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#71
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#72
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I play on a server where trains are legal.
This amuses me. Y’all really suck tbh | ||
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#73
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I had a great time with Chillwin 3-manning Fungi Kings about a year ago.
Superb player, made both our shaman and my job stupid-easy. | ||
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#74
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Chillwin is a moron and joined awakened confirmed, scummer and shitter
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#75
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Quote:
__________________
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#76
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Setting up on the exit side of Karnors Castle is definitely the correct thing to do. If you get trained there make sure to report it.
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#77
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Quote:
You don't know Felwithe
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#78
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Quote:
AM concedes when we're shown proof of wrong doing. Tempest when shown proof of wrong doing (double-fte on doze, training us with eashen, 3 trackers on statue.. that's just from this most recent rulings, btw) calls names and insists we're lying because the proof doesn't suit their narrative. Personal favorite of recent memory is the 3-tracker-statue where Bellringer when shown proof while statue was still alive called us liars, guild removed the necro pull team member, and refused to drop statue... Then called us liars for a week insisting it never happened. All of it was recorded I didn't think BatwingGate2018 could be topped, but the statue thing was hilarious. | |||
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#79
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A raiding guild zones in and discovers an animated pool of a tar-like substance, a malevolent life form that calls itself Armus. When players attempt to approach the raid targets, Armus hurls them back with a psychokinetic blast, killing them instantly.
Armus taunts the raiders and maintains his grasp on the Temple of Veeshan. During this time, players have communicated with Armus and learned that it is a physical manifestation of evil from the bodies of various ancient P99 Guilds, abandoned on an emulated Norrath.
__________________
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#80
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