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#1
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#2
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None of those OP items that got removed on Live will exist on TAK. EQ as it was meant to be played!
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#3
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Kinda weird that this discussion has to be continued in RNF
Some people like how raiding works now, that's cool for them. I don't really get it personally.
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#4
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Somehow, this server has escalated to the point where no one remembers what EverQuest was really about and why so many people return to a 17 year old game. Giving in and pleasing the top few guilds has resulted in a jumbled mess of lawyerquesting, cheating, and stepping on everyone else no matter what the cost.
Saying that the raiding scene is fair because anyone has a shot at FTE on a mob and therefore has a chance isn't quite right. The people who benefit from these rules all gather in one spot so there's almost no competition. It's different than if every raiding guild was constantly getting FTEs, but there's no reason to not join the team that gets 99% of the spawns. These rules are only fair in theory. I don't really understand why a place has to be made for people who obviously don't want what EverQuest offered back in the day. Classic wasn't about logging on to drag a mob to a zoneline in 5 minutes, or sitting on scout with 30 other people clicking furiously, or any other bs we currently do. Taking a step back from this shitshow makes it all look so silly. Just rotate mobs. Make raiding more casual. Kick people out who make it a horrible place to be. This isn't a business. People still get pixels while sharing. | ||
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#5
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there is no right way to play Everquest, just because you like to do some things doesn't make it "classic" or " the way it should be played" or "what it was about on live". It's Everquest, you make your own fun. People like to spend their days in EC tunnel making plat, others twinking alts, others raiding hardcore, others helping others etc etc... your view of the game isn't the only one, you don't have the BEST way to play Everquest grow up, people who spend more effort will get more loot. that's how Everquest has always worked no offense pal but your parents should have smacked you a bit more growing up, you're embarrassing yourself | |||
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#6
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On live if you felt like doing a quest you could usually just go find the NPC up and do it. On live you could just wait for a NToV full repop and randomly schedule a day to go kill a few of them and they would likely still be up. On live you couldn't do any of the stuff that's encouraged by the rules here, because they actually supported a Play Nice Policy. Stuff spawned and was usually up for days regardless of what it was. Here, even the most minor things are destroyed within seconds. There is no 'best way' to play EQ, but it's not an opinion that this isn't what the game was. You only keep that kind of fun and community by driving out the toxicity that entered MMOs after EQ's prime-time, not by catering to it. I appreciate that Sirken wants to make everyone happy, but EQ actually had a sense of wonder and community. Putting in 'more effort' didn't consist of joining a certain guild and staring at a wall while they tag a mob for you. You joined like minded individuals and dungeon crawling was fun and exciting. The fact that people would rather 'win' everything than have fun on an EQ emulation server confuses me. If your fondest memories include socking spawns and killing dragons with different models at zonelines over and over, I feel bad for you. | |||
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#7
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#8
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#9
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^ consider takp
For reals
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hello i'm cucumbers
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#10
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Crying scum.
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The Halfelf Bard - 60 Bard
Halfelf Bard - Anon Red ![]() | ||
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