really happen) then you added raid buffs on top of that. The EQ resist system was designed around unbuffed melees, not people who are raid buffed. This isn't a bot server either, nobody is going to follow you around casting magic resist on you every 15 minutes.

I really think malo/mala/tash should nullify whatever resist buffs you have as well as debuffing their respective stats in order for casters to be viable in guild vs guild. If you tried to balance the resist system around raid buffed people with a resist item in every slot, then normal people who aren't raid buffed probably shouldn't bother playing because they would die in 2 seconds.
  #75  
Old 04-17-2011, 02:41 AM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
Banned


Join Date: Feb 2011
Posts: 179
Default

Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Yes give melee a boost, since they always dominate the end game once they get gear and resists they could use a bit of help... excellent logic I salute you!
Have you not played P99 before?

Warriors NEED these skills, they have zero threat potential until they get dual ykeshas, monks need the pacify to some extent because it just makes easier pulling especially in raid zones where stuff comes upon you at a whim... as for rogues that skill only adds like an extra 20-40 damage to backstab and is only useable while hidden, hardly game breaking for the most disadvantaged melee class.

Also you played VZ/TZ I had a level 12 ogre warrior that with Viik's dark defender was piercing for 28 a hit, while the dagger was only 7/20, even with my 144 STR I shouldn't have been hitting for 4x the damage of the weapon in question, 2x very possibly but 4x no. So the only reason melee had a huge advantage was because they could literally cleave you down with triple attacks due to the broken combat formula.
Last edited by Abacab "The REAL truth"; 04-17-2011 at 03:25 AM..
  #76  
Old 04-17-2011, 02:51 AM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
Banned


Join Date: Feb 2011
Posts: 179
Default

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Abacrab, you built a level 30 character with a resist item in every slot (probably not likely to really happen) then you added raid buffs on top of that. The EQ resist system was designed around unbuffed melees, not people who are raid buffed. This isn't a bot server either, nobody is going to follow you around casting magic resist on you every 15 minutes.

I really think malo/mala/tash should nullify whatever resist buffs you have as well as debuffing their respective stats in order for casters to be viable in guild vs guild. If you tried to balance the resist system around raid buffed people with a resist item in every slot, then normal people who aren't raid buffed probably shouldn't bother playing because they would die in 2 seconds.
These resist items are not blue diamond/platinum gear, the majority of that list can be farmed off very common mobs from upper guk, sol A, and even crushbone, meaning in a normal grouping effort a warrior can easily get most if not all this gear by simply walking into a dungeon on his way to dinging level 20.

The only buffs that were used were:

Resist cold: DRU/30 SHM/24 NEC/24
Resist fire: DRU/20 SHM/27 CLR/33
Resist magic: ENC/37
Resist disease: SHM/30 NEC/31
Resist poison: CLR/30
Shield of flame: MAG/19

All of those spells are within this level 30 warriors groupable range, and come from classes a warrior will almost always be permanently attached from level 6 on.

It's just quite ignorant to assume that a warrior would not have the following gear choices nor those buffs at all times considering most of that gear is what a warrior will be upgrading his patchwork armor and bronze swords from before he attempts crafted armor or attempts to raid for planar.
  #77  
Old 04-17-2011, 03:21 AM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
Banned


Join Date: Feb 2011
Posts: 179
Default

To reiterate the ease of obtaining said gear

Silver-plated bracer:
Froglok Shin Lord, level 30 mob; common drop

Bloodstained mantle:
Undead Knight level 28 mob; common drop

Dwarven ringmail tunic:
Emperor Crush level 18 mob; common drop

Cloak of the ice bear:
Martar Icebear level 30 mob; common drop

Grotesque alloy mask:
Lord Pickclaw level 32 mob; uncommon drop

Earring of magic reflection:
Nillipuss quest: multiple resist and WR bag rewards

Blackened alloy coif
Pickclaw foeseeker level 23 mob; uncommon drop

Fiery vambraces
Any level 25+ goblin in Sol A; common drop

Icy greaves
Elite Goblin guard level 28 mob; common drop

Charred boots
Inferno Goblin Captain level 32 mob; common drop

Shin gauntlets
Froglok shin knight level 28 mob; uncommon drop

Giant snakespine belt
WK ogres mostly level 28; uncommon drop

Collar of undead protection
Froglok Gaz Squire level 24 mob; common drop

Runed bone fork
Froglok Gaz Squire level 24 mob; uncommon drop

Silver diamond rings
Crafted trivial at 71

Langseax of the wolves
Questable at level 1, attainable at level 15 with a group


The hardest thing on this list to obtain would be the diamond rings simply because they require a diamond so without them you're looking at -6 to all resists, to which you can just quest a Rat-shaped ring +10 DR/PR and buy an HP ring or something, again very minimal work
  #78  
Old 04-17-2011, 03:22 AM
wehrmacht wehrmacht is offline
Banned


Join Date: Mar 2011
Location: SullonZek
Posts: 532
Send a message via AIM to wehrmacht
Default

I'd be level 50 by the time you camped all that
  #79  
Old 04-17-2011, 03:34 AM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
Banned


Join Date: Feb 2011
Posts: 179
Default

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I'd be level 50 by the time you camped all that
Only if you played 16 hours a day on a mage for three weeks, this P99 isn't VZ/TZ you can't just 1-50 in a day... You will be grouping in all those places, you will be running all over the place trying to group, it is far easier to obtain that gear because of that reason unless you're some pet class that wants to min-max into the raid scene 2 weeks after launch.
  #80  
Old 04-17-2011, 04:05 AM
Terpuntine Terpuntine is offline
Fire Giant

Terpuntine's Avatar

Join Date: Mar 2011
Posts: 847
Default

Abacab > Wehrmacht
__________________
Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine
Pyrokinetic
Quote:
Originally Posted by Drakaris View Post
My brother is an award winning body builder and I'm faster bigger and stronger than him.
The Dukes Vengeance
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:53 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.