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  #1  
Old 10-25-2016, 08:03 AM
Foxplay Foxplay is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Make p99 great again. Bring on Shadows of Luclin.
So much of it would be crushed in the first day...and then months of buttfukery over zones and spawns to bleed out luclin shards oh boy would that be ever so much fun. The race for bane-weapons and the all important first Emperor Ssra kill might be interesting though. However whichever guild gets Emperor Ssra first essentially Auto-wins the server

Pretty sure Awakened and Aftermath both would have no problem absolutely destroy most of Luclin without any AA points at all day 1
  #2  
Old 10-24-2016, 04:27 PM
Brut Brut is offline
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Iunno, having one central where everyone flocks at is kinda meh.
Makes cities empty. See: PoKnowledge.
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  #3  
Old 10-24-2016, 06:01 PM
mr_jon3s mr_jon3s is offline
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Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Iunno, having one central where everyone flocks at is kinda meh.
Makes cities empty. See: PoKnowledge.
Most cities are empty on p99 with most people flocking to EC. People are always going to gather into one place because it just makes it easier to get what you want.
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Old 10-24-2016, 10:08 PM
Sporkotron Sporkotron is offline
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Originally Posted by mr_jon3s [You must be logged in to view images. Log in or Register.]
Most cities are empty on p99 with most people flocking to EC. People are always going to gather into one place because it just makes it easier to get what you want.
This simply isn't true to the extent it was on live. Go to any city on p99 and you'll at very least find a couple of 1 - 9 players leveling up in their newbie zone. After the nexus and especially after PoK on EQlive all those old beloved zones were completely empty at all hours.

That's what adding shit like Paludal caverns and the Nexus does, turns the actual classic content into ghost towns via convenience. It totally goes against the purpose of P99, which is to preserve the classic EQ experience.
  #5  
Old 10-25-2016, 01:58 AM
mr_jon3s mr_jon3s is offline
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Quote:
Originally Posted by Sporkotron [You must be logged in to view images. Log in or Register.]
This simply isn't true to the extent it was on live. Go to any city on p99 and you'll at very least find a couple of 1 - 9 players leveling up in their newbie zone. After the nexus and especially after PoK on EQlive all those old beloved zones were completely empty at all hours.

That's what adding shit like Paludal caverns and the Nexus does, turns the actual classic content into ghost towns via convenience. It totally goes against the purpose of P99, which is to preserve the classic EQ experience.
Yes you may find a couple on p99 but most end up in the EC area. Back in the day most noobie zones were filled with noobs till most people figured out the best places to level.
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Old 10-25-2016, 02:02 AM
Sporkotron Sporkotron is offline
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Quote:
Originally Posted by mr_jon3s [You must be logged in to view images. Log in or Register.]
Yes you may find a couple on p99 but most end up in the EC area. Back in the day most noobie zones were filled with noobs till most people figured out the best places to level.
Yup, they're nowhere near as filled as EQlive, no sense making the situation tremendously worse by adding content that makes all other cites and zones obsolete like ShadowHaven and PC.
  #7  
Old 10-25-2016, 04:10 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Sporkotron [You must be logged in to view images. Log in or Register.]
This simply isn't true to the extent it was on live. Go to any city on p99 and you'll at very least find a couple of 1 - 9 players leveling up in their newbie zone. After the nexus and especially after PoK on EQlive all those old beloved zones were completely empty at all hours.

That's what adding shit like Paludal caverns and the Nexus does, turns the actual classic content into ghost towns via convenience. It totally goes against the purpose of P99, which is to preserve the classic EQ experience.
I think people might have causality reversed.

I remember on the eve of luclin most the newbie areas were pretty thin, and the lack of players hurt immersion. Having a place where the masses could gather and play together (instead of having a pseudo 1 player experience). I think PC may have been added BECAUSE the newbie areas were thinning each other out, rather than PC being the original cause of the thin newbie areas. Devil's advocate: PC was the needed coup de grace to dieing zones that kept the mmo in the early game.
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Old 10-25-2016, 10:36 AM
thufir thufir is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I think people might have causality reversed.

I remember on the eve of luclin most the newbie areas were pretty thin, and the lack of players hurt immersion. Having a place where the masses could gather and play together (instead of having a pseudo 1 player experience). I think PC may have been added BECAUSE the newbie areas were thinning each other out, rather than PC being the original cause of the thin newbie areas. Devil's advocate: PC was the needed coup de grace to dieing zones that kept the mmo in the early game.
Then why haven't those zones died here? Some are sparsely populated, but very few are dead. I remember not too long ago bumping into other players on Kerra Island of all places.
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  #9  
Old 10-25-2016, 11:41 AM
maskedmelon maskedmelon is offline
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I never played Luclin much because I am just not interested in playing at Spaceelf, Slayer or Extranorrathians. I prefer to explore ancient ruins and pillage lost dungeons, battle bandits and beasts and masters of foul magics.
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  #10  
Old 10-24-2016, 04:28 PM
big_ole_jpn big_ole_jpn is offline
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cities are empty on p99, only exception is freeport due to tunnel
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