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#1
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I suppose it's human nature to think how you have fun is the best possible way and to think those who disagree are sick and of need of help. I, too, tried to save some souls on Bertoxx after I quit for Lineage II. That went... poorly haha.
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#2
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Reduced variance is not the solution, earthquakes (or any solution that makes mobs spawn a the same time) is. 16 hour windows is the only thing that gives any casual or semi-casual guild legit shots at some of the mobs because top dogs have to prioritize their resources.
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#3
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#4
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I think casual players think that reducing variance would allow them to go for targets, but in reality, this will cause 200+ people to be waiting at the zone line to kill mobs for every single target in the game. This is not a good idea in terms of training and petitions.
Variance itself is pretty stupid because it causes people to do irregular things not good for health. Sitting and starring at your computer for 16 hours is probably not conducive to postive general health and well being. Also, it turns the game into something incredibly unfun that can also hurt real life priorities if you have to be available at a moment's notice all day. Honestly, the only thing that probably is an improvement for everyone, including the staff in regards to petitions, is mobs all spawning at the same time.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#5
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Quote:
In the past, on the TLP servers, I argued that all raid targets across all expansions should spawn at the exact same time, and that that time should be relatively predictable. Reduced variance will probably not help very much, but classic spawn schedules absolutely would. Imagine an Earthquake at 8pm EST on Tuesday night. A dozen, at least, targets would die within an hour, with another dozen or so dying in the following hour. Is Rampage going to get all of them or even most of them? Of course not. We aren't back in Kunark, where half of the available raid targets are located in one zone. Rampage will get a few, BDA will get a few, essentially every guild that wants one will get a few and all of the killing will happen in rapid succession. Its not crazy to think that Rampage, BDA, and several other top guilds will spend most of that earthquake in ToV. This allows smaller guilds to take their pick of Kunark targets and low priority Velious targets. We all know what happens now. Maybe next week Rampage, Foegard, and other larger raid forces are in ToV, but its more likely that one or two of them will disengage from ToV (where mobs are in window, but not spawned) to mobilize on lower priority targets that happen to spawn early. Certainly the week after, after targets spread out more, they'll trickle out of ToV to knock out other targets. What if there was no variance? Rampage is in ToV all night next week on raid night, because they know which targets are spawning and in what order, and if they're not there, they'll lose all of ToV. Similarly, the guilds that killed other targets in ToV will be there trying to get what they got last week and maybe snipe one from Rampage or another guild. 3-4 raid forces in ToV on Tuesday night which allows smaller guilds to.. you guessed it, take out their Kunark/lower priority Velious targets. I would certainly LOVE to see an all-Earthquake spawn schedule like you suggest though. But I think a classic-styled no variance + semi-regular resets (described in many places by Daldaen) would work almost as well. | |||
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#6
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Here's Noble last year with no variance. I'm not saying variance is good, but this could happen unless multiple mobs are spawning at once.
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__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#7
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You don't have to be at IZ in Sky?
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#8
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#9
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#10
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No variance serverwide would be a nightmare | |||
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