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  #71  
Old 04-13-2011, 06:15 PM
Massive Marc Massive Marc is offline
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Originally Posted by beaon [You must be logged in to view images. Log in or Register.]
If your argument is that only things that give immediate or frequent rewards then why have difficult encounters at all? Why add the risk at all? Only give players rewards at every possible interval of gaming? Why even have death at all?

I suspect you will change your reasoning on us now. [You must be logged in to view images. Log in or Register.]
The difficulty of a encounter has no baring on a corpse run. NONE.
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Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #72  
Old 04-13-2011, 06:17 PM
Massive Marc Massive Marc is offline
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Originally Posted by beaon [You must be logged in to view images. Log in or Register.]
In your opinion.
Not just my opinion....

http://www.project1999.org/forums/sh...ad.php?t=21350
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Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
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Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #73  
Old 04-13-2011, 06:38 PM
yorumi yorumi is offline
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Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
When the cons outweigh the pros , it's bad game design, which SOE was notorious for.
You know soe didn't put corpse runs in, and in fact they were the ones that took them out right?

Secondly you might want to learn the difference between fact and opinion. At some point you have to make decisions that not everyone agrees with, some games even reject majority rule in favor of the vision and don't mind targeting a game at a specific audience. Your entire argument boils down to "I don't like it so take it out," well too bad.
  #74  
Old 04-13-2011, 07:07 PM
beaon beaon is offline
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Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
The difficulty of a encounter has no baring on a corpse run. NONE.
Your argument was that it offered no reward. I can think of many aspects of the game that don't offer immediate rewards. If we followed your logic we'd remove anything in that category.

To be frank it sounds like you haven't given this beyond a 2 seconds thought. Furthermore your perpetuating more opinion as if it meant something. There are lots of people who don't like classic EQ. They aren't here. There are lots of people who don't like Grand Turismo. That doesn't mean it's a bad game.

Consider your reasoning a bit more(Or lack there of).
  #75  
Old 04-13-2011, 07:33 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by yorumi [You must be logged in to view images. Log in or Register.]
If the argument is that it's a timesink then you can use that argument for any and every time sink. Which is what most if not all of the current mmos do. This is why mmos are the way they are "it's a time sink remove it" is repeated over and over and over and we get the current generation of easy mode mmos, think about how pathetic mmos are that by comparison eq is hard. If someone can come up with no better argument for removing something than "its a time sink" then you have no foundation to stand on.
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away."
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  #76  
Old 04-13-2011, 07:37 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
The difficulty of a encounter has no baring on a corpse run. NONE.
100% [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
  #77  
Old 04-13-2011, 07:46 PM
baalzy baalzy is offline
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Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
The difficulty of a encounter has no baring on a corpse run. NONE.
Until people bind near a raid mob and rush it constantly at full gear with no rez effects.

Then get a cleric to click-stick them however many times is needed after the raid.
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  #78  
Old 04-13-2011, 08:12 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Until people bind near a raid mob and rush it constantly at full gear with no rez effects.

Then get a cleric to click-stick them however many times is needed after the raid.
again you exaggerating.
There is is a difference between not having your items rot on your corpse and "instant gratification" which you claim will follow in any other case, while there is in fact a huge range of OTHER things in between.

EQ1 is great simply because it was first, and for the longest time "the only" and one of a kind. So was the first automobile, yet 100 years of improvements have shown that we can do A LOT better.

Just look as something simple as BIND - do you find its fair that casters could Invis, Bind and Gate almost anywhere they like, while as melee it was a major pain to get anywhere, like traveling from Qeynos to Freeport, and than stand at the gates crying for 3 hours trying to get a freaken Bind? (No, I don't mind the TRAVEL, what I do mind, is being unable to get a bind, while others can with no effort)

How about cash generating spells which some classes get while others don't? Why should wizards and druids rank in plat for their class ability like ports, while rest of us have to live of scraps trying to buy that dem banded or bronze?
Again, I am not asking to give every class a teleport, and yes PoK books did SUCK, but then why wizards and druids get a free port them? Make port spell use a reagent which costs 50-100plat - then let those suckers walk if they don't want to spend it! (my main on live was a druid btw =P)

How does it fair when enchanter can sit and cast Clarity whole day, pulling cash out of thin air essentially for no effort?
And what should warriors, sk, palies do? "/auction 45 warrior LFG! Will tank for plat!"

The list of things that COULD HAVE BEEN DONE BETTER, but WITHOUT turning into "instant gratification" can go on and on.

Yes, admit, things like that were not immediately obvious back them. But this doesn't mean they not relevant now, when we can look back at 10 years of development and see what turned out to be for better and what for worse.
Last edited by Kika Maslyaka; 04-13-2011 at 08:18 PM..
  #79  
Old 04-13-2011, 08:26 PM
baalzy baalzy is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
I should be playing EZ Server where all of my gripes about classic are taken care of.
Shortened that for ya.
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If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
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  #80  
Old 04-13-2011, 08:31 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
I am mentally challenged so long paragraphs are too difficult for me to read and understand.
I completely agree!
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