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Old 09-05-2016, 10:50 AM
Sorn Sorn is offline
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OH BOY STEELSILK IS FIXED

so excited
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Old 09-05-2016, 10:54 AM
Lojik Lojik is offline
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Quote:
Originally Posted by Adcid [You must be logged in to view images. Log in or Register.]
Agreed. This will only affect the speed at which a bard can kill, not the size of their swarms. Other groups such as Chardok will have a larger impact.
I've never played a bard, but it seems like a lot of the work going into pulls is gathering as huge a swarm as you can. Why is a bard gonna waste time gathering 100 mobs when only 25 can be hit? If there's a chance that somehow some mobs are targeted for part of the ae, then something happens where other mobs are targeted and previously damaged npc has time to heal, then they really have no incentive to pull huge (100+) kites. I actually don't think this is a huge nerf to bards, just a pretty damn good change overall. Props.
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Old 09-05-2016, 10:56 AM
Profyx Profyx is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
I've never played a bard, but it seems like a lot of the work going into pulls is gathering as huge a swarm as you can. Why is a bard gonna waste time gathering 100 mobs when only 25 can be hit? If there's a chance that somehow some mobs are targeted for part of the ae, then something happens where other mobs are targeted and previously damaged npc has time to heal, then they really have no incentive to pull huge (100+) kites. I actually don't think this is a huge nerf to bards, just a pretty damn good change overall. Props.

The AE hits the same mobs every time, and why go out and round mobs up 4 times when you can do it once and stay in your mental zone kiting for awhile
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Old 09-05-2016, 11:01 AM
Aadill Aadill is offline
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Originally Posted by Profyx [You must be logged in to view images. Log in or Register.]
The AE hits the same mobs every time, and why go out and round mobs up 4 times when you can do it once and stay in your mental zone kiting for awhile
If you aren't engaging the mobs it would be zone disruption.
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Old 09-05-2016, 11:53 AM
Lojik Lojik is offline
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Quote:
Originally Posted by Profyx [You must be logged in to view images. Log in or Register.]
The AE hits the same mobs every time, and why go out and round mobs up 4 times when you can do it once and stay in your mental zone kiting for awhile
Because the amount of time it takes to pull 25 as opposed to 100 doesn't scale linearly. It might take 1 minute to pull 25, then another 10 to pull 75 more. How long does it take to kill, 5 minutes? You're talking 10 minutes for a pull, 20 minutes to kill (30 total) as opposed to 1 minute to pull, 5 minutes to kill x 4.
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Old 09-05-2016, 11:10 AM
hala745 hala745 is offline
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No ragebringer haste affecting backstab fix? It's been a long time coming =(
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Old 09-05-2016, 11:30 AM
Raev Raev is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Recently the staff had internal discussions related to the effectiveness of various AE methods being used by players, specifically that the number of mobs being killed at once far exceeded what was possible back in the day of classic Everquest. When determining what prevented this from being possible during Classic, we found that it was not necessarily mechanical, but more technological reasons that limited it. For example, having 100 mobs in one tiny area would not have happened back then for several reasons such as PC Processing power (CPU/Video constraints), networking bandwidth requriements (56k lol), and quite possibly server limitations at the time as well.
FUCK YES

Anyone complaining about this change needs to be taking outside and beaten with a hose. It's a huge improvement to both classicness and balance.

Quote:
Originally Posted by Vexenu
The AOE and Bard kiting nerf is a great change. Unfortunately it's too late to have a big impact on Blue at this point, but it will be tremendously positive benefit for the next server when it opens. Not only will it remove a huge RMT incentive, it will drastically reduce the glut of level 60 raid alts crowding the high end game. We'll see a much more classic raiding and 50+ leveling environment, and there will be more actual mobilizing and racing for mobs rather than just logging into various strategically located alts.
And yes, +100
  #8  
Old 09-05-2016, 11:35 AM
Silvurwolf Silvurwolf is offline
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Is the pbaoe change a 2 way street? A raid with 25+ players can all get pbaoe'd? Or does it cap out at 25 for pc's too
  #9  
Old 09-05-2016, 11:51 AM
Rogean Rogean is offline
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Quote:
Originally Posted by Silvurwolf [You must be logged in to view images. Log in or Register.]
Is the pbaoe change a 2 way street? A raid with 25+ players can all get pbaoe'd? Or does it cap out at 25 for pc's too
pc vs npc only. Should not affect pvp.
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  #10  
Old 09-05-2016, 11:47 AM
georgie georgie is offline
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Was waiting for shadow wolves to roam
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