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#71
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Moving on, Death Touch logically went to the class that provided the least to the raid encounter which, on many boss encounters, was either the Enchanter after tash or a boxed character.[/QUOTE]
Why youuu.......i auta......... My Bind Wound is maxed!! at 100!!. Can definitely help the clerics when oom. Any what if someone runs out of food/water? no one is going to want to waste precious mana summoning. Fishing Skill....... maxxed!!! Seriously tho, chain rune is a nice spell worth keeping us around for......[You must be logged in to view images. Log in or Register.] | ||
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#72
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#73
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When i was levelling my warrior, i simply was lucky to get groups with mages and necros and enchanters and such...
Easiest way to maintain aggro as a warrior : stop grouping with rogues and rangers. /thread. Seriously, this whole argument is only even relevant if you are in a melee-heavy XP group. As for shammys, if you're in a group where the shaman is needing to slow every mob, your dps is shameful. As for raiding, healing a warrior far more efficient, but you're still going to want paladins for blind and SKs for aggro-generation too. And you can tank with any of the 3 thats actually logged in during raid times. | ||
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#74
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Some mobs have a very large DB and relatively small DI, such that they might hit for 410 420 430 440... 600. So in this case, evasive would be preferable as long as a max damage round wouldn't kill the tank because each avoided hit is saving a lot of damage. Whereas defensive would just lower the max hit from 600 to 500. If instead the mob had a lower DB and higher DI, say hit for 225 250 275 300... 700, then defensive is preferred because it cuts the max hit from 700 to 450. Evasive has the same duration and refresh as Defensive iirc. | |||
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#75
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1. There is no such thing as "mitigation" in EQ. Higher AC only trends the average hit to be lower among a predefined list of possible hits coded into a mob. It isn't like WoW where AC actually reduces the highest possible hit. 2. Paladins and Shadowknights are considered better group and short term tanks because they could snap aggro on EQlive due to OP spell aggro. Any spell that debuffs a stat on a mob has a ridiculous amount of "hate" added to it. A shadowknight or Paladin only had to disease or stun a mob once on live and they would have never ending aggro. 3. There is no real difference between the raid tanking abilities of the 3 classes because they can all wear the the same armor. The only thing that separates them is the cap on their defense skills and their total HP. Warriors have a higher HP total, but Knights get more AC from shields. 4. Stats like Str, Dex etc are bullshit. They work on a tiered system. Offense + weapon skill + Str gets you another damage table around level 30-40. Or at least that's how it worked on live. By level 40 all melee classes are equal they just upgrade to the final table earlier than others depending on how many points of str you put in on character creation. 5. Dexterity only increases proc chance on weapons that have a proc from 1.0 every 60 seconds to 1.5. Once you hit that tier of effectiveness all further dex is lost. 6. TLDR: Roll whatever you want. | |||
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#76
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||||
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#77
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The 20 values are DB + X * DI where X is an integer from 1 to 20. For example, according the Steel Warrior archives which I trust more than my memory, Trakanon had a DB of 120 and a DI of 25. So, he could hit for the following values: 145, 170, 195, 220, 245, 270, 295, 320, 345, 370, 395, 420, 445, 470, 495, 520, 545, 570, 595, and 620 This is a perfect example of a mob to use defensive on, because that cuts the max hit from 620 to 370 by altering the damage formula to DB + (DI * X/2). | |||
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#78
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Last edited by Noselacri; 01-01-2011 at 02:38 PM..
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#79
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Everyone get's the same returns from AC in Classic. Softcaps didn't come around until Luclin. I'm 99.9% sure that's how dex effects procs. But I don't really care to dig through 1000 pages of decade old Steel Warrior threads to find something to cite from a dev. | |||
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#80
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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