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  #71  
Old 05-06-2018, 06:22 PM
Swish2 Swish2 is offline
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A casual bump for a great thread.
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  #72  
Old 05-06-2018, 07:16 PM
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The testing period has gone great so far. Plenty of mechanics being fleshed out, and some great ideas being generated by myself and our community.

May 18th is looking like a good time for our target release date. Characters from the testing period will be wiped on that day.

Patch notes below for everything to date:

Quote:
* NPCs who are green will no longer social assist.
* New version of files are up, and can be found at https://tinyurl.com/eqbrfiles. If you are getting disconnected on login, this is why. THIS IS REQUIRED TO PLAY ON LAUNCH.
Secrets - Last Thursday at 11:53 PM
* Food / Drink have returned to merchants. The changes to fishing are still in.
* Races who can normally use kick can once again use kick.
* Items flagged as NODROP will no longer be able to be looted in PVP by players other than the player who was killed.
* Players now start with a Short Halberd*, which is a 2 handed slashing weapon, NODROP, and 8 dmg / 51 delay for jousting purposes in PVP.
* Players now start with a Fire Wedding Ring*, which is a +55 hp ring, NODROP with 5 ac. The intent with this item is to make initial leveling & general pvp less brutal for players so that they do not get one shot by spells early on.
* There will later be quests ingame to upgrade the Fire Wedding Ring* and Short Halberd* which involve a mixture of PVP and PVE goals.
* Added a Backpack* to new players, which is NODROP, Large capacity, and 8 slots.
* Players now start with a Club* and Club* has had its damage/delay changed to 3/24.
* Droprates for global mobs per-level-range have been increased to 50% for a single drop and 35% for an additional drop.
* Lord Elgnub in Blackburrow's snake pit has had his HP doubled, class changed to Warrior, and spell list removed. He has significant buffs to one of his resists. He is considered the 'boss' NPC, and drops hotly contested resist items. Will you be the one to slay him?
* Portal/Gate spells have been removed from global loot tables.
* The level range on PVP has been increased to +/- 4. (up from +/- 3)
* Starting spells are now scribed and memmed on character creation as opposed to having to scribe/mem them on first login.(edited)
May 4, 2018
Secrets - Last Friday at 3:47 AM
* Kick can now be used by races that can normally not use the ability.
Secrets - Last Friday at 5:27 AM
* Nodrop gear has been reverted; you may loot any item once again.
* Captain Rohand in South Qeynos now sells (for free) the Short Halberd, Club, Dagger, Fire Wedding Ring, and Backpack for players who have lost theirs.
* Short Halberd, Club, Dagger, Fire Wedding Ring, and Backpack (with * in their name) are now lore.
* Various Qeynos area quests have had their EXP gain removed.
Secrets - Last Friday at 7:06 PM
New version of files are up, and can be found at https://tinyurl.com/eqbrfiles. If you are getting disconnected on login, this is why. THIS IS REQUIRED TO PLAY ON LAUNCH.
* The mousewheel will no longer function in NewUI=false mode. If you don't use it, you can use mousewheel.
May 5, 2018
Secrets - Yesterday at 12:13 AM
New version of files are up now, and can be found at https://tinyurl.com/eqbrfiles. If you are getting disconnected on login, this is why. THIS IS REQUIRED TO PLAY.
* Targeting any NPC or PC now shows the numbers and symbols in their name.(edited)
* Pumice Stones are now 5 gold.
Secrets - Yesterday at 1:56 PM
* Lord Elgnub's loot table has been fixed up. He now drops the intended items.
Secrets - Yesterday at 2:39 PM
* Skills now auto-train on level.
* Unscribing / Unmemming spells on death now only happens if you are killed in PvP combat, and is restricted to spells that are around your level range (+/- 4 levels)
* PVP Combat is now the only way to lose items on death.
* Level cap will be increasing soon to 35. In preparation for this, the following changes have been made:
- Spells in PvP combat that are detrimental will keep their original duration in PVE but against players will instead reduce their duration to a max of 3 ticks. The changes affect fear, mez, root, charm, and snare. The changes to spells that are currently changed will remain in.
- Splitpaw has been opened.
- Upper Guk and Lower Guk have been opened.
- The zoneline that normally leads to Jaggedpine Forest in Blackburrow will now lead to Upper Guk at the Innothule Zoneline.
- The zoneline in Upper Guk that normally leads to Innothule Swamp will now lead to Blackburrow at the entrance from qrg.
- Spells up until 65 have been adjusted to be scribeable by rangers. Note the cap is 35, this is just future proofing future level cap increases.(edited)
* Flash of Light reduced to 1 tick, and mana cost increased to 50 mana.
New version of files are up now, and can be found at https://tinyurl.com/eqbrfiles. If you are getting disconnected on login, this is why. THIS IS REQUIRED TO PLAY.
Secrets - Yesterday at 3:03 PM
* Suicides no longer count as PVP combat. (don't ask how I found this one...)
New version of files are up now, and can be found at https://tinyurl.com/eqbrfiles. If you are getting disconnected on login, this is why. THIS IS REQUIRED TO PLAY.
Secrets - Yesterday at 7:44 PM
* A quest for Healing Spells has been added to Telin Darkforest in North Qeynos.
Secrets - Yesterday at 8:35 PM
* a severely injured rat added to qeynos2. Respawns every hour in a random location, and is intended to be a contested loot drop NPC. He's no joke, though, so bring friends.
May 6, 2018
Secrets - Today at 1:59 PM
* Disbanding from a group will once again work.
Secrets - Today at 2:00 PM
* Various chat messages no longer use Pain and Suffering or an empty string, but instead your character's ID for some forms of text. Chat remains obscured.(edited)
Secrets - Today at 5:52 PM
New version of files are up now, and can be found at https://tinyurl.com/eqbrfiles. If you are getting disconnected on login, this is why. THIS IS REQUIRED TO PLAY.
* 'Someone' is now displayed above everyone's head ingame. Group inviting via target is still possible.
* 'Someone' is now displayed in chat in most client instances that require a character name, such as spellcasting and meleeing.
* Consider messages now display red against players if they are PVP and in-range, and white if they are not attackable.
Secrets - Today at 6:38 PM
* Cap is now 35, and spells/loot are in up to 35. 35+ is the new global table level.
* The spells and gear that drop in the 15-19 range now drop as intended.
VOD of the pre-launch period: https://www.twitch.tv/videos/257790071
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Last edited by Secrets; 05-06-2018 at 07:19 PM..
  #73  
Old 05-08-2018, 01:07 PM
Secrets Secrets is offline
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Sweeping changes run through the land:

Quote:
* All classic-era zones are now open for business, including Plane of Hate, Plane of Fear, The Hole, and Plane of Air. Temple of Cazic Thule is sealed off, as the NPCs from that era are in the Feerrott.
* One item loot is allowed in PvP.
* Kill credit has been re-added to the game. You may now only loot creatures or players you have slain.
* PVP still is restricted to +/- 4 levels.
* The level cap has been increased to 50.
* The classless system now has a cap of 50, and spells drop up until level 50. After 50, you are on your own for obtaining spells through traditional EverQuest means.
* The global loot table has been expanded to all mobs, and can contain any spell or gear drop. The higher level the NPC, the higher chance an item will drop.
* Loot tables have been added for 35-39, 40-44, 45-49 that contain only spells.
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  #74  
Old 05-09-2018, 08:00 PM
Secrets Secrets is offline
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stream up again if anyone wants to watch:

https://www.twitch.tv/shysecrets
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  #75  
Old 05-12-2018, 08:50 AM
fadetree fadetree is offline
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Played some today. Seemed fun, but nobody around. The restart/wipe mechanic is something I don't know if I can put up with long term, though, but we'll see. I tend to not like eq pvp but this is different enough that it might work. I'd like to see realm mechanics and ownership of contested buff points/camps/areas/zones. Gives people somethign to really gang up for.

I approve of everyone being rangers [You must be logged in to view images. Log in or Register.] OH THE IRONIES
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  #76  
Old 05-16-2018, 01:13 PM
Secrets Secrets is offline
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As a reminder, there will be a character progression (level) and skills wipe on May 18th. Players who have participated in testing will be reset to level 1 on this date. Scribed Spells and Gear will remain from the testing period as a way of saying 'thank you' to those who were dedicated to testing.

The server will be officially completing the test phase on May 18th, at 12pm EST. It will be locked until hosting is transferred to a new location. The estimated downtime will be about 9-12 hours.

Here's the latest patch notes:

Quote:
Secrets - 05/09/2018
An HP regen bonus is now active, and functions similar to meditate. It requires you to sit (or be on a horse) and out of combat.
A mana regeneration bonus is now in for sitting players. It requires you to sit (or be on a horse) and out of combat to get the full effect, otherwise standard meditate bonus is applied.
Secrets - 05/09/2018
The Gnoll Slayer quest now rewards Greater Healing for the intermediate reward and Superior Healing for the final reward.
Efreeti Lord Djarn and The Ghoul Lord now have a 15% chance to drop Complete Healing on death, in lieu of their normal drops.(edited)
May 10, 2018
Secrets - Last Thursday at 12:08 PM
The following spells once again have their normal duration against NPCs.
* Fear
* Invoke Fear
* Tangling Weeds
* Charm
* Mesmerization
* Mesmerize
The following spells have had their level requirements reduced:
* Superior Healing - 34 (was 57)
* Greater Healing - 29 (was 54)
Secrets - Last Thursday at 1:38 PM
* Qeynos NPCs 'witness check' no longer checks dots for aggro. You can be dotted next to a guard, they won't care.
* Allowed OOC to use "nicknames" instead of "Someone" when the player uses /surname at level 20.
May 12, 2018
Secrets - Last Saturday at 1:40 PM
Pet procs have been re-added and now have different spell lists:
-Fire pet: DS only, higher white damage/lower hp
-Water pet: Attacks only, medium hp/white damage
-Earth pet: Root only, medium hp/low white damage
-Air pet: Invis only, highest white damage / lower hp
-Enchanter pets - Now uses enchanter spell sets, low mana pool
-Necro/SK pets - Now uses shadowknight spell sets, low mana pool
May 13, 2018
Secrets - Last Sunday at 10:47 AM
A brazier that leads to the Plane of Hate has been added at the top of the spectre tower in the Oasis of Marr, on top of the drawing of the Chelsith stone.(edited)
May 14, 2018
Secrets - Last Monday at 6:04 PM
New version of files are up now, and can be found at https://tinyurl.com/eqbrfiles. If you are getting disconnected on login, this is why. THIS IS REQUIRED TO PLAY.
* Discs are now enabled, all of them are available starting at level 45 and drop randomly from 45+ mobs and the global table. They occupy a spell slot, and require a refresh before being active.(edited)
* NPCs that are in North Qeynos or South Qeynos will no longer drop any spell from the global loot table at an alarming rate.
Lady Vox, Lord Nagafen, Cazic-Thule and Innoruuk have been reduced in difficulty significantly, but still should pose a challenge to a group of 2-6 players.
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  #77  
Old 05-16-2018, 01:26 PM
Izmael Izmael is offline
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I logged in the server, but was a little disappointed. Maybe I missed the point?

I was alone in South Qeynos. After talking in /ooc, it turned out there were 3 people in Crushbone. Server list displayed 4 total people so I suppose that was it.

Isn't the world WAY too big for the population? I said that before, but again, maybe I'm missing something?

If the current pop is in single digits and the server is supposed to be a constant balls out PvP arena, wouldn't something like TWO SMALL ZONES be more than enough? Like, QHills and BB ?

I want to play on a Secrets server because I know he will end up making it good. But I don't want to have to cross 20 zones before seeing another player (we have R99 for that already).
  #78  
Old 05-16-2018, 02:41 PM
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
I logged in the server, but was a little disappointed. Maybe I missed the point?

I was alone in South Qeynos. After talking in /ooc, it turned out there were 3 people in Crushbone. Server list displayed 4 total people so I suppose that was it.

Isn't the world WAY too big for the population? I said that before, but again, maybe I'm missing something?

If the current pop is in single digits and the server is supposed to be a constant balls out PvP arena, wouldn't something like TWO SMALL ZONES be more than enough? Like, QHills and BB ?

I want to play on a Secrets server because I know he will end up making it good. But I don't want to have to cross 20 zones before seeing another player (we have R99 for that already).
The goals have sorta shifted based on player feedback and lack of turnout player-wise.

I've shifted more to a persistent, progression sort of goal for the server as opposed to PvP arena. The PvP arena idea just wasn't going to work with a maximum of 6 players and players rapidly quitting due to full item / spell loss.
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  #79  
Old 05-16-2018, 03:28 PM
Izmael Izmael is offline
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Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
The goals have sorta shifted based on player feedback and lack of turnout player-wise.

I've shifted more to a persistent, progression sort of goal for the server as opposed to PvP arena. The PvP arena idea just wasn't going to work with a maximum of 6 players and players rapidly quitting due to full item / spell loss.
Hence my idea of making the world so small, it's constant forced PvP.


Don't quit! I tried to make something like this a couple years ago, even invested a couple weeks of work in it, then gave up because it was a freaking shitload of work.
  #80  
Old 05-16-2018, 03:35 PM
Secrets Secrets is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Hence my idea of making the world so small, it's constant forced PvP.


Don't quit! I tried to make something like this a couple years ago, even invested a couple weeks of work in it, then gave up because it was a freaking shitload of work.
The problem with a small world is that players run out of PVE content rather quickly, and there is no incentive to log in, let alone PvP. Content creation is a huge undertaking for a 1-person staff to make, and I would rather rebalance existing content than make brand new content in a small area.

You also have the issue of the server never reaching a peak population beyond 10. That is a huge problem, and nothing will solve a general disinterest without changing up the formula that is uninteresting to players. The classless concept in itself is loads of fun, and should be a game in itself. I even considered removing PvP at one point, but ruled against it because I don't want to police the server and have petitionquest.
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