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  #71  
Old 12-28-2016, 05:08 PM
immaterial immaterial is offline
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another note OP: if you will have a regular group, you might seriously consider rolling on Red. you'll have pretty much the entire server to yourselves, and since your group is designed to be self sufficient, you can go wherever you want to level and find whichever camps have gear you care about.

also, since you'll all be traveling in a group, you won't have to worry much about PKers giving you trouble.

Red also has the benefit of some nice experience bonuses that turn the leveling from a grind to a workable pace. that combined with nearly nonexistent competition for camps, and you can actually dungeon crawl with your buds instead of just sitting somewhere fighting the same 3 mobs over and over.
  #72  
Old 12-28-2016, 06:47 PM
WHUTZ MACKIN MOBSTAH WHUTZ MACKIN MOBSTAH is offline
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Necros can literally do anything mages and wizards can do in groups and better. Not to mention all the extra utility they have.

Necros are better and more effective nukers than mages and wizards because their mana regeneration is way higher.

Dps is higher with pets and exponentially higher with charmed pets.

Then necro has mez, snare, fd, dots and more.
do necros DoT dungeon group mobs? dungeon mobs usually get burnt down fast.

i thought necros only DoT raid mobs? especially when the DPS has to wait a while for the tank to build full aggro on the raid mob before dpsing.

unlike raid mobs, DPS usually damage dungeon mobs right away when the tank has "sufficient" aggro, not "full" aggro.

plus necros' good DD's are against undead mobs, some dungeons don't have undead mobs.
  #73  
Old 12-28-2016, 06:56 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by WHUTZ MACKIN MOBSTAH [You must be logged in to view images. Log in or Register.]
do necros DoT dungeon group mobs? dungeon mobs usually get burnt down fast.

i thought necros only DoT raid mobs? especially when the DPS has to wait a while for the tank to build full aggro on the raid mob before dpsing.

unlike raid mobs, DPS usually damage dungeon mobs right away when the tank has "sufficient" aggro, not "full" aggro.

plus necros' good DD's are against undead mobs, some dungeons don't have undead mobs.
necros can charm undead for some very high dps in many popular exp zones. they also can heal/pump mana. they also can cc (necro mez and regular root).

necro DD spells aren't specific only to undead.

necros are actually a really good group class, but they frequently get overlooked because most necros prefer to solo.

their utility really shines in undead zones, but thankfully for necros many of the popular exp zones 1-50 have undead.
  #74  
Old 12-29-2016, 07:22 AM
Swish Swish is offline
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Necros can literally do anything mages and wizards can do in groups and better. Not to mention all the extra utility they have.

Necros are better and more effective nukers than mages and wizards because their mana regeneration is way higher.

Dps is higher with pets and exponentially higher with charmed pets.

Then necro has mez, snare, fd, dots and more.
Just don't use the scent spell line or a poison nuke at 90%, tanks will hate you forever [You must be logged in to view images. Log in or Register.]
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  #75  
Old 12-29-2016, 04:56 PM
Teppler Teppler is offline
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Analyze the difference between necro nukes and wiz/mage nukes. Then analyze the difference in mana regeneration.

Pretty sure once necro gets its first lich spell they become the best group dd class. Their lich spells get more and more relatively powerful too. This includes the necros regular and undead dds. They really aren't that different.
  #76  
Old 12-29-2016, 05:03 PM
Spit Spit is offline
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Warrior Monk Monk Enchanter Shaman Cleric , can toss a monk out for a bard s
ometimes
  #77  
Old 12-29-2016, 05:18 PM
fugazi fugazi is offline
Sarnak

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Cleric
Enchanter
Necro
Bard
Shaman
Druid

Charms. Snares. Fears. Mana regen. Utility. They might start a lil slow, but any group that can have 5 charmed lets at once is gonna be sick. I do pity the cleric tho.

Barring that, any group with a ranger and a bard will rock. Many of the more popular zones are outdoor dungeons so with harmony, track and bards aoe mez, you can go ham even with crappy gear. Add in a cleric, shaman, enchanter and maybe a monk and you should be able to take on any zone in the game [You must be logged in to view images. Log in or Register.]
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  #78  
Old 12-29-2016, 06:44 PM
tyrant49333 tyrant49333 is offline
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Join Date: Mar 2015
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For a 5 man -
1. Monk
2. Cleric
3. Shaman
4. Enchanter
5. Rogue

For a 4 man -
1. Monk
2. Cleric
3. Shaman
4. Enchanter

/thread
  #79  
Old 12-29-2016, 06:55 PM
pogs4ever pogs4ever is offline
Sarnak


Join Date: Apr 2010
Posts: 280
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XP buzz saw:

Bard
Monk x 2
Rogue x 2
Necro

Everyone has to know how to manage their agro.
  #80  
Old 12-29-2016, 09:33 PM
rollin5k rollin5k is offline
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Half elf Ranger
Half elf druid
Erudite wizard
Erudite paladin
Half elf rogue

I call this one reverse discrimination
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