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Old 11-06-2015, 10:35 PM
REMEZ REMEZ is offline
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  #2  
Old 11-07-2015, 12:13 AM
Arteker Arteker is offline
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sks more desirable in raid scene than paladins ? uhm?.

1- excellent off tanking abilitys . snap agro make paladins excellent for these trash mobs u want tashed , maloed slowed asap without losing a enchanter or shaman. this is easy to accomplish with a paladin .

2- patch healing, a lvl 60 paladin can help patch heal either a a mt or group mates or a rampage tank .

3- buffer, paladin assist with buffs either divine strengh or if the situation is hard to help with naltron symbol.

4- emergency rez , 90s rez for battle rez if no enough cleric in a chain .

5- loh .
6- aoe popper u want a class to pull xx mob and pop the aoe? paladin can achieve this by using his 60 disc or da .
7- counter trainer , pull botch , lots of people with agro, drop a rune and group heal pop da and run with shit away . /consent random monk rogue
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Old 11-07-2015, 12:46 AM
pharmakos pharmakos is offline
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even just the 90% rez is a huge reason to play paladin. can't count the number of raids i've been to where the only rezzer that logged out during a wipe was a paladin. probably in total entire days of my life have been saved thanks to paladins that turned a 2 hour CR into a 15 minute rez and rebuff.
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Old 11-07-2015, 02:05 AM
pharmakos pharmakos is offline
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i had a lot of luck soloing the necromancer spiders in kaesora through my high 30s / low 40s. keep cure disease / cure poison / cancel magic loaded, make sure your first few buff slots are open. root the spider and stay back -- cure all its DOTs until the thing is OOM (they have very little mana), and then go in close for an easy win.

and i always talk about root-jousting (with med-dancing!) on my paladin... i really need to make a tutorial video for it. you can take out yellow con melee mobs up until ike level 35 doing it.
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  #5  
Old 11-07-2015, 02:54 PM
Stonewallx39 Stonewallx39 is offline
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Could you explain root jousting a little more?
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Old 11-07-2015, 05:07 PM
Nagash Nagash is offline
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Quote:
Originally Posted by Stonewallx39 [You must be logged in to view images. Log in or Register.]
Could you explain root jousting a little more?
Say you have a weapon with delay 50 and no haste item, it means you hit every 5 seconds. In order to reduce the damage you rake, root a mob melee it and run and stay away as soon as you have hit it. Now run to the mob just to be in melee range with him at the 5 seconds mark so you can hit it and run again. Rince and repeat.
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Old 11-07-2015, 07:24 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Say you have a weapon with delay 50 and no haste item, it means you hit every 5 seconds. In order to reduce the damage you rake, root a mob melee it and run and stay away as soon as you have hit it. Now run to the mob just to be in melee range with him at the 5 seconds mark so you can hit it and run again. Rince and repeat.
yup, pretty much this. if you're good you can also sit down for meditate ticks in between swings. that's why Tantor's Tusk is the ultimate root jousting weapon -- 60 delay! the perfect amount of time to be able to get meditate ticks between swings. (lots of shamans would probably be naturals at this skill [You must be logged in to view images. Log in or Register.] )

fights can take awhile, but thats not a big deal when you finish at 80% health and 80% mana [You must be logged in to view images. Log in or Register.] if you find a good enough spot there is almost zero downtime. and unlike SK soloing, you can do this inside dungeons as long as you have a safe spot to pull to. hello loot and ZEM!
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Old 11-07-2015, 09:44 PM
Arteker Arteker is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
yup, pretty much this. if you're good you can also sit down for meditate ticks in between swings. that's why Tantor's Tusk is the ultimate root jousting weapon -- 60 delay! the perfect amount of time to be able to get meditate ticks between swings. (lots of shamans would probably be naturals at this skill [You must be logged in to view images. Log in or Register.] )

fights can take awhile, but thats not a big deal when you finish at 80% health and 80% mana [You must be logged in to view images. Log in or Register.] if you find a good enough spot there is almost zero downtime. and unlike SK soloing, you can do this inside dungeons as long as you have a safe spot to pull to. hello loot and ZEM!
this lad knows what hes talking
  #9  
Old 11-07-2015, 09:48 PM
Danth Danth is offline
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The downside of such jousting is the horrible tedium of it. I couldn't tolerate doing it myself beyond the rare occasions I wanted to kill some named. It's an option though.

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  #10  
Old 11-07-2015, 05:36 PM
Stonewallx39 Stonewallx39 is offline
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I was a bad paladin :-(
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