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View Poll Results: How should we fix this KSing loop hole
Don't change the rule: I'm bad at pvp and this is my only option 20 32.79%
Revamp it: GM invesigation if the person has access to characters in range of the kser 5 8.20%
Abolish it completely 36 59.02%
Voters: 61. You may not vote on this poll

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  #71  
Old 01-20-2016, 05:07 PM
Xaanka Xaanka is offline
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if someone made a level 50 guild (not going to happen) it would just follow blue server rules like FTE and shit.

how many level 50's would it even take to kill vindi? 100?
  #72  
Old 01-20-2016, 05:31 PM
Qtip Qtip is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
This is a great example of why the current level rules don't work for PvP. To offer another, suppose an entire raid were to form comprised of level 50 players. There would be no way for normal raiders to PvP them, meaning they could freely take any targets they were able to kill.

Level ranges for PvP just don't work past about level 45. And the current level ranges are too small, as we can group with people who we can't even PvP.

My thoughts: you should be able to PvP with anyone you can exp group with. Just use the same code and call it good enough. If that presents too much of an advantage for high level players, then we should look at the resist and hit code and take a character's level out of the equation when calculating chance to hit / resist for PvP. That would fix it so that this kind of thing wouldn't be as common. It would also make it easier for low level players to fight back against gankers.

And before anyone complains that level 60 wizards would gank level 45 players, is that really such a bad thing? Work for your levels.
This would work if the server was released with that rule set. Currently the server needs people. Having lvl 45s getting killed by 60s would kill any hope of getting new people.

Comparing a lvl 20 in unrest with a fungi and a lvl 60 rogue in ntov gear isnt the same.
  #73  
Old 01-20-2016, 05:55 PM
easy_lee easy_lee is offline
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Originally Posted by Qtip [You must be logged in to view images. Log in or Register.]
This would work if the server was released with that rule set. Currently the server needs people. Having lvl 45s getting killed by 60s would kill any hope of getting new people.

Comparing a lvl 20 in unrest with a fungi and a lvl 60 rogue in ntov gear isnt the same.
Guess it just comes right back to the same. Only a reset will solve most of our problems. Not because it wouldn't eventually go back to being the way it is without another reset, but because people didn't have nearly as much time to farm during live as we've had now. Fungi twinks and geared out 60s used to be relatively rare.
  #74  
Old 01-20-2016, 06:05 PM
Qtip Qtip is offline
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Teams with a +/-10 lvl range in pvp. Hard code it so people cant heal or help the other side. Make exp classic and release expansions according to classic timeline. Have an active guide or two.
  #75  
Old 01-20-2016, 06:14 PM
georgie georgie is offline
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the twink issue was fixed by epics. now please stop recommending off the grid ideas.(easydumfuklee) no one's getting griefed, it's called PVP.

now back to the topic at hand. no code is needed, this is a bluebie rule get rid of it.

if you have to log in a low level to own the camp that should not be legal. this server needs GM intervention at a minimal. raids and corpse summons that is all.
  #76  
Old 01-20-2016, 07:46 PM
Baugi Baugi is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
As far as fighting back, there's plenty of things that can be done. Staying in groups and killing the wizard when he appears is one or those things.
Killing a competent lvl 60 wizard with 45s isn't going to happen.

Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Or, you can just take your group to a less populated zone; I talked about a few good dungeons with basically no gankers in one of my posts.
I've known several wizards to port around to pretty much every viable dungeon looking for marks so I'm not sure which you had in mind.

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Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
But honestly, watching out for gankers makes the leveling process a lot more exciting.
I'd rather go hard in PVE than evac with my thumb up my butt because a wizard is sitting afk somewhere in the zone, personally.
  #77  
Old 01-20-2016, 08:11 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
Killing a competent lvl 60 wizard with 45s isn't going to happen.



I've known several wizards to port around to pretty much every viable dungeon looking for marks so I'm not sure which you had in mind.



I'd rather go hard in PVE than evac with my thumb up my butt because a wizard is sitting afk somewhere in the zone, personally.
First, I did that shit back in live. I don't know what your idea of a "competent" wizard is, but unless it involves macro quest then a 60 can be killed by 45s. Unless they're not able to hit him of course, which goes back to my point that the hit and resist code should ignore level for PvP if they expand the range.

To the second point, individual wizards do that. We never see five or more wizards porting around looking for targets. One wizard is easy to deal with.

And to the third, anyone who can type the phrase "go hard on PvE" on this server, with a straight face, should play on blue. I'd like my red box back, thanks.
  #78  
Old 01-20-2016, 08:38 PM
Xaanka Xaanka is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
First, I did that shit back in live. I don't know what your idea of a "competent" wizard is, but unless it involves macro quest then a 60 can be killed by 45s. Unless they're not able to hit him of course, which goes back to my point that the hit and resist code should ignore level for PvP if they expand the range.

To the second point, individual wizards do that. We never see five or more wizards porting around looking for targets. One wizard is easy to deal with.

And to the third, anyone who can type the phrase "go hard on PvE" on this server, with a straight face, should play on blue. I'd like my red box back, thanks.
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  #79  
Old 01-20-2016, 11:49 PM
Baugi Baugi is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
First, I did that shit back in live.
No you didn't.

Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
I don't know what your idea of a "competent" wizard is, but unless it involves macro quest then a 60 can be killed by 45s.
I don't think macroquest does what you think it does. Also, gear is a thing.

Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
anyone who can type the phrase "go hard on PvE" on this server, with a straight face, should play on blue. I'd like my red box back, thanks.
EQ PVE can be fairly challenging. While running away from PVP is generally the default on Red, I don't think anyone would say it's fun or hard.
  #80  
Old 01-21-2016, 12:04 AM
Xaanka Xaanka is offline
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