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  #71  
Old 11-07-2015, 12:46 AM
pharmakos pharmakos is offline
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even just the 90% rez is a huge reason to play paladin. can't count the number of raids i've been to where the only rezzer that logged out during a wipe was a paladin. probably in total entire days of my life have been saved thanks to paladins that turned a 2 hour CR into a 15 minute rez and rebuff.
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  #72  
Old 11-07-2015, 12:49 AM
Arteker Arteker is offline
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Quote:
Originally Posted by valaka [You must be logged in to view images. Log in or Register.]
Sorry I guess I missed the other reason Sk's are better. The only thing a SK can do better than a paladin is solo (very slowly) and split mobs that cant be pacified. Pally > SK for exp groups.
i soloed my paladin without twinking to lvl 60 .

paladin is a excellent soloers untill u hit 54 when the sk with snare fear can outperform in term of speed a paladin . wich will depend in root /heal rinse repeat .

paladins solo is very efective inside dungueons, specialy in old antonica , at lvl 30 specialy faster since u will begin to hunt and kill easy caster mobs . pacify line make pulling super easy(unless u a ugly dorf).
at 45 u got the dw helm for free heals reducing ur downtime even more .
  #73  
Old 11-07-2015, 02:05 AM
pharmakos pharmakos is offline
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i had a lot of luck soloing the necromancer spiders in kaesora through my high 30s / low 40s. keep cure disease / cure poison / cancel magic loaded, make sure your first few buff slots are open. root the spider and stay back -- cure all its DOTs until the thing is OOM (they have very little mana), and then go in close for an easy win.

and i always talk about root-jousting (with med-dancing!) on my paladin... i really need to make a tutorial video for it. you can take out yellow con melee mobs up until ike level 35 doing it.
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  #74  
Old 11-07-2015, 02:54 PM
Stonewallx39 Stonewallx39 is offline
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Could you explain root jousting a little more?
  #75  
Old 11-07-2015, 05:07 PM
Nagash Nagash is offline
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Originally Posted by Stonewallx39 [You must be logged in to view images. Log in or Register.]
Could you explain root jousting a little more?
Say you have a weapon with delay 50 and no haste item, it means you hit every 5 seconds. In order to reduce the damage you rake, root a mob melee it and run and stay away as soon as you have hit it. Now run to the mob just to be in melee range with him at the 5 seconds mark so you can hit it and run again. Rince and repeat.
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  #76  
Old 11-07-2015, 05:36 PM
Stonewallx39 Stonewallx39 is offline
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I was a bad paladin :-(
  #77  
Old 11-07-2015, 07:24 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Say you have a weapon with delay 50 and no haste item, it means you hit every 5 seconds. In order to reduce the damage you rake, root a mob melee it and run and stay away as soon as you have hit it. Now run to the mob just to be in melee range with him at the 5 seconds mark so you can hit it and run again. Rince and repeat.
yup, pretty much this. if you're good you can also sit down for meditate ticks in between swings. that's why Tantor's Tusk is the ultimate root jousting weapon -- 60 delay! the perfect amount of time to be able to get meditate ticks between swings. (lots of shamans would probably be naturals at this skill [You must be logged in to view images. Log in or Register.] )

fights can take awhile, but thats not a big deal when you finish at 80% health and 80% mana [You must be logged in to view images. Log in or Register.] if you find a good enough spot there is almost zero downtime. and unlike SK soloing, you can do this inside dungeons as long as you have a safe spot to pull to. hello loot and ZEM!
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  #78  
Old 11-07-2015, 09:44 PM
Arteker Arteker is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
yup, pretty much this. if you're good you can also sit down for meditate ticks in between swings. that's why Tantor's Tusk is the ultimate root jousting weapon -- 60 delay! the perfect amount of time to be able to get meditate ticks between swings. (lots of shamans would probably be naturals at this skill [You must be logged in to view images. Log in or Register.] )

fights can take awhile, but thats not a big deal when you finish at 80% health and 80% mana [You must be logged in to view images. Log in or Register.] if you find a good enough spot there is almost zero downtime. and unlike SK soloing, you can do this inside dungeons as long as you have a safe spot to pull to. hello loot and ZEM!
this lad knows what hes talking
  #79  
Old 11-07-2015, 09:48 PM
Danth Danth is offline
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The downside of such jousting is the horrible tedium of it. I couldn't tolerate doing it myself beyond the rare occasions I wanted to kill some named. It's an option though.

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  #80  
Old 11-08-2015, 02:30 AM
Morningbreath Morningbreath is offline
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Simple answer for me: no invis. With a decent Velious weapon you're going to do more than sufficient damage as a paladin but travel is going to to be a headache.
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