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View Poll Results: See thread title
Bard 37 34.91%
Ranger 39 36.79%
Other (please give your faulty reasoning) 23 21.70%
Keep twin towers as is. 13 12.26%
Multiple Choice Poll. Voters: 106. You may not vote on this poll

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  #1  
Old 03-22-2019, 04:58 PM
enjchanter enjchanter is offline
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I just cant wait till warriors get double attack, gunna be dope
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Eberron 60 Erudite Enchanter
Enjamin 60 Erudite Cleric
Yxarus 60 Iksar Warrior Retired
Fauvana 60 Erudite Necromancer
Erjav 60 Human Bard
Enjamini 60 Human Magician
Deepwalter 60 Erudite Paladin
Seliel 60 Human Rogue
Enjoii 54 Dark Elf Warrior
  #2  
Old 03-22-2019, 07:03 PM
gkmarino gkmarino is offline
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Quote:
Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
I just cant wait till warriors get double attack, gunna be dope
Yeah really sick of not having double attack at level 60. I guess will have to settle with triple.
  #3  
Old 03-22-2019, 10:55 PM
BlownAway BlownAway is offline
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lol
  #4  
Old 03-23-2019, 12:40 AM
Xaeophi Xaeophi is offline
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My advice to you, stick to setting records for long duration Lodizal Kitesstalls and whatever else is in your capabilities. You can either accept the reality that rangers shit on just about every melee class (on average) besides rogues OR you can keep finding new ways to sound incompetent on the forums. Nothing personal.

Have a great evening and best wishes on your lodizal kites.
Last edited by Xaeophi; 03-23-2019 at 12:43 AM..
  #5  
Old 03-23-2019, 02:16 AM
Troxx Troxx is offline
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Lol
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  #6  
Old 03-25-2019, 11:42 PM
Troxx Troxx is offline
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Wave of healing being capped at 220/target is not a very good heal. Situationally useful, but not efficient.
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  #7  
Old 03-26-2019, 06:08 AM
Ennewi Ennewi is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Wave of healing being capped at 220/target is not a very good heal. Situationally useful, but not efficient.
True. It's hard to make it mana-efficient and in a lot of groups that opportunity won't present itself. However, in the majority of those same groups, mana is continuously streaming in from multiple sources. Depending on CC resists and how fast group member hp is dropping, other heals can be inferior given their cast time--a split second too late and the blue spell particles just highlight that reality and the group member's corpse. If LoH is on cooldown or the dying are out of its range, there really isn't a better option afaik other than a SoulFire (or Celestial Cleansing when available).

Wave of Healing is best for "oh shit" moments that initially don't seem shitty enough to warrant using Lay on Hands or SF charges. Personally, I prefer to wait and see how things develop in camp before blowing my LoH, especially in groups with multiple forms of healing, heals that usually are enough, if not more than enough, even when chain pulling. But with the Druid/Shaman casting Greater or Superior Heal, I often wondered, why do the same as a Paladin (unless time is not an issue)? More diversity with heals and other spells in general helps out a ton. The Bard hymns. The Shaman torpors. The Necromancer patches. And then the Cleric finishes CH. Without those other, weaker heals, the dying player usually still has a few ways to buy themselves time, but not a great deal of time. So any mana lost is worth it if the xp continues, more so if the heal keeps a caster alive since they would be oom after rez.

Wave of Healing's faster cast also means not leaving oneself as open to being interrupted by the current target's attacks. Used sparingly, it can keep a dying member alive for a few more hits until better heals finally land, while topping off the rest of the party. Sometimes I have such an overabundance of mana regen that I look for moments when all or even as few as three members have at least a bubble of red missing from their bar. It's a good way to break up the autopilot mode that can set in when grouped with quality players that know the ins and outs of the zone and their class.

Once Celestial Cleansing is memorized, there are fewer reasons to keep Wave of Healing loaded in place of another spell. But even then, it's still good for places like Halls of Testing, to keep DPS from getting below the low hp aggro threshold, or Kael arena when everyone suddenly gets turned on at the end of a fight.

Agreed though, the spell could/should be better overall, but the same goes for most hybrid spells and abilities. However, finding their worth and making due with what's available can be fun, even when it's frustrating.
Last edited by Ennewi; 03-26-2019 at 06:24 AM.. Reason: auto-correct
  #8  
Old 03-26-2019, 08:12 AM
fadetree fadetree is offline
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Quote:
Originally Posted by Alleriah [You must be logged in to view images. Log in or Register.]
Ya Thats one narrow way of looking at it mr blood guard. I was entertained reading what you had to say.. Back to reality.
Now to clear some things up..
How i justify rangers being optimal tanks is this....
{long post redacted}
Well, so look,I'm always pro-ranger but it's true that they really aren't best choice for group tanking past say 45-50 or so. Before that, they kick ass but so do a lot of other classes. Notably, warriors kind of suck at this range.
I always saw myself as an off tank/root parker. My main job is to protect the robes, DPS is what I do otherwise. Peel angry mobs off of them quickly and root or ranger mezz or kite depending on situation. That's where we shine the most, in my opinion.
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Last edited by fadetree; 03-26-2019 at 08:15 AM..
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