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#1
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#2
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Good job sir, I busted out laughing and the guy in the next office is like wtf?
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#3
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[You must be logged in to view images. Log in or Register.]
For the sake of political correctness the show must goes on! https://youtu.be/kUrsvegCkEc https://youtu.be/7zwaWfFg2Lo https://youtu.be/9BX3JDomJsQ | ||
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#4
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Quote:
Give them an inch and they take a mile
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#5
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#6
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#7
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Someone said 'inch'?
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Rebbon - BDA
Happy Epic Mage | ||
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#8
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Of the three thingz you mentioned only iconic zones were in classic but not later. Classic zones tended to have landmarks mostly absent in Kunark and Velious, and were given more love in their construction.
But tbe other two? There are hints of it in Velious but Luclin was the true start of "tiered" loot where nothing really mattered anymore other than how much hp and mana was on it because all your primary stats were hitting max anyways. Correspondingly loot became totally unmemorable and few decisions ever had to be made, almost all around focus effects. Terrible loot system. And as for class balance, as the characters got stronger the mobs also had to get stronger leading to enchanter domination. Luclin is bad but PoP is awful where groups basically became charming enchanter or bust. Other than that it was the same mix of haves and have nots, just who is who changes. Luclin and PoP arent any better than Kunark and Velious, we're just sick to death of those. | ||
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#9
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44 people trying to click the ground spawn piece for VP key in Swamp of No Hope.
"Nostalgia" | ||
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#10
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Quote:
"Nostalgia" hollar at me gurl will be here all night
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