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#1
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#2
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#3
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#4
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#5
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Sounds like this new guide is half retarded. yikes.
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#6
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I knew shit was going downhill the moment I heard about that ruling of breaking fd in pvp or breaking hide/sneak was against the rules. the fuck these guys never played a red server before?
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#7
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__________________
Blueflower <Friends>
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#9
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I sure hope that's not real
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#10
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But Mass PvP ?? I can see some problems here that need to be clarified, especially with regards to past rulings and the rules not being consistent with what the players have been used to since Velious launched. Changing the dispel rule back to the Amelinda hatchet job doesn't seem like the best idea, since you can dispel something to save for your force and kill it MUCH later. THIS IS NOT BLUE, THERE ARE NO ROTATIONS. THERE IS NO FTE. ITS NOT THEIR MOB. IF YOU CAN PREVENT A MOB FROM BEING KILLED THAT IS PVP. Why should you need the force RIGHT NOW? That is my biggest issue. If the dispeller is IN RANGE to be able to be stopped from saving the mob from dying, why shouldn't he be allowed to save it? Even if you wanted Cylock's rule, The SPIRIT OF HIS OWN RULE would make enforcement action on dispel on a PvP server only legit if the offenders guild/force/team never materialized/doesn't exist at all and the guild he represents never kill the mob, and its obvious that it was being done 100% to prevent the guild from killing it for the grief factor. That doesn't fly either, because in Force VS Force PvP, by denying raid targets this prevents the enemy from acquiring gear and improving their advantage over the other force. Dispelling is legitimate PvP as long as they are stoppable by PvP for the aforementioned reasons. You need to have a summit and think this through, and not just wing it.
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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