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  #71  
Old 04-03-2011, 10:08 PM
Walk Walk is offline
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isnt egg shaped pumice from pvp merchants aquired through pvp points? correct me if im wrong
  #72  
Old 04-03-2011, 10:22 PM
wehrmacht wehrmacht is offline
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Originally Posted by Bombfist [You must be logged in to view images. Log in or Register.]
So, if we take snare as an example, it's at about 55% chance to resist at 100MR and it will last 45-85% of the duration.
So yea, automatic free kill anytime a couple skill-less noobs wander onto your screen and start spamming ensnare. Way to create a server for people with no talent and completely remove soloing from the game unless you play a caster that can just gate away and escape death every time.

What was your reason for why soloing should be completely removed from EQ PvP again or why any of these stupid crowd control spells should land?

You plan to zerg so you don't care about how anything turns out that doesn't affect you.

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Wehrmact, your views are completely valid if you want to emulate live to your memory, that's not what i want to do
Then go make some kind of new video game instead of trying to destroy this one.

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Originally Posted by Bombfist [You must be logged in to view images. Log in or Register.]
I have 0 intention of emulating live everquest pvp
So this is your server now? Can you stop talking like an idiot dude seriously. I hope the devs have enough sense to not listen to the people that want to recreate the failed TZVZ server.
  #73  
Old 04-03-2011, 10:28 PM
Null Null is offline
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It depends on what you are trying to do though. If your goal is nostalgia then sure, tune that thing exactly how EQ PVP was back then and enjoy.

But you are going to be hard pressed to convince (at least a good chunk of people) that EQ PVP was remotely close to balanced. It was an afterthought and largely ignored in patches for years at a time. It didn't need to be balanced to be fun, but think about what it could have been had they invested at least a little time into basic issues.

I don't know if any of you play fighting games, but Super Street Fighter 2 Turbo is considered one of the best competitive fighting games of all time. A few years ago they made Super Street Fighter 2 Turbo HD Remix with a large amount of minor balance changes that overall made the game more competitive. They didn't go in and give new abilities and they didn't go adding new characters. What they did was took advantage of 15 years of experience on the game to improve it in the spirit of the original.

That is the advantage that we have here, knowledge and the tools to make it better. To me the biggest issue with classic pvp is resists, because I distinctly remember people pissed off (and for good reason) burning through a whole manabar into someone afk and being unable to land anything.

To me, using Identical gear levels, Player A should be able to kill an AFK Player B using melee (for melees) and spells (for casters) or a combination (for hybrids) in a reasonable amount of time or about 1 bar of mana maximum.

I think I sort of got off on a tangent there but yea, I think if the goal is to relive the classic pvp experience then try and recreate things exactly the way that they were. However if your goal is to create a balanced PVP environment then tweaking the resists in some way are all but required.
  #74  
Old 04-03-2011, 10:30 PM
Aerist Aerist is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
So yea, automatic free kill anytime a couple skill-less noobs wander onto your screen and start spamming ensnare. Way to create a server for people with no talent and completely remove soloing from the game unless you play a caster that can just gate away and escape death every time.

What was your reason for why soloing should be completely removed from EQ PvP again or why any of these stupid crowd control spells should land?

You plan to zerg so you don't care about how anything turns out that doesn't affect you.
First off, will you just admit that you are completely upset about the fact that you probably got snared or rooted and a melee train raped you and made you feel inadequate as a player?

Secondly, funny story when one of us got snared or rooted in pvp on 2.0 do you know what we did? WE HEALED, because thats what teamwork was about. Getting rooted or snared doesn't mean death, I'd argue it takes MORE Skill to play with the chance of getting rooted or snared.

Thirdly, Mippo you were in the LARGEST guild on VZ/TZ, I remember easily 55 toons logged in at some point (I believe there is a screenshot). The problem is you played with people who DIDNT know how to pvp so noone actually assisted or healed.

In conclusion, the reason bombfist is saying we're not trying to make it like live is because live was NOT designed for balanced pvp, that is beyond evident if you go to the live website and read the billions of pvp posts.

When one of my guys got rooted or snared, this is what I heard in vent..Example : I'm Snared this is Bombfist, followed by, Heals inc to Bombfist.

Note I was never guilded with Bombfist, just an example
  #75  
Old 04-03-2011, 10:39 PM
Bombfist Bombfist is offline
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You plan to zerg so you don't care about how anything turns out that doesn't affect you.
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go hang yourself.
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NOBODY IS ALLOWED TO ROOT, LETS DUEL, NO ROOTS, I GET TO START ON 100% HP AND YOU ON 50% BECAUSE YOU HIT HARDER THAN ME.
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<cc0> Bombfist: I hear chicks want to do you based on the power of your voice alone
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Bombfist The Lizard King: Bringing Basketball to Degenerate Trolls since 1999
Last edited by Bombfist; 04-03-2011 at 10:41 PM..
  #76  
Old 04-03-2011, 11:57 PM
Foxx Foxx is offline
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lol shiva, mavtank, wermacht, hybrid.... thats some REAL talented players in that screen shot, lololol
  #77  
Old 04-04-2011, 12:05 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Aerist [You must be logged in to view images. Log in or Register.]
First off, will you just admit that you are completely upset about the fact that you probably got snared or rooted and a melee train raped you and made you feel inadequate as a player?
That has nothing to do with it. It's because it changes the entire game dynamic of Everquest PvP. In real EQ PvP, 1 person can kill an infinite number of terrible players. I do not want a communist system where all they have to do is show up with more people and they get an automatic free win due to crowd control spells.

You are destroying EQ PvP completely if you alter that game dynamic. EQ PvP did not reward zergers. All these bullshit suggestions I read on here do nothing but help zerging and lower skilled players. The minor "twitch gaming" skills element of jousting is also removed when all you're gonna be doing is attacking snared and rooted players. You just gut every little bit of skill required from the game.



Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
To me the biggest issue with classic pvp is resists, because I distinctly remember people pissed off (and for good reason) burning through a whole manabar into someone afk and being unable to land anything.
I don't care how you alter damage spell resists in any way, all I care about is altering crowd control spell resists to be different from live because it changes how the game is played completely and makes soloing not even viable.


Quote:
Originally Posted by Aerist [You must be logged in to view images. Log in or Register.]
Thirdly, Mippo
I hope this a joke. There are a million people on this board that will tell you I'm not Mippo. Yes, mippo thought crowd control shouldn't work either. Some people like normal EQ and not TZVZ EQ. I also don't recognize your name.


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Originally Posted by Aerist [You must be logged in to view images. Log in or Register.]
because thats what teamwork was about.
Is this a bumpersticker quote? Seriously, what the fuck?

EQ live PvP was not a forced grouping server. There are plenty of games out there where you are forced to group to PvP and EQ live was not one of them. You are trying to force *your* play style upon other people with no consideration for anyone else. Grouping and soloing were both viable options in normal EQ rules so don't even try to turn that around on me.
  #78  
Old 04-04-2011, 12:12 AM
Aerist Aerist is offline
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Looks like I'm gonna have to call out the detectives Werhmippo, Smedy/Cast WRU, need help
  #79  
Old 04-04-2011, 12:19 AM
Bombfist Bombfist is offline
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You are trying to force *your* play style upon other people with no consideration for anyone else.
Pot, kettle, black.

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makes soloing not even viable.
I solo'd as a monk on vz/tz and smashed members of your guild 6 people at a time. Your rain man selective memory that can remember exact resist numbers from 10 years ago seems to fail alot.

If I drop a box of toothpicks on the floor do you think you'd be able to remember the countless times you got your shit pushed in and quit? Root was so overpowered on vz/tz, yet you played a class with root and did nothing, no big things, no basketball, just constant death.

I don't even think you're the real rain man bro.

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There are a million people on this board
lololol
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Quote:
Originally Posted by Misto View Post
go hang yourself.
Quote:
Originally Posted by wehrmacht View Post
NOBODY IS ALLOWED TO ROOT, LETS DUEL, NO ROOTS, I GET TO START ON 100% HP AND YOU ON 50% BECAUSE YOU HIT HARDER THAN ME.
Quote:
<cc0> Bombfist: I hear chicks want to do you based on the power of your voice alone
<cc0> respect
Bombfist The Lizard King: Bringing Basketball to Degenerate Trolls since 1999
  #80  
Old 04-04-2011, 12:26 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Bombfist [You must be logged in to view images. Log in or Register.]
I solo'd as a monk on vz/tz and smashed members of your guild 6 people at a time.
That's Salty's guild, I'm not taking any responsibility for Fish Bait. That's like trying to blame WW2 on Africa.
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