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#1
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Pretty sure Awakened and Aftermath both would have no problem absolutely destroy most of Luclin without any AA points at all day 1 | |||
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#2
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Iunno, having one central where everyone flocks at is kinda meh.
Makes cities empty. See: PoKnowledge.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#3
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#4
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That's what adding shit like Paludal caverns and the Nexus does, turns the actual classic content into ghost towns via convenience. It totally goes against the purpose of P99, which is to preserve the classic EQ experience. | |||
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#5
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#6
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#7
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I remember on the eve of luclin most the newbie areas were pretty thin, and the lack of players hurt immersion. Having a place where the masses could gather and play together (instead of having a pseudo 1 player experience). I think PC may have been added BECAUSE the newbie areas were thinning each other out, rather than PC being the original cause of the thin newbie areas. Devil's advocate: PC was the needed coup de grace to dieing zones that kept the mmo in the early game. | |||
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#8
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__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#9
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I never played Luclin much because I am just not interested in playing at Spaceelf, Slayer or Extranorrathians. I prefer to explore ancient ruins and pillage lost dungeons, battle bandits and beasts and masters of foul magics.
__________________
<Millenial Snowfkake Utopia>
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#10
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cities are empty on p99, only exception is freeport due to tunnel
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