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Old 02-01-2019, 01:26 PM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
If you look at the inspirational source material, Wizards are excellent at forming groups to adventure in far off places (Hobbit, LoTR).
I like to pretend LOTR never existed and D&D was formed via spontaneous generation.
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Old 02-01-2019, 01:33 PM
Tuurin Tuurin is offline
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It's definitely noticeable in recent days. My current strategy is to look for spots where I can both solo a little while I wait and hope some more people show up/stick around that want to combine for greater rewards.

With my 30 monk I thought- back in the day, people around this level used to go to the Sarnak fort in LOIO and do pugs, right? Got port to DL, begged a sow/camo and ran to FV, begged a bind at the bank, begged another camo to run up to LOIO (dodging a-hole spider-guys and gals that like to see invis) and made it over there. Ran around for about an hour and a half killing stuff solo, watched euros kill monk epic guy, etc. and nobody in the zone near me (few people killing bloodgills, newbies under 20, etc.).

Logged in next day, spent another 90 minutes soloing and no takers on groupage. I guess all LFG back in Mistmoore or waiting on a list in HHK goblins. /shurg
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Old 02-01-2019, 03:21 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Tuurin [You must be logged in to view images. Log in or Register.]
It's definitely noticeable in recent days. My current strategy is to look for spots where I can both solo a little while I wait and hope some more people show up/stick around that want to combine for greater rewards.
This is what I do. I am almost embarrassed to admit I park in KC on my paladin for those shorter playtime days. If there’s no group to be had I can always solo mobs while I wait or to get a few % solo until I log. If I get a group quickly great. The xp isn’t the best but I mostly enjoy the atmosphere of getting to play the game’s best group tank ... in a group.

For longer session days like weekends or whenever guild groups are possible - I prefer leveling most anywhere else.
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  #4  
Old 02-01-2019, 02:30 PM
Wallicker Wallicker is offline
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30 monk solo get on goblin list and go upstairs and single camp guard Chopin blue til 34 and on a 3 min respawn it is faster than a full goblin group!
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Old 02-01-2019, 02:51 PM
Tuurin Tuurin is offline
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Killing guards in HHK might be the only thing more over-camped than goblins in HHK. I had my monk parked there for like a week. Would log in, check with gob group (want to be 6th on the list?) then check on Chopin- somebody already there. Then log off and fire up my necro to solo...

The point I was trying to make (agree with others' posts) was branching out from the normal spots pretty much means you're going to solo 90% of the time.
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Old 02-01-2019, 03:06 PM
Wallicker Wallicker is offline
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Ahh yea best to /who all LFG I usually have great success with this method
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Old 02-01-2019, 05:40 PM
Kika Maslyaka Kika Maslyaka is offline
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There is a difference between Design Philosophy and Design Flaw.

Corpse recovery, death penalty, hard travel etc - all part of Design Philosophy. I may not like that but I accept them as is.
Putting ton of time in making an interesting zone like RunnyEye while putting it out of the way and no incentive to go there (no XP, no loot, no significant quests) - is a Design Flaw.

But shit is classic so you stuck with it. It was dead on LIVE as well, no surprise here. They updated it once and improved loot but by the time they did it it was irrelevant to the game as a whole.

Same can be said about Luclin - why most people hated Luclin? Because it was RunnyEye X 100. Ton of effort - zero gain. As much as 1/2 to 3/4 Luclin content wasn't ever used by majority of players because it was REALLY out of the the way and 0 incentive to ever go there.
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
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Old 02-01-2019, 05:57 PM
Grail3r Grail3r is offline
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A solution is either find new area , or log out and play an alt that is a different level . Or take a break and play later .
  #9  
Old 02-01-2019, 06:08 PM
Snaggles Snaggles is offline
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Overpopulation? In 2004/5 EQ had 500k players concurrent among the servers. Divide that up and it's still a metric ton of people per zone.

P99 is hoppin if there are 1600 players online at the same time. Arguably more people know about hot zones like HHK but that's plenty of zone to go around.

Truthfully I'd make an alt. I have three toons I'm focusing on. I remember sitting at the zone line shouting for a group invite for a LONG time on live. These days I just log to my chanter or sham for some pewpew fun and check back.
  #10  
Old 02-01-2019, 06:17 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Overpopulation? In 2004/5 EQ had 500k players concurrent among the servers. Divide that up and it's still a metric ton of people per zone.

P99 is hoppin if there are 1600 players online at the same time. Arguably more people know about hot zones like HHK but that's plenty of zone to go around.

Truthfully I'd make an alt. I have three toons I'm focusing on. I remember sitting at the zone line shouting for a group invite for a LONG time on live. These days I just log to my chanter or sham for some pewpew fun and check back.
Ecxept by 2004, EQ had 7 expansion worth of content, not 3. And 2 more were added in 2004 alone.
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Quote:
[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
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