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#71
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another note OP: if you will have a regular group, you might seriously consider rolling on Red. you'll have pretty much the entire server to yourselves, and since your group is designed to be self sufficient, you can go wherever you want to level and find whichever camps have gear you care about.
also, since you'll all be traveling in a group, you won't have to worry much about PKers giving you trouble. Red also has the benefit of some nice experience bonuses that turn the leveling from a grind to a workable pace. that combined with nearly nonexistent competition for camps, and you can actually dungeon crawl with your buds instead of just sitting somewhere fighting the same 3 mobs over and over. | ||
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#72
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Quote:
i thought necros only DoT raid mobs? especially when the DPS has to wait a while for the tank to build full aggro on the raid mob before dpsing. unlike raid mobs, DPS usually damage dungeon mobs right away when the tank has "sufficient" aggro, not "full" aggro. plus necros' good DD's are against undead mobs, some dungeons don't have undead mobs. | |||
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#73
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Quote:
necro DD spells aren't specific only to undead. necros are actually a really good group class, but they frequently get overlooked because most necros prefer to solo. their utility really shines in undead zones, but thankfully for necros many of the popular exp zones 1-50 have undead. | |||
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#74
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Quote:
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#75
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Analyze the difference between necro nukes and wiz/mage nukes. Then analyze the difference in mana regeneration.
Pretty sure once necro gets its first lich spell they become the best group dd class. Their lich spells get more and more relatively powerful too. This includes the necros regular and undead dds. They really aren't that different. | ||
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#76
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Warrior Monk Monk Enchanter Shaman Cleric , can toss a monk out for a bard s
ometimes | ||
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#77
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Cleric
Enchanter Necro Bard Shaman Druid Charms. Snares. Fears. Mana regen. Utility. They might start a lil slow, but any group that can have 5 charmed lets at once is gonna be sick. I do pity the cleric tho. Barring that, any group with a ranger and a bard will rock. Many of the more popular zones are outdoor dungeons so with harmony, track and bards aoe mez, you can go ham even with crappy gear. Add in a cleric, shaman, enchanter and maybe a monk and you should be able to take on any zone in the game [You must be logged in to view images. Log in or Register.]
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#78
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For a 5 man -
1. Monk 2. Cleric 3. Shaman 4. Enchanter 5. Rogue For a 4 man - 1. Monk 2. Cleric 3. Shaman 4. Enchanter /thread | ||
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#79
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XP buzz saw:
Bard Monk x 2 Rogue x 2 Necro Everyone has to know how to manage their agro. | ||
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#80
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Half elf Ranger
Half elf druid Erudite wizard Erudite paladin Half elf rogue I call this one reverse discrimination | ||
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