Project 1999

Go Back   Project 1999 > General Community > Technical Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 04-23-2020, 11:36 PM
JerseyFresh609 JerseyFresh609 is offline
Aviak


Join Date: Jan 2012
Posts: 73
Default

Thanks for this Mirox, love it so far. I'm having trouble getting my overlay to work in full screen mode. Is this possible?
__________________
-Chubby
Reply With Quote
  #2  
Old 04-24-2020, 08:29 AM
Mirox Mirox is offline
Aviak


Join Date: Dec 2010
Posts: 92
Default

Quote:
Originally Posted by JerseyFresh609 [You must be logged in to view images. Log in or Register.]
Thanks for this Mirox, love it so far. I'm having trouble getting my overlay to work in full screen mode. Is this possible?
You currently should be able to get some full screen going by clicking the icon on the top left of the window (which should show window decorations), clicking the maximize button, and then clicking the icon to hide Window decorations.

The only issue right now is that if you then right click the icon on the top left of the Window, you may have your title bar disappear to the top of the screen. You can use windowskey + left or windowskey+right to show it again on Windows 10.

I will be changing how windows move due to introducing a new text window that has mouse click through. I will make a note to include a way to properly full-screen a window in this feature.

Thanks!
Last edited by Mirox; 04-24-2020 at 08:45 AM..
Reply With Quote
  #3  
Old 04-24-2020, 07:29 PM
JerseyFresh609 JerseyFresh609 is offline
Aviak


Join Date: Jan 2012
Posts: 73
Default

Quote:
Originally Posted by Mirox [You must be logged in to view images. Log in or Register.]
You currently should be able to get some full screen going by clicking the icon on the top left of the window (which should show window decorations), clicking the maximize button, and then clicking the icon to hide Window decorations.

The only issue right now is that if you then right click the icon on the top left of the Window, you may have your title bar disappear to the top of the screen. You can use windowskey + left or windowskey+right to show it again on Windows 10.

I will be changing how windows move due to introducing a new text window that has mouse click through. I will make a note to include a way to properly full-screen a window in this feature.

Thanks!
Thanks but I wasn't looking to fullscreen one of the overlay windows, rather I can't get either overlay to show if I have EQ in full screen mode.
__________________
-Chubby
Reply With Quote
  #4  
Old 04-26-2020, 02:41 AM
Mirox Mirox is offline
Aviak


Join Date: Dec 2010
Posts: 92
Default

Quote:
Originally Posted by JerseyFresh609 [You must be logged in to view images. Log in or Register.]
Thanks but I wasn't looking to fullscreen one of the overlay windows, rather I can't get either overlay to show if I have EQ in full screen mode.
Unfortunately, I don't think you can do this with the framework I am using (PyQt5). You could always run fullscreen borderless.
Reply With Quote
  #5  
Old 04-26-2020, 05:33 PM
JerseyFresh609 JerseyFresh609 is offline
Aviak


Join Date: Jan 2012
Posts: 73
Default

Quote:
Originally Posted by Mirox [You must be logged in to view images. Log in or Register.]
Unfortunately, I don't think you can do this with the framework I am using (PyQt5). You could always run fullscreen borderless.
I would actually prefer to run full screen borderless. How are you accomplishing this? You have to pay for it with WinEQ right? I tried the windowed borderless program which worked except that it would screw with mouse clicking on the screen, everything was off by a few pixels.
__________________
-Chubby
Reply With Quote
  #6  
Old 04-26-2020, 09:12 PM
pivo pivo is offline
Sarnak


Join Date: Apr 2020
Posts: 384
Default

I love your software, I'm ALWAYS getting lost maps or no maps. But without maps is much harder to play, I'm lost right away [You must be logged in to view images. Log in or Register.] !

Yesterday I was running previous dev version. I'm running nparser inside venv, on Linux MX (GTK3 I believe) Yesterday spell timer (Minor Shielding) for my necro was off. At level 2 and 3, I adjusted level. Times shows some 25 or 26 minutes, but actual time is about half shorter.

Today, I downloaded new dev version. It took me a while to figure it out, how to make map window bigger (unlock). Or how to put spells to overly on the game (can't click on window any more to set "always on top"). And something else is wrong, (gtk3?) takes several trials to get spells on the screen, but then it works and it is great!

I love this transparent way seeing the spells timer bars all the time. Spell time for Minor Shielding is still too big, count down starts at 26.5 minutes. Actual is some 10 to 13 minutes. I don't have any other spell yet to test.

Linux info in case if important:
Host: mx Kernel: 5.4.0-3-amd64 x86_64 bits: 64 compiler: gcc v: 8.3.0
Desktop: Xfce 4.14.2 Distro: MX-19.1_ahs_x64 patito feo February 15 2019

python 3.7.3

Venv:
$ pip list
Package Version
-------------- ----------
beautifulsoup4 4.9.0
certifi 2020.4.5.1
chardet 3.0.4
click 7.1.1
gTTS 2.1.1
gTTS-token 1.1.3
idna 2.9
pip 20.0.2
pkg-resources 0.0.0
PyQt5 5.14.2
PyQt5-sip 12.7.2
requests 2.23.0
setuptools 40.8.0
six 1.14.0
soupsieve 2.0
urllib3 1.25.9
Reply With Quote
  #7  
Old 04-27-2020, 08:39 AM
Mirox Mirox is offline
Aviak


Join Date: Dec 2010
Posts: 92
Default

Quote:
Originally Posted by pivo [You must be logged in to view images. Log in or Register.]
I love your software, I'm ALWAYS getting lost maps or no maps. But without maps is much harder to play, I'm lost right away [You must be logged in to view images. Log in or Register.] !

Yesterday I was running previous dev version. I'm running nparser inside venv, on Linux MX (GTK3 I believe) Yesterday spell timer (Minor Shielding) for my necro was off. At level 2 and 3, I adjusted level. Times shows some 25 or 26 minutes, but actual time is about half shorter.

Today, I downloaded new dev version. It took me a while to figure it out, how to make map window bigger (unlock). Or how to put spells to overly on the game (can't click on window any more to set "always on top"). And something else is wrong, (gtk3?) takes several trials to get spells on the screen, but then it works and it is great!

I love this transparent way seeing the spells timer bars all the time. Spell time for Minor Shielding is still too big, count down starts at 26.5 minutes. Actual is some 10 to 13 minutes. I don't have any other spell yet to test.

Linux info in case if important:
Host: mx Kernel: 5.4.0-3-amd64 x86_64 bits: 64 compiler: gcc v: 8.3.0
Desktop: Xfce 4.14.2 Distro: MX-19.1_ahs_x64 patito feo February 15 2019

python 3.7.3

Venv:
$ pip list
Package Version
-------------- ----------
beautifulsoup4 4.9.0
certifi 2020.4.5.1
chardet 3.0.4
click 7.1.1
gTTS 2.1.1
gTTS-token 1.1.3
idna 2.9
pip 20.0.2
pkg-resources 0.0.0
PyQt5 5.14.2
PyQt5-sip 12.7.2
requests 2.23.0
setuptools 40.8.0
six 1.14.0
soupsieve 2.0
urllib3 1.25.9
I am not sure what the issue is for having to cast a few times to get spells going. I know that as soon as the program opens, it needs to see movement in a text file to then start reading, so sometimes your first spell might not parse (unless you have another line hit the parser). Like, I could log in and type /say hi, and then everything should parse after that.

Yeah, the dev version is latest, and it usually will include changes that aren't documented. I think I did make the commit message about how to unlock/move windows. Are your windows not automatically on top by default anymore? If they are locked, they should be on top.

Also, the dev version currently has no way to change your spell level. Just a heads up. You can change it in the nparse.config.json file. It's under spells: { level: your_level }

I will look into Minor shield. I was trying to use the spells_us.txt that is given by Project1999 in the dev branch, so I could drop the 5 MB file from my distro. Maybe that is why it is off.

it looks like the Wiki also has 27 minutes for Minor Shielding: https://wiki.project1999.com/Minor_Shielding
Last edited by Mirox; 04-27-2020 at 08:52 AM..
Reply With Quote
  #8  
Old 05-08-2020, 12:31 PM
pivo pivo is offline
Sarnak


Join Date: Apr 2020
Posts: 384
Default

Quote:
Originally Posted by Mirox [You must be logged in to view images. Log in or Register.]
I am not sure what the issue is for having to cast a few times to get spells going.

Also, the dev version currently has no way to change your spell level. Just a heads up. You can change it in the nparse.config.json file. It's under spells: { level: your_level }

I will look into Minor shield. I was trying to use the spells_us.txt that is given by Project1999 in the dev branch, so I could drop the 5 MB file from my distro. Maybe that is why it is off.

it looks like the Wiki also has 27 minutes for Minor Shielding: https://wiki.project1999.com/Minor_Shielding
About having hard time at start, maybe my system, running under Wine on Linux, after then, it is now working great, probably just me doing something wrong then.

Ahh, I knew I could at some point change level and I was wondering how come I forgot where/how to do it, LOL! will change config file, thanks. You are doing great work, thank you!

As beginner with Python programming, I looked at your code, but it is waaaaay over my head, since I'm doing my first baby steps.
Reply With Quote
  #9  
Old 05-08-2020, 12:42 PM
pivo pivo is offline
Sarnak


Join Date: Apr 2020
Posts: 384
Default

Quote:
Originally Posted by Mirox [You must be logged in to view images. Log in or Register.]

Also, the dev version currently has no way to change your spell level. Just a heads up. You can change it in the nparse.config.json file. It's under spells: { level: your_level }

I will look into Minor shield. I was trying to use the spells_us.txt that is given by Project1999 in the dev branch, so I could drop the 5 MB file from my distro. Maybe that is why it is off.

it looks like the Wiki also has 27 minutes for Minor Shielding: https://wiki.project1999.com/Minor_Shielding
Please, don't change nothing, or look into it if you only have feedback from me. More players need to confirm, to make sure. Who knows what I may be doing wrong.

I see nparse.config.json file don't have different level entries for different toons. So if I switch from one to another, does still the same nparse.config.json file apply, I just change spell level gain, correct?
Reply With Quote
  #10  
Old 05-08-2020, 07:26 PM
Mirox Mirox is offline
Aviak


Join Date: Dec 2010
Posts: 92
Default

Quote:
Originally Posted by pivo [You must be logged in to view images. Log in or Register.]
Please, don't change nothing, or look into it if you only have feedback from me. More players need to confirm, to make sure. Who knows what I may be doing wrong.

I see nparse.config.json file don't have different level entries for different toons. So if I switch from one to another, does still the same nparse.config.json file apply, I just change spell level gain, correct?
I think I am just gonna leave Minor Shielding as is. I think it very quickly becomes 27 minutes and then stays there.

Currently in the dev, yes, you have to change it in the file... it is annoying. This weekend, I am going to be adding profiles into the system. The level will be tied to your character. I'll also start listening for level events to auto increment the number.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:47 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.