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  #1  
Old 12-29-2016, 05:03 PM
Spit Spit is offline
Sarnak


Join Date: Sep 2015
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Posts: 259
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Warrior Monk Monk Enchanter Shaman Cleric , can toss a monk out for a bard s
ometimes
  #2  
Old 12-29-2016, 05:18 PM
fugazi fugazi is offline
Sarnak

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Posts: 444
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Cleric
Enchanter
Necro
Bard
Shaman
Druid

Charms. Snares. Fears. Mana regen. Utility. They might start a lil slow, but any group that can have 5 charmed lets at once is gonna be sick. I do pity the cleric tho.

Barring that, any group with a ranger and a bard will rock. Many of the more popular zones are outdoor dungeons so with harmony, track and bards aoe mez, you can go ham even with crappy gear. Add in a cleric, shaman, enchanter and maybe a monk and you should be able to take on any zone in the game [You must be logged in to view images. Log in or Register.]
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  #3  
Old 12-29-2016, 06:44 PM
tyrant49333 tyrant49333 is offline
Sarnak


Join Date: Mar 2015
Posts: 399
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For a 5 man -
1. Monk
2. Cleric
3. Shaman
4. Enchanter
5. Rogue

For a 4 man -
1. Monk
2. Cleric
3. Shaman
4. Enchanter

/thread
  #4  
Old 12-29-2016, 06:55 PM
pogs4ever pogs4ever is offline
Sarnak


Join Date: Apr 2010
Posts: 280
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XP buzz saw:

Bard
Monk x 2
Rogue x 2
Necro

Everyone has to know how to manage their agro.
  #5  
Old 12-30-2016, 01:23 AM
EdTuBrutus EdTuBrutus is offline
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Join Date: Jul 2016
Posts: 124
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Man there are some damn weird ideas in this thread. Its a 16 year old game, it's not a mystery.

You want a Cleric, a Shaman and an Enchanter.

After that it doesn't hugely matter.

A Cleric, Shaman and Enchanter is the basis for so many groups because it trivialises the content without needing a huge amount of concentration (which is a much undervalued consideration in a game which takes hundreds of hours to just level up). And for your set up - because there will be times that people can't play etc - it has the added bonus of only NEEDING two out the three to be nearly fully functional.

It isn't a min-max set up, but thats not what's being asked for. The request is for a group make up that will be functional throughout the game from 1 to 60 and that pretty much means CLR ENC SHM and whatever else. Personally, I'd make your 4th a Monk to tank and pull and your 5th a Rogue to DPS and avoid agro. But pretty much any combination for the last two slots will be fine, even if MNK ROG is optimal.

As for the min max thing, that is a known anwser too. It's MNK, SHM and as many ROG as the spawn supports. This is always the answer to the question, at all levels.
Last edited by EdTuBrutus; 12-30-2016 at 01:31 AM..
  #6  
Old 12-26-2016, 08:31 PM
Bagger Bagger is offline
Orc


Join Date: Dec 2016
Posts: 37
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Quote:
Originally Posted by Thugnuts [You must be logged in to view images. Log in or Register.]
Hmm. For a 5 man group on P99, I'd go with:
  1. - One person with Asperger's to handle communications with players from outside your group. You want other players to dislike communicating with your group, so that they go somewhere else rather than try to compromise or negotiate on sharing content.

  2. - One psychotic and narcissistic douchebag to do the pulling. Psychotic so they'll have no moral qualms kill stealing or training people out of cash camps. Narcissistic so that the very idea of someone else "winning" becomes so unpleasant, and so intolerable, that they're willing to break all of the game's rules in order to dominate.

  3. - One reasonably intelligent and charismatic person, well-versed in the art of bullshit. This is the group's frontman. You need him to schmooze up the GM's and win lawyerquest. Also needs to have a good speaking voice for guest appearances on Sirken's stream.

  4. - One basement bum to stay awake and on-point 20 hours a day so you can lock down content and tunnelquest your MQ's effectively. Unemployed, living at home, manic depressive types work best here.

  5. - One ghetto mentality scumbag to handle your RMT sales. Needs to be criminally minded since money laundering and tax free income are both illegal, and of special interest should anyone decide to tip off the IRS. You need a cutthroat type who will stick to $3/USD per 1,000 plat.
I know this can be confusing for a new group of players, but just give it a shot. With this group, you WILL learn 2 compete and become an effective unit from level 1 all the way to endgame raiding.
I got ADD! So I can be the 6th guy! Nice response m8!
Last edited by Bagger; 12-26-2016 at 08:33 PM..
  #7  
Old 12-26-2016, 08:37 PM
Kawazu Kawazu is offline
Orc


Join Date: Feb 2015
Posts: 31
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Monk
Enchanter
Cleric
Rogue
Bard
Ranger

All players must be absolutely competent.
  #8  
Old 12-29-2016, 09:33 PM
rollin5k rollin5k is offline
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Join Date: Nov 2012
Posts: 802
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Half elf Ranger
Half elf druid
Erudite wizard
Erudite paladin
Half elf rogue

I call this one reverse discrimination
  #9  
Old 12-29-2016, 09:38 PM
Swish Swish is offline
Planar Protector

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Posts: 20,019
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Quote:
Originally Posted by rollin5k [You must be logged in to view images. Log in or Register.]
Half elf Ranger
Half elf druid
Erudite wizard
Erudite paladin
Half elf rogue

I call this one reverse discrimination
Sounds like you just excluded about 10 races there chief, I'll be marching through Paineel in protest later.
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