Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-22-2015, 12:57 AM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,904
Default

I suppose it's human nature to think how you have fun is the best possible way and to think those who disagree are sick and of need of help. I, too, tried to save some souls on Bertoxx after I quit for Lineage II. That went... poorly haha.
  #2  
Old 11-22-2015, 05:39 AM
Culkasi Culkasi is offline
Sarnak


Join Date: Jul 2013
Location: Europa
Posts: 370
Default

Reduced variance is not the solution, earthquakes (or any solution that makes mobs spawn a the same time) is. 16 hour windows is the only thing that gives any casual or semi-casual guild legit shots at some of the mobs because top dogs have to prioritize their resources.
__________________
Culkasi Lonelywolf
Officer in Europa
https://www.europaguild.eu/forum/
  #3  
Old 11-22-2015, 09:13 AM
ArumTP ArumTP is offline
Sarnak


Join Date: Feb 2012
Location: Cleveland
Posts: 402
Default

Quote:
Originally Posted by Culkasi [You must be logged in to view images. Log in or Register.]
Reduced variance is not the solution, earthquakes (or any solution that makes mobs spawn a the same time) is. 16 hour windows is the only thing that gives any casual or semi-casual guild legit shots at some of the mobs because top dogs have to prioritize their resources.
Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Basically casual guilds negociated a 16 hour full guild poop sock every week. Kind of a nightmare. 2 hour or 4, you're ensuring an all hands on deck sock fest every spawn. Please don't support that. Personally, I would like a return to extremely long windows and extended variance to discourage the savagery we descended into at the end Kunark.
These two get it. Long spawns make it so certain tiered guilds remain in certain parts of the game. Unlikely to find rampage/forsaken/asgard outside of northwing sun-tues. Should the spawns shorten up so they all ended up on sunday, it becomes why not kill that VS/trakanon/whatever is up on a monday. Conversely it prevents shitshows of every motherfucker in northwing making a mess of everything
__________________
Arum Cleric
Ticklebottom Warrior
Servilius Rogue
  #4  
Old 11-22-2015, 10:21 AM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,244
Default

I think casual players think that reducing variance would allow them to go for targets, but in reality, this will cause 200+ people to be waiting at the zone line to kill mobs for every single target in the game. This is not a good idea in terms of training and petitions.

Variance itself is pretty stupid because it causes people to do irregular things not good for health. Sitting and starring at your computer for 16 hours is probably not conducive to postive general health and well being. Also, it turns the game into something incredibly unfun that can also hurt real life priorities if you have to be available at a moment's notice all day.

Honestly, the only thing that probably is an improvement for everyone, including the staff in regards to petitions, is mobs all spawning at the same time.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #5  
Old 11-22-2015, 11:48 AM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
Default

Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
I think casual players think that reducing variance would allow them to go for targets, but in reality, this will cause 200+ people to be waiting at the zone line to kill mobs for every single target in the game. This is not a good idea in terms of training and petitions.

Variance itself is pretty stupid because it causes people to do irregular things not good for health. Sitting and starring at your computer for 16 hours is probably not conducive to postive general health and well being. Also, it turns the game into something incredibly unfun that can also hurt real life priorities if you have to be available at a moment's notice all day.

Honestly, the only thing that probably is an improvement for everyone, including the staff in regards to petitions, is mobs all spawning at the same time.
I agree with your solution, but not 100% with your reasoning.

In the past, on the TLP servers, I argued that all raid targets across all expansions should spawn at the exact same time, and that that time should be relatively predictable.

Reduced variance will probably not help very much, but classic spawn schedules absolutely would.

Imagine an Earthquake at 8pm EST on Tuesday night. A dozen, at least, targets would die within an hour, with another dozen or so dying in the following hour. Is Rampage going to get all of them or even most of them? Of course not. We aren't back in Kunark, where half of the available raid targets are located in one zone. Rampage will get a few, BDA will get a few, essentially every guild that wants one will get a few and all of the killing will happen in rapid succession.

Its not crazy to think that Rampage, BDA, and several other top guilds will spend most of that earthquake in ToV. This allows smaller guilds to take their pick of Kunark targets and low priority Velious targets.

We all know what happens now. Maybe next week Rampage, Foegard, and other larger raid forces are in ToV, but its more likely that one or two of them will disengage from ToV (where mobs are in window, but not spawned) to mobilize on lower priority targets that happen to spawn early. Certainly the week after, after targets spread out more, they'll trickle out of ToV to knock out other targets.

What if there was no variance? Rampage is in ToV all night next week on raid night, because they know which targets are spawning and in what order, and if they're not there, they'll lose all of ToV. Similarly, the guilds that killed other targets in ToV will be there trying to get what they got last week and maybe snipe one from Rampage or another guild. 3-4 raid forces in ToV on Tuesday night which allows smaller guilds to.. you guessed it, take out their Kunark/lower priority Velious targets.

I would certainly LOVE to see an all-Earthquake spawn schedule like you suggest though. But I think a classic-styled no variance + semi-regular resets (described in many places by Daldaen) would work almost as well.
  #6  
Old 11-22-2015, 03:48 PM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,244
Default

Here's Noble last year with no variance. I'm not saying variance is good, but this could happen unless multiple mobs are spawning at once.

[You must be logged in to view images. Log in or Register.]
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #7  
Old 11-22-2015, 05:47 PM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
Default

Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
Here's Noble last year with no variance. I'm not saying variance is good, but this could happen unless multiple mobs are spawning at once.

[You must be logged in to view images. Log in or Register.]
You don't have to be at IZ in Sky?
  #8  
Old 11-22-2015, 06:29 PM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Quote:
Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
You don't have to be at IZ in Sky?
Sky mobs aren't considered raid targets for whatever reason.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
  #9  
Old 11-22-2015, 06:33 PM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
Default

Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Sky mobs aren't considered raid targets for whatever reason.
Really? Weird. If they're not raid targets, they why aren't they considered camps like Stormfeather or Hadden?
  #10  
Old 11-22-2015, 06:44 PM
ManuelThePopStar ManuelThePopStar is offline
Aviak


Join Date: Oct 2015
Posts: 55
Default

Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
Here's Noble last year with no variance. I'm not saying variance is good, but this could happen unless multiple mobs are spawning at once.

[You must be logged in to view images. Log in or Register.]
Switch the background of this photo to western wastes and you have the current state of Scout Charisa lol.

No variance serverwide would be a nightmare
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:29 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.