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Old 08-13-2019, 08:34 PM
Naethyn Naethyn is offline
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Veksar came out in a later expansion tuned for level 65 groups. I think it would make amazing p99 content for super geared 60's. There is also a zoneline, the sunken entrance in LOIO.
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Old 08-13-2019, 09:49 PM
Ennewi Ennewi is offline
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Icewell Keep and the Great Divide, with IK being more like High Keep and GD being more like Oasis in terms of mob level range, achieved just by filling half of the zone with young shardwurms, snow griffawns, and drakkal wolf pups. This would have meant making Thurgadin an alternative starting city for Dwarves. And while the ring war would have caused more zone disruption, it also would have shown newbies another aspect of content to strive towards.

Icewell could have been the dungeon for newbies to explore while waiting for the war outside to end, only to discover later that the war was lost, piecing it all together from the aftermath--finding corpses in the streets and giants blocking the way in or out. Being trapped in your own city and needing to either log/tradeskill in the meantime or get a Monk friend to train the giants away? Not classic, but it would have felt classic.
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  #3  
Old 08-13-2019, 09:51 PM
aaezil aaezil is offline
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A cazic thule deeper jungle area would be cool
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  #4  
Old 08-27-2019, 02:32 AM
Orionsaight Orionsaight is offline
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I don't know about a dungeon but I think gfay needs a 2.0. I imagine often people make wood elves and level to 3 and cant get to 4-5 in order to be accepted in orc hill groups.

I agree that the world should have large masses of emptiness or trees so that camps are not stacked madly one by one in a row. However, it would be cool if gfay had like a super hard 3-5 camp just to help people get to orc hill. Maybe its easy to do orc hill at 3? I figured it was always at least 4, most of the time 5ish.

Sometimes ill pop in gfay and tell people steamfont is often a better choice.
  #5  
Old 08-27-2019, 03:33 AM
TomisFeline TomisFeline is offline
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splitpaw
great zone, but the agro mechanics at the double door make the barrier to entry too high for people I think. I think that would be a super low work high reward fix in terms of unit of dev time per increased player usage of a zone
  #6  
Old 08-27-2019, 12:19 PM
jacobar jacobar is offline
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Quote:
Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
Kerra Isle, Runnyeye, Splitpaw, Chardok. Those dungeons got 2.0s to try and get them some love and attention. For Chardok it worked, for the rest, not so much. What dungeon would you give a 2.0 to bring some more attention to it?

I'd say Najena. The concept of the zone is cool, just needs some better itemization to get people in there.
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  #7  
Old 08-27-2019, 12:28 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Qeynos or Cabilis catacombs. Some day dark dwarvish mines would be nice as well as some higher level roaming water monsters in lake Rathetear.
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