![]() |
|
|
|
#1
|
|||
|
I was summoned once by a mob in a Hand group...on my necro. I admit I was rather shocked. [You must be logged in to view images. Log in or Register.]
__________________
Sinciti - 60 Gnome Necromancer
Sinti - 53 Dark-Elf Wizard Brigitta - 47 Barbarian Rogue Sintia - Wood Elf Druid Biglee - Gnome Warrior | ||
|
|
|||
|
#2
|
|||
|
anyone who thinks necros are bad in groups is a newbay
| ||
|
|
|||
|
#3
|
|||
|
51+ mobs can summon afaik
| ||
|
|
|||
|
#4
|
|||
|
oh add Verix Kyloxs remains to the summoning list for KC.
Btw the phrase "with all due respect" is usually used ironically, please try to conduct yourself more courteously on the internet, especially when trying to help correct and inform others. We all start somewhere and all make mistakes. | ||
|
Last edited by Jimjam; 03-28-2017 at 08:19 AM..
|
|
||
|
#5
|
|||
|
Trio'd with two necro's on my paladin at captain camp in KC back in the day. Was probably the most fun I've ever had in a group.
| ||
|
|
|||
|
#6
|
|||
|
Necros suck, they are the rangers of the caster tree. Can't DPS worth a shit unless they have a charm pet which makes them a group liability because they don't have the proper control tools. Rule of thumb - you want a charm pet get an enchanter. They can also mind buff the group, cc and haste which is way better utility. Necros with a summoned pet out get out dpsd by every other DPS class (monk, rog, mage) and don't site your shit parses grouping with undergeared and under leveled noobs in KC as evidence. Most rogues in Seb consistently parsing 90-110dps. Monks 70-90s while being able to pull. Youll never come close to being a proper DPS class. Come Seb you will be sitting lfg at entrance all day because necros contribute way less to every aspect of a Group than the intended class. Group should have a tank, puller, 2 DPS, slower and cleric. Can you put a necro in place of one of those spots? You could. Will it make the group shittier over all ? YES. Don't lie to yourself. Everyone knows this.
| ||
|
|
|||
|
#7
|
||||
|
Quote:
I don’t think anyone is arguing Necromancers are a min/max choice for the typical melee-meat-grinder group full of epic’d rogues and monks. It’s the same argument with any caster class – sustained DPS vs Burst DPS. Melee don’t have mana, casters do - both do similar damage but one has a constraint and another doesn’t. Enchanters are the outlier because of how utterly broken charm damage is on P99. Now where a Necromancer really shines is in small grouping situations…a trio with a Shaman and a Monk for example is about as powerful a trio as there is. If the only way you like to play P99 is with a chanter and cleric cheesing all content or with a group full of melee…then you will not likely find anything fun outside the min/max. This is an old and broken game (intentionally broken in some cases). The rogue backstab pet actually does really nice damage. Is it as good as my epic/40% haste monk or a twinked-to-the-teeth rogue? No…But it’s not as bad as you are making it seem, especially when you add in the necromancer utility of healing/drains/twitching/roots. Necromancers really shine in the ability to take strain off the healers while adding in some decent damage (not top tier meat grinder damage). TLDR: Think of necromancer as the grease that lubes the wheel, not the engine that drives it. As reference I have a 60 monk, 55 necromancer, and 55 Bard. | |||
|
Last edited by Spyder73; 03-29-2017 at 10:31 AM..
|
|
|||
|
#8
|
|||
|
I was in a 4 mage, monk, ranger group the other day. Was great.
Didn't realise I was having fun wrong though. | ||
|
|
|||
|
#9
|
|||
|
Where the hell are all you people saying necros can't dps getting that? You realize a necro pet is going to do ~50 dps? Even if they just alternate lifetaps and poison nukes, they're going to outdamage basically any monk in an exp group.
| ||
|
|
|||
|
#10
|
||||
|
Quote:
That guy who made that post is a clown. Necro summoned pets are like 40-50 dps. Charmed ones are double or triple that easily and they are absolutely a thing in a zone like seb. Then necros can add nukes where they want in the battles instead of contributing useless dps when the mob is like 10%(and not fleeing due to necro snare). And they are the best nuking class in the game. Having a class just for CC'ing or just for healing or just for high dps is great but how often is it needed in full groups? Chanters rarely have to use the full efficiency of their CC'ing therefore they are not fully efficient in a lot of cases. Same with clerics. In a lot of groups, nothing more than just a few heals once in a while is all that's needed. Same with dps. Dps doesnt matter that much at higher level group play(not that necro dps is low)unless you are killing named dragon like mobs that have raid level hp. Most group content dies within 10 seconds no matter what the group make up is. Having extra group utility is usually more important than maximizing dps in these cases. I've spent countless hours in seb and never really seen descrimination against necros. If your team doesn't want a necro because it thinks the class is inferior, your group is probably the thing that is inferior. | |||
|
Last edited by Teppler; 03-29-2017 at 01:10 PM..
|
|
|||
![]() |
|
|