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#1
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Quote:
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#2
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It's definitely noticeable in recent days. My current strategy is to look for spots where I can both solo a little while I wait and hope some more people show up/stick around that want to combine for greater rewards.
With my 30 monk I thought- back in the day, people around this level used to go to the Sarnak fort in LOIO and do pugs, right? Got port to DL, begged a sow/camo and ran to FV, begged a bind at the bank, begged another camo to run up to LOIO (dodging a-hole spider-guys and gals that like to see invis) and made it over there. Ran around for about an hour and a half killing stuff solo, watched euros kill monk epic guy, etc. and nobody in the zone near me (few people killing bloodgills, newbies under 20, etc.). Logged in next day, spent another 90 minutes soloing and no takers on groupage. I guess all LFG back in Mistmoore or waiting on a list in HHK goblins. /shurg | ||
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#3
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For longer session days like weekends or whenever guild groups are possible - I prefer leveling most anywhere else.
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#4
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30 monk solo get on goblin list and go upstairs and single camp guard Chopin blue til 34 and on a 3 min respawn it is faster than a full goblin group!
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#5
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Killing guards in HHK might be the only thing more over-camped than goblins in HHK. I had my monk parked there for like a week. Would log in, check with gob group (want to be 6th on the list?) then check on Chopin- somebody already there. Then log off and fire up my necro to solo...
The point I was trying to make (agree with others' posts) was branching out from the normal spots pretty much means you're going to solo 90% of the time. | ||
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#6
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Ahh yea best to /who all LFG I usually have great success with this method
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#7
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There is a difference between Design Philosophy and Design Flaw.
Corpse recovery, death penalty, hard travel etc - all part of Design Philosophy. I may not like that but I accept them as is. Putting ton of time in making an interesting zone like RunnyEye while putting it out of the way and no incentive to go there (no XP, no loot, no significant quests) - is a Design Flaw. But shit is classic so you stuck with it. It was dead on LIVE as well, no surprise here. They updated it once and improved loot but by the time they did it it was irrelevant to the game as a whole. Same can be said about Luclin - why most people hated Luclin? Because it was RunnyEye X 100. Ton of effort - zero gain. As much as 1/2 to 3/4 Luclin content wasn't ever used by majority of players because it was REALLY out of the the way and 0 incentive to ever go there.
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#8
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A solution is either find new area , or log out and play an alt that is a different level . Or take a break and play later .
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#9
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Overpopulation? In 2004/5 EQ had 500k players concurrent among the servers. Divide that up and it's still a metric ton of people per zone.
P99 is hoppin if there are 1600 players online at the same time. Arguably more people know about hot zones like HHK but that's plenty of zone to go around. Truthfully I'd make an alt. I have three toons I'm focusing on. I remember sitting at the zone line shouting for a group invite for a LONG time on live. These days I just log to my chanter or sham for some pewpew fun and check back. | ||
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#10
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