![]() |
#71
|
|||
|
![]() I think a better way to word this question is, "Which class, when played exceptionally well, can carry a group?" Or put another way, which classes are actually capable of turning a mediocre group into a good one, or a good group into a great one? In sports terms, which classes in the hands of a great player are most likely to make "big plays"?
When I say big plays, I'm not referring to the overall efficiency a group gains from a Shaman landing slow. Or a Cleric CHing a charmed pet, i.e. things owing more to the intrinsic power of the class itself and which even mediocre players can reliably bring to bear. Big plays are like the example someone posted earlier of the Bard charming a mob that was about to fall of a ledge and cause a huge train. Another obvious one is a Paladin landing a LoH on the Enchanter who's desperately trying to CC a bunch of mobs. Or a quick-thinking Necro who had the foresight and reaction time to mem Screaming Terror and land it just in time to save a group member's life. It's not surprising that classes with bigger toolboxes of abilities tend to be better in this regard, since this increases their ability to impact the group. Versatility allows you to fill in the gaps as needed, and filling in the gaps is what smooths out the performance of a group over time. Filling in a big gap with quick thinking is what prevents wipes. From that perspective, I think we can establish a good top 5 of "big play" classes, based on their ability to fill the gaps in a group as needed, especially in response to emergency situations: 1) Bard 2) Paladin 3) Enchanter 4) Pulling Monk 5) Necromancer | ||
|
#72
|
|||
|
![]() nm misread
| ||
Last edited by azeth; 09-16-2016 at 02:01 PM..
|
|
#73
|
|||
|
![]() A good bard is more likely than any other class to hold a group together. On my bard I have been the puller, the cc, the off-tank, the healer, the main-tank, etc. depending on the group make-up.
Some classes can fill multiple roles, but none can compete with a bard in that regard (a good bard, anyways.) Honestly though, in most groups you know who is worth their weight pretty early on... The rogue that can chain-pull, swap weapons out to hold aggro/snare/slow etc., and knows when not to evade so squishies don't get aggro. The tank that is always on the mob early and repositions as needed. The healer that knows to wait for those extra mobs to be rooted before he tries to heal. The wizard who saves his mana to burn down casters or to kill a mob quickly to prevent an add instead of going oom so he can watch tv or make a pizza. These types of people make groups better. This type of player on a bard is invaluable, though... | ||
Last edited by RDawg816; 09-16-2016 at 03:19 PM..
|
|
#74
|
|||
|
![]() A ranger who focuses on snap aggro CC'ing mobs off of chanter/cleric, plus spam healing necroes and shammies, can occasionally make a big difference.
This includes knowing how and when to spam-snare (build aggro) mobs while they are mezzed/rooted so they go to him on breaks.
__________________
The Ancient Ranger
Awake again. | ||
Last edited by fadetree; 09-16-2016 at 03:53 PM..
|
|
#75
|
|||
|
![]() It is quite interesting how often the level of importance we attribute to these classes are closely linked to what we have been playing or are playing. Almost like a "Buyer's remorse" type of deal where we stubbornly try to justify the time spent with X character by claiming its contribution to the group made all the difference!
I did it myself, when talking about the monk, so I'm not claiming to be above it. An interesting observation, is all. Perhaps it is a mechanism we use to somehow make the hours we pour into the game not seem like complete waste of time? I mean, I have never been in a group and thought "Oh man, I wish we had a bard over that monk or enchanter cause then this group would really take off!" Similarly, when a bard has been present and the other classes were lacking. Then again, the forum echo chamber do need their little favourite to parrot the next time someone asks "what is best?" | ||
|
#76
|
||||
|
![]() Quote:
__________________
<Millenial Snowfkake Utopia>
| |||
|
#77
|
|||
|
![]() Enchanter, hands down.
What other class requires one be able to play for hour after hour, with no afk? Those pets don't charm themselves, buddy.
__________________
go go go
| ||
|
#78
|
||||
|
![]() Quote:
| |||
|
#79
|
|||
|
![]() Well, I play a chanter too and when I have a hasted buffed badass pet I sure as hell don't AFK.
__________________
The Ancient Ranger
Awake again. | ||
|
#80
|
||||
|
![]() Quote:
only when I really really trust my group do I dare go AFK for a quick pee. And even then, I don't wash my hands. | |||
|
![]() |
|
|