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  #71  
Old 09-30-2015, 01:32 PM
cronik cronik is offline
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There should be no group bonus, fully agreed on that. It'll be hard enough soloing, so let the xp be a global bonus.

Lots of good points on xp on both sides. Super-fast xp would add a hecticness to the feel of the server, for better or for worse. Changing zones faster, climbing faster, resetting easier (even if the result is the same), etc. I don't know if the admins have an interest in such a server, since it would definitely be a different beast if you could level to 50 in a few days (isn't this classic-only?)

Its kinda elementary since roaming bands will cleanse the land before long. Theres a couple of group comps that are virtually impossible to defend against if the level difference is high enough, let alone the threat of a solo 50 Druid. I don't foresee anything but genocidal efforts by many, so there's definitely a solid argument for pushing off the day that happens.

Maybe if the xp bonus dropped significantly in the 30s and 40s, but dunno how hard it would be to mod that for a throwaway server. It might help things if 1-30 were fairly easy, and it got progressively harder from there. Completely different server in that case tho.
  #72  
Old 09-30-2015, 02:17 PM
Eslade Eslade is offline
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so much tldr.
can't wait to kite every mob in gfay for hours
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  #73  
Old 09-30-2015, 02:37 PM
Kergan Kergan is offline
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Quote:
Originally Posted by cronik [You must be logged in to view images. Log in or Register.]
Quoting myself because it took two days for this to show up(mod approved!), and yet still posted two pages back.

If I had to pick right now, I'd go with noob-zone immunity for under 6, or even up to 9 (gives you at least a small chance to survive zoning away from starting areas). This place has too many bottom feeders who have their own definition of winning (xtreme griefing). I think the very rare possible abuses of immunity would pale in comparison to the starter areas/spawns being on lockdown an hour into the server if there's none. I'd rather a few peeps benefit from a mule bank since that affects almost nobody, in comparison to spawn-camping and griefing starting zones, which affects 90% of the population and WILL occur for the first week by people who have no interest besides playing the server start and griefing noobs in as assholish a manner as possible.

If there was no immunity I'd live with it and enjoy the server, but it'd be a HUGE deterrent to re-rolling much since there wouldn't be much point after the first few hours, at which point Jabober, Zoner, and Goner will rule the noob lands.
hey pal

only prob with level 1 protection is clerics with DA training the shit out of people
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  #74  
Old 09-30-2015, 04:35 PM
Tradesonred Tradesonred is offline
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Someone suggested some kind of buff that lasts for some time and drops if you go out of the noob area, seems like it would solve that.
  #75  
Old 09-30-2015, 07:46 PM
cronik cronik is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
hey pal

only prob with level 1 protection is clerics with DA training the shit out of people
If you're in a place where a lvl 1 cleric can get to you and train you/kill you, you're probably doing something wrong.

Its not like someone can train you every 5 mins either. Pretty sure clerics don't start with DA, so they have to buy it, then when they mem it it's still another 15mins before it refreshes. At some point it'll get old trying to train someone every half hour or so, possibly longer since they'll die some to mob agro while going to higher lvl areas.

Training is still possible without DA or player-immunity. It can and will happen, possibly while player-buffed (sow + hp). You can't stop all the ass-hattery, so you can only aim to prevent the bulk of it.
  #76  
Old 09-30-2015, 08:12 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Someone suggested some kind of buff that lasts for some time and drops if you go out of the noob area, seems like it would solve that.
Partly anyway. I guess its possible for a DE cleric to sneak out to SolB and train a bunch of kobolds. Im not used to training, we need a black hat trainer to turn white hat and lay out where the pitfalls lie lol.
  #77  
Old 09-30-2015, 08:17 PM
Kergan Kergan is offline
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Nobody is gonna be in SolB
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #78  
Old 09-30-2015, 08:20 PM
Gustoo Gustoo is offline
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In this server just kill the level one clerics u see running around. Problem solved.
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  #79  
Old 09-30-2015, 08:21 PM
Gustoo Gustoo is offline
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Hey Kergan don't give pro tips. Tons of people are going to be leveling in dangerous dungeons known for horrendous group and even raid massacreing pathing issues on this perma death server.

lol [You must be logged in to view images. Log in or Register.]
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  #80  
Old 09-30-2015, 08:37 PM
cronik cronik is offline
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i can only imagine the board-warrioring that goes on around here to require new accounts to be mod-approved for a while.

Makes for posting to be a serious pita.

Server will be fun. The jackassery will be over 9000. Forums will be interesting on opening weekend as well!
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